Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by avigor


avigor
Posted on 06-14-18 01:11 AM, in Remove Battle Timing? Link | Quote | ID: 166384

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By any chance, has anyone ever made a SMRPG hack where they remove the the "press x" battle mechanics? Replacing it with a pure % based crit and parry system, based on level and/or character stats. I'm OK with having FF3 style bars so faster characters can attack more often or just going strictly turn-based, I'm just not fond of the entire having to hit buttons with sensitive timing to maximize combat effectiveness, it drives my OCD side crazy (in contrast, more conventional % systems don't typically do that).

avigor
Posted on 06-22-18 08:38 AM, in Remove Battle Timing? Link | Quote | ID: 166407

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Posted by Yakibomb
I don't know what a "pure % crit and parry system" means. I'm curious. What does it mean?


I mean have the game RND a % chance for a crit or a parry to change the damage, instead of relying on player timing skill to change the damage.

Main - Posts by avigor

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