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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Stark

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Stark
Posted on 08-07-09 12:07 AM, in Script Format Link | Quote | ID: 112429

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If you're already doing that, it would not even be that hard to just replace the Dude: "Man this sucks." with a "Man," said dude, "this sucks." or an Irritated, Dude responded "Man this sucks."

It has a mostly equivalent meaning, but allows for more subtlety as well as more evident dramatic pauses. It's just better writing.

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Stark
Posted on 08-07-09 12:28 AM, in Script Format Link | Quote | ID: 112436

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Well, something else I wish to bring up is that everything NutheadBros has ever written is incredibly trashy and has terrible grammar and punctuation. He's been told this before but it's never really gotten better.

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Stark
Posted on 08-07-09 12:34 AM, in Script Format Link | Quote | ID: 112438

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The way I've been expressing thoughts is the way I learned it a few years ago; In italics, surrounded by parentheses.

(This isn't right,) she thought. (How could he do something like this? It's barbaric.)

This admittedly doesn't really have any base in grammar, but everyone can tell what's happening.

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Stark
(post deleted) ID: 112445

Stark
Posted on 08-07-09 02:45 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 112476

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Sup guys.

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Stark
Posted on 08-07-09 04:28 AM, in Feeling Particularly Unfun Link | Quote | ID: 112587

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Sunshine Saga's first filler movie was a pretty rousing success. It's too bad you couldn't have a bigger part.

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Stark
Posted on 08-07-09 04:32 AM, in Thread Title Modifications By User (Implemented) Link | Quote | ID: 112590

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Echoing the discontent here. It's a bit ridiculous to say "Oh, people would be stupid if this feature was put in."

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Stark
Posted on 08-07-09 04:35 AM, in Correlation Diagram Generator Link | Quote | ID: 112591

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Apparently superhero when seen from the side is surrender. I can agree.

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Stark
Posted on 08-07-09 04:36 AM, in Feeling Particularly Unfun Link | Quote | ID: 112592

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... But yeah. Board fads are a pretty integral and amazing part of acmlm history. This is just no different, I guess. It was actually very spontaneous and it just sort of evolved into what it did. If you think this is ridiculous, be glad you haven't been here for previous stuff.

I like when everyone was turned into a fish. Hells yeah, Alastor the Stylefish and Kyouji Carp.

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Stark
Posted on 08-07-09 04:42 AM, in Feeling Particularly Unfun Link | Quote | ID: 112604

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Posted by NightKev
Fish? When did this happen?
About three and a half years ago.

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Stark
Posted on 08-07-09 05:15 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 112619

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Aww, that's too bad.

*turns and winks to the camera.*

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Stark
(post deleted) ID: 112821

Stark
Posted on 08-09-09 11:01 AM, in Smilies I made Link | Quote | ID: 112915

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Posted by Stark Jr.
you do know you just shrunk one eye on an exsisting smiley which looks awful, right


dunno, Omi

Except for the, y'know, lack of transparency and general flaws, it looks a lot less terrible than the existing . But after touching it up, let's see a side-by-side comparison.



As you can see, it's almost not horrifyingly ugly and nearly expresses an emotion.

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Stark
Posted on 08-09-09 11:13 AM, in Smilies I made Link | Quote | ID: 112917

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Not as creepy as the smile you're wearing right now

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Stark
Posted on 08-09-09 02:22 PM, in Character Building Tutorial (rev. 2 of 08-09-09 02:24 PM) Link | Quote | ID: 112926

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Man how did this thread get stickied? It has a pretty laughably ridiculous way of designing characters. I can tell from the pixels and by having seen quite a few pretty laughably ridiculous character designs in my day.

Edit: Screw you, Omi

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Stark
Posted on 08-09-09 02:29 PM, in Character Building Tutorial Link | Quote | ID: 112929

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At some point I would probably want to write a real character building tutorial, but I'm pretty sure that no matter how much effort I could put into it it would never be any more useful than "learn to write good, dummy."

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Stark
Posted on 08-09-09 02:33 PM, in Character Building Tutorial (rev. 3 of 08-09-09 03:46 PM) Link | Quote | ID: 112930

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Yeah, I'm taking this thread out of the trash and opening it. Because, uh. I plan on doing something cool with it later.

Edit: No I'm not

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Stark
Posted on 08-09-09 02:43 PM, in Battle : Whiny Emo Kid (Omi) vs Implausibly Manly Fellow (Stark) (rev. 2 of 08-09-09 02:46 PM) Link | Quote | ID: 112932

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With the greatest of ease and without being seen, Stark appears behind Stark Jr., crouching, one arm extended, facing away with eyes closed. A beat passes, and Stark Jr.'s head rolls off as his body collapses lifeless to the ground.

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Stark
Posted on 08-09-09 03:37 PM, in How to design an interesting, well-written character (rev. 10 of 08-09-09 04:49 PM) Link | Quote | ID: 112940

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Let's face it, your character probably sucks. This is because you rely on making them boring or generic and preventing them from having any major role, too afraid to change anything. This tutorial is meant to prevent that from happening

Step One: Picking Sex

Clearly the most important part of making a character is determining what gender that character will be. As we all know, men and women are fundamentally different and use completely different thought processes. As a result, we have to pick between one of two general archetypes. Will your character be an interesting, dynamic man who can take on the world in any number of ways, depending on your style and tastes? Or will your character be a stupid, worrisome housewife who cleans and cooks for a man played by another person? Which of these roles you choose sharply alters how you will be roleplaying.

Step Two: Picking Class

Depending on whether or not you're going for a Dungeons and Dragons feel is not the case here, since every character can be boiled down to a specific class anyway.

Let's say you have a character named Jayce. Jayce is emo. What kind of class do you want to give him? You could give him a BORING CLASS, like a priest or a civilian, or you could make things interesting. A dark warlock? Jayce the Dark Warlock. Has a nice ring to it, doesn't it? The more unique your character combinations are, the more fun they can be to write for. Class can also be an awesome way to mix things up. Maybe Jayce the Dark Warlock was forced to become a Warlock because of his bloodline, when he really wanted to become a brooding vampire hunter like his rival Bob. Jayce the Dark Warlock versus Bob the Brooding Vampire Hunter? Sounds like a fun fight to watch!

Step Three: Personality

Oh no, Marty Stu is going up against the Big Bad, but hes been trapped in a situation he can't escape from. Naturally, with the power of friendship and teamwork, he escapes from it!

BOOOOOOOOR-INNNNNNG

Optimism is good in small doses, but if your character is always a teamwork loving goody-two-shoes it can get boring. More interesting characters are species hating assholes, or, in a previous example, a dark worlock. Interesting combinations lead to interesting personalities, remember that.

Step Four: Abilities and Weaknesses

Your character is untrusting of others and has a dark, moody past. Because teams are for pansies, he has to strike out on his own. But with so many other people roleplaying, how can he do this? The solution is to give him a high power level. Perhaps give Jayce the ability to summon up shadows from the dark pits of the underdark to devour his enemies souls. Very powerful characters are naturally more interesting, because their conflicts are on a greater scale. Nobody likes a character too weak to move the plot along.

Step Five: History and Plot

Okay, so you've worked out Jayce the Dark Warlock to be a powerful, interesting character. But how did he end up in this universe? Time travel, wormhole, what? Having a good, plausible history makes your character look better in comparison to someone who just arrives. If your character is mean to be a drifter from outer space, then give them a big, expansive history with lots of exciting encounters with aliens and planets and tests of physical will. Hell, make it into a big book if you want to, as the more depth you put into this the more engrossed in your character the other roleplayers will be. Even if a simple matter of already being here and simply saying why they are who they are. Maybe Jayce the Dark Warlock was the son of a powerful witch who later became a housewife after submitting to a powerful sage, and because of his conflicting past Jayce can cut himself to add strength to his magical darkness attacks.

Remember, a well developed character starts out with almost no history, and then you start to develop them over time. Still, if you go very in-depth with your character's history, you can give yourself a linear path along which to develop, so that you don't have to do any real work. Also, make sure you give them powerful abilities and weaknesses, as there's no need to create another happy-go-lucky goody-two-shoes who can't actually accomplish anything, and a unique and unheard of combination makes things doubly awesome and helps your writing greatly.

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Stark
Posted on 08-09-09 04:45 PM, in How to design an interesting, well-written character Link | Quote | ID: 112948

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Posted by Teyla
Why do I get the feeling that this was at least partially directed at me? :|
Because you have low self-esteem and see insults in everything.

This is actually just me mocking CyclopsCaveman's advice in that other thread. I actually think that if you do this you will end up with a more interesting character than if you follow his advice, though. I mean, not by much, but... Eheheh.

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Main - Posts by Stark

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