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Please chime in on a proposed restructuring of the ROM hacking sections.
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Alien-Type-0
Posted on 06-18-18 01:32 PM, in board2 Link | Quote | ID: 166393


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Posted by xK_
Curly as an admin are you gonna finally tear down the forums last used years ago

would be nice although it doesn't really do anything


Go back home please:
http://jul.rustedlogic.net/profile.php?id=1

Alien-Type-0
Posted on 06-20-18 05:32 AM, in board2 Link | Quote | ID: 166401


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Posted by Quick Curly
Isn't there a little Xkeeper in all of us? Spread the love, brothers and sisters. Testify!




Lay off the bacardi rum please, let xkeeper be him alone only.

Alien-Type-0
Posted on 06-20-18 08:20 AM, in Mega Man 7 (MM3) MSU-1 Sound Track Link | Quote | ID: 166402


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This MSU music hack is from the music artist: Krzysztof SÅ‚owikowski
I've worked on it with BSNES v.087, higan I am not too sure of as well with newer snes9x 1.55.
https://www.romhacking.net/forum/index.php?topic=23063.0
It should work out if you look at the readme file.
Do "NOT" have anything else running on your hdd/ssd while bsnes or higan or snes9x is using the pcm files.

It'll make loading the pcm's much easier without tear and scratchyness.
The PCM's are easy to grab read the readme file for the url link.
With some people working on mega man related hacks most of of the time here.
I thought I might bring some 16bit music magic to the table.

Enjoy yourself I had a good time making this and play testing it during the past couple of months.
I will be updating this during the next 2 weeks.
Missing the 3 sounds tracks and need to replace something else.
http://www.mediafire.com/file/w66clapjvt63u0c/Mega_Man_3_Sound_Track_MSU1.zip/file

Alien-Type-0
Posted on 06-29-18 02:19 AM, in pls help me :( Link | Quote | ID: 166411


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Posted by the fan has exploded

i tried calling a repairman but he told me to order a new one


https://www.homedepot.com/p/Hunter-Channing-52-in-Indoor-LED-Brushed-Nickel-Ceiling-Fan-with-Light-52074/300787130

Have the repair man look at you're wiring before you install a new one.

Alien-Type-0
Posted on 07-17-18 06:15 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 166431


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Posted by kuja killer
seems like a joke image to me. :| cant make any sense of that period...it's just a mess of random colors. sorry.



He needs to use another emulator for screenshot capturing apparently.
However looks like it came from MM1 in one of wilys stages, why is there a chain in the ceiling with a number 2 count ?

Alien-Type-0
Posted on 08-11-18 04:26 PM, in Megaman: The Wily Wars - Classic Fluency Link | Quote | ID: 166457


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Posted by Synthetekh
What this is:

Here's what's been changed so far:

- Default Controls: From B C A -to- A B C
- Plasma Shot Speed is like the NES, and Repeat Fire Delay on it is completely removed.


~ Level Color Palettes ~
- Gemini Man: Adjusted the Purple Crystal Cylinders to be Blue like they should be. Made the inside area's BG look slightly more defined by bringing out one of the colors more.
- Ice Man: Made the colors bright and clear instead of being sorta gloomy and drab, although it looks like a sunny day now instead of perhaps stormy. Adjusted the Brick blocks to be slightly more blue and also some of the inside area's BG.




1. Please switch back the controls to default, the way you have it now is just horrible.

2. The big & small cell blocks in gemini mans stage, find a icy or navy blue color to make it nes like.

3. Ice mans stage is in the north pole, so his level should feel stormy and gloomy since its his area.
The light sky blue should be toned down some but its your show so I'll leave it up to you.

4. Let the rush marine have a straight plasma shot like in the original.
Changing it to a 3 shot is really pointless, it will slow up things like in mega man 5 for the gameboy.


Alien-Type-0
Posted on 08-12-18 03:03 PM, in Megaman: The Wily Wars - Classic Fluency Link | Quote | ID: 166460


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Posted by Zynk
Posted by Alien-Type-0

1. Please switch back the controls to default, the way you have it now is just horrible.

You can always change it in the Options on the fly.



I know you are trying to be helpful, but that still doesn't do anything good.
The way he set it up made jumping, shooting, sliding an absolute mess.
Try his configuration against shadow man, needle man, quick man, doc robot, electric man.
Evading quick hits, heavy hits, jumping over pitfalls is why it needs to be on default controls.
Sega genesis AI of mega man games is quicker than the NES version.

@Synthetekh: check and see if rushes plasma shots are seperate in the gfx file.
By the way the regular power ups in mega man 2 and up, could you copy those graphics into mega man 1 ?
For the longest time I have hated looking at them and it just looks absolutely boring.
They should be the same size if not just pixel trim them and it'll fit.

Alien-Type-0
Posted on 08-12-18 10:34 PM, in Megaman: The Wily Wars - Classic Fluency Link | Quote | ID: 166462


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You must have tiny claws over there and yeah it still bothers me to game like that.
I have x= A a=B b=C on this controller shown below, A is what I use to jump I use b to shoot.
So its like playing on the nes or FECUX its nimble and quick for rapid shooting.


Bit offtopic but check this link and consider upgrading controllers I do 90% of my emulation and pc gaming on it.
https://www.amazon.com/Controller-Gamepad-Windows-PlayStation-Android/dp/B072JJHBRN/ref=sr_1_2?s=electronics&ie=UTF8&qid=1534105592&sr=1-2&keywords=zd+t

Alien-Type-0
Posted on 08-13-18 05:28 AM, in Megaman: The Wily Wars - Classic Fluency Link | Quote | ID: 166464


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My thumb is on the A green button to jump when I need to shoot, I roll my thumb over and back to A
while running.
Think of it as Mega Man X on the snes, its kind of like that, keep up the good work.
I look forward to your next update, if you don't mind, give mega man in MM1 a little jump power.
That game alone has been the only one that I have trouble with the most and haven't beat it yet.


Alien-Type-0
Posted on 08-13-18 01:59 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 166465


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MZM hack this is something I have been working on for over a year.
Biosparks made Mage to make mzm-fusion hacking abit more simpler.
http://forum.metroidconstruction.com/index.php/topic,3969.0.html



Alien-Type-0
Posted on 08-14-18 01:49 PM, in Megaman: The Wily Wars - Classic Fluency Link | Quote | ID: 166467


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Posted by Synthetekh

Edit: Huh, well I guess I forgot to check Rush Marine on the NES while inside him... you can shoot 3 shots lol (but oddly not while outside). Why they downgraded him in Wily Wars to only have 1 shot I don't know, but I feel like realizing this + also now that all games from MM4 and up let you shoot 3 with all Rush/Beat/Eddie etc. abilities gives much more validation for just changing the more basic version of Classic Fluency to allow 3 shots.
What do you guys think, should I just do it?


Just go ahead and do it if it falls in line with the other mega man games.
You should let these guys know here what you're doing.
I'm sure they get a kick out of it and provide more support to further your project.
http://board.kafuka.org/forum.php?id=8

Alien-Type-0
Posted on 08-21-18 05:48 PM, in Nintendo is going after ROM Sites Link | Quote | ID: 166486


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Posted by Googie

It looks like anything Nintendo wise type'a emulation will be a thing of the past.


Don't count your chickens before they hatch, emulation of Nintendon't will never go away.
Have a few moments to count up the torrent sites on other non usa websites.

Alien-Type-0
Posted on 09-04-18 06:09 PM, in SMB3 Title Screen Editor Link | Quote | ID: 166499


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Try asking them and see what they might know first.
http://board.kafuka.org/forum.php?id=27

Alien-Type-0
Posted on 09-08-18 06:49 AM, in Bunch of pixel art of a series I've been working on. Link | Quote | ID: 166503


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These look really good you have that weird flair like googie does when he hacks.
Are you basing you're drawings and rom hack to a particular tv series, comics, or a game ?
The only thing that I see is tiny toons or one of the wb cartoon series back in the old days.
I like to see some game footage to see what its like in action.

Alien-Type-0
Posted on 09-08-18 08:15 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 166504


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Just a quick test to make sure the new power suit works after I grabbed the gravity suit item.
There is action replay code that enables you to start with the new power suit.
You can disable and renable both at will, as you can see here without the code it works.
I am just wondering why the hell did NOJ R&D had to make it so damn hard to create.

Alien-Type-0
Posted on 09-09-18 01:35 PM, in Bunch of pixel art of a series I've been working on. Link | Quote | ID: 166507


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Posted by 32x1000

These look really good you have that weird flair like googie does when he hacks.
Are you basing you're drawings and rom hack to a particular tv series, comics, or a game ?
The only thing that I see is tiny toons or one of the wb cartoon series back in the old days.
I like to see some game footage to see what its like in action.



Thanks for the compliment, I'm a big fan of Googie's work!
These were my original creations, not based on anything lol.
I haven't touched ROM hacking in a long time, but I may try to make the game a homebrew for an older console, haven't decided yet.



I'm not too sure if this will work out or not but toe jam and earl would be the way to use as a base for direct homebrew.
Then their is one of the disney capcom nes games, if you can make sense out of game maker studio.
That would be the way first I would go, especially if you intend to have animated sprites and what not.
When I played am2r last year doctor m 64 really displayed what its like to make a custom game with all the works.

Alien-Type-0
Posted on 09-11-18 04:19 AM, in Adventure Island 3 - Googie Edition Link | Quote | ID: 166510


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Posted by Googie
I guess Master Higgins is never coming back...



https://plus.google.com/+IvanMolinaHuerta
Reach out to him on google+ I don't know why I am doing this and I will probably continue to be ignored by you.


Good luck.

Alien-Type-0
Posted on 09-15-18 03:51 AM, in Which Energy Balancer would you like to see in a MM1 hack? Link | Quote | ID: 166522


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Do number 1 reason being it comes just as close as X standard energy balancer in all his games.

Alien-Type-0
Posted on 10-05-18 02:09 PM, in A request for a new sub forum please Link | Quote | ID: 166559


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After watching this grow tremendously over the years, and there quite a few rom hackers, programmers, repositorys and documents for MM hacking.
I request that the administration team deliberate and decide if it would be a good idea for board 2.
I understand if a new sub-forum is created, there would be a need for one or two local mods to over see that.

I would recommend kuja killer, Zieldak or atleast googie to keep everything on track.
This was talked about a long time ago, but nothing ever came to light.
It would be a major step to get board 2 back on its feet and draw in newer mm rom hackers or regular rom hackers from elsewhere.
http://acmlm.kafuka.org/board/thread.php?id=6020

Alien-Type-0
Posted on 10-11-18 08:44 PM, in board2 Link | Quote | ID: 166568


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Posted by raff

for someone who is so keen on being internet police, you should be aware that the rules here say no reregistering





Address you're concerns with them via through PM:
http://acmlm.kafuka.org/board/memberlist.php?&pow=3
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Main - Posts by Alien-Type-0

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