Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,537,724
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-05-24 06:56 AM
Guest: Register | Login

Main - Posts by FlashPV


FlashPV
Posted on 12-03-17 08:58 AM, in MegaFLE X 0.701 release Link | Quote | ID: 165994

Newcomer
Level: 7

Posts: 1/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
I tried to insert Rockman 3 title screen into the US Megaman 3 rom but I didn't understand how to do that. There are so many things to change (tiles, tilemap, palette attribute...), is this editor even able to do that and if yes could someone lend me an hand?

FlashPV
Posted on 12-03-17 09:47 AM, in General Megaman Hacking Thread Link | Quote | ID: 165995

Newcomer
Level: 7

Posts: 2/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
Posted by kuja killer
just would like to show people that megaman odyssey hasnt died... "yet", just a couple random shots from boss fights. Rapid Man, and Glacier Woman.

Sadly glacier woman does not have any sprite sheet whatsoever period... only 1 frame, but i "more or less" had all of the battle AI's programmed.

Graphics credit belongs to MegamanOmega, none of these boss's would ever been possible/brought to life, without him. He's a very talented artist, great friend, and deserves all the thanks in the world, more than i ever do.






Wow, this is really impressive!

FlashPV
Posted on 12-05-17 04:07 PM, in MegaFLE X 0.701 release Link | Quote | ID: 166001

Newcomer
Level: 7

Posts: 3/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
That's because I'd lik to make an english version with a japanese style title screen police. Once I'll be able to insert the japanese logo, I'll alter it to say "Megaman - Dr Wily's end!?"
It's just a matter of finding the tilemap and the palette attribute since I've found everything else.

FlashPV
Posted on 12-07-17 09:57 PM, in MegaFLE X 0.701 release Link | Quote | ID: 166005

Newcomer
Level: 7

Posts: 4/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
Here's what I'd like to do:

FlashPV
Posted on 12-23-17 07:44 PM, in MegaFLE X 0.701 release Link | Quote | ID: 166068

Newcomer
Level: 7

Posts: 5/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
It's almost done but the missing part is actually some sprite like the graphic of Megaman.
By any chance do you know how to enable it?

FlashPV
Posted on 12-24-17 10:30 AM, in MegaFLE X 0.701 release (rev. 6 of 12-26-17 04:33 PM) Link | Quote | ID: 166071

Newcomer
Level: 7

Posts: 6/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
I've found it! It was just one bit to change:
310AC: 0B
If you want to try it use this patch on a fresh Mega Man 3 (USA).nes Rom
Thanks to Kuja Killer, this patch is based on his Megaman III improvement patch.
I've corrected "Willy" for "Wily" too.
EDIT: fixed version 2:
https://mega.nz/#!hbolGaZB!uiqDXTfh0RDZ4qu7lOio_gL8mKPzSu1BWifJI3i0UpI

FlashPV
Posted on 12-29-17 09:58 PM, in General Megaman Hacking Thread Link | Quote | ID: 166078

Newcomer
Level: 7

Posts: 7/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
After Megaman 3 I'm trying to do the same thing for all the other games but they're all using some sprites. I've successfully inserted this one though.

FlashPV
Posted on 01-04-18 08:22 PM, in Megaman the Wily Wars - Mega Edition ~ (Informational & Showcase Thread) Link | Quote | ID: 166084

Newcomer
Level: 7

Posts: 8/8
EXP: 1095
Next: 353

Since: 12-03-17

Last post: 2312 days
Last view: 2260 days
This project looks very interesting. It'll take a lot of work so I hope you'll be able to finish it.

Main - Posts by FlashPV

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.227 seconds. (327KB of memory used)
MySQL - queries: 68, rows: 88/88, time: 0.223 seconds.