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Main - Posts by Skirdus |
Skirdus |
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Micro-Goomba Level: 8 Posts: 1/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Hey all! Pretty new to this hacking business, at least when it comes to SMB3, but I think I've been getting the hang of it!
I've been trying to implement a Boss Bass enemy in the World 1 dungeon level, and I want it to be behind the still water graphic when submerged (like in World 3-3 and 3-8 of the original). Would it be possible for me to have that? And on the subject, would it be possible to modify a level so that certain tiles move up and down while others (ideally water tiles) remain relatively stationary, like in the aforementioned levels? A comparison between the two: |
Skirdus |
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Micro-Goomba Level: 8 Posts: 2/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42Posted by Skirdus This actually worked really well, thank you! The only issue now is that the blocks are stationary, but whenever Mario gets eaten, they suddenly begin scrolling out of nowhere. I checked, and this doesn't happen when he dies to other enemies. I'm alright with the blocks either remaining put or dipping up and down consistently, but is there any way to fix this so that they don't change out of nowhere? Before/after: |
Skirdus |
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Micro-Goomba Level: 8 Posts: 3/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42 Well, I ended up changing the 50 in "D3 00 50" to a 51 (this was how the autoscroll sprite was apparently set up in 3-8) and it got the blocks moving on their own! So in any case, my problem is resolved. Thank you for the help! ^^ |
Skirdus |
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Micro-Goomba Level: 8 Posts: 4/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42Posted by SkirdusPosted by Mari42 So I checked, and I think it wasn't the 51 that did the trick, but rather the fact that I had scrolling set to "vertical" instead of "horizontal, scrolls up when flying" ^^; I actually started experimenting with the scrolling for a bit, and it accomplishes some pretty neat stuff! I'll probably end up experimenting with custom autoscrolling patterns eventually, so the help would definitely be appreciated! |
Skirdus |
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Micro-Goomba Level: 8 Posts: 5/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
I'm currently editing the "Dungeon Spike Room" level of World 1. The "Goto next area pointed from level" icon is greyed out even though I have a pointer item properly set up, and when I go through the door, it gives me a black screen (music keeps playing though.) Any idea why this is happening and/or how to fix this? |
Skirdus |
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Micro-Goomba Level: 8 Posts: 6/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42Posted by Skirdus Yeah, I did all that, like I did for other levels that used pipes/doors, but it still doesn't show this one as being connected to another area for some reason. I don't know why that is. The dungeon rooms for other worlds seem to work fine, but I don't see any difference between the way they're set up and the way this one is... |
Skirdus |
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Micro-Goomba Level: 8 Posts: 7/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42Posted by SkirdusPosted by Mari42Posted by Skirdus Yeah. I've tried a bunch of stuff, and nothing seems to be working. The level is World 1's "Dungeon Spike Room". The door back to the main level works just fine in the original, so I'm not certain as to what the problem is here. |
Skirdus |
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Micro-Goomba Level: 8 Posts: 8/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42Posted by Skirdus Oh, yeah, here's the ROM: http://wikisend.com/download/174808/Super_Mario_Bros._3.nes |
Skirdus |
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Micro-Goomba Level: 8 Posts: 9/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42Posted by SkirdusPosted by Mari42Posted by Skirdus Mhm. The host site takes down the file automatically after a given time, so it's all good. |
Skirdus |
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Micro-Goomba Level: 8 Posts: 10/10 EXP: 1585 Next: 602 Since: 06-20-17 Last post: 2505 days Last view: 2505 days |
Posted by Mari42 Ah, that did it! Thank you kindly |
Main - Posts by Skirdus |
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