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Main - Posts by stgiga |
stgiga |
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Goomba Level: 11 Posts: 21/23 EXP: 5645 Next: 340 Since: 03-02-17 Last post: 2547 days Last view: 2523 days |
Posted by infidelity I won't have time to test it, as I was swamped with work I will be done with next month. |
stgiga |
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Goomba Level: 11 Posts: 22/23 EXP: 5645 Next: 340 Since: 03-02-17 Last post: 2547 days Last view: 2523 days |
Hi! I just wanted to point out that, without a header like it is on cart, your hack is the exact size of the SNES release without a copier header. With a copier header, it has the same file size as a trained copy of the hack with no ines header. The PC-10 data banks bring that number closer to the all-stars+World multicart. I wonder if Nintendo recompiled the 6502 code in old-style snes code recycled from the old roms in the Abe's release? In fact, game genie codes can be ported, and many debug or physics code stubs/bugs are in both versions... They probably used snes-colorized mmc5-8x8 graphics in the same graphics resolution as the nes of 256x224/240. The skid sample was also upsampled, along with the tubular bell. If one wanted, they could create a patch that when applied to all-stars on snes (preferably sfc), it demakes the game into your hack, so that those who have the wrong version of SMB3 can still play, and so those who have bad patchers can still play due to the differences and file sizes being closer to identical (more so if using the US version/Eu version.)
Anyhow, good work, and in my short free time I have not found any bugs. I think bnash22005 had something to say, but did not say it, which makes me think he had a bug that fixed itself, but that was just a guess. I have personally seen no bugs though, so good work! This is stgiga signing off, so good luck on your new projects! |
stgiga |
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Goomba Level: 11 Posts: 23/23 EXP: 5645 Next: 340 Since: 03-02-17 Last post: 2547 days Last view: 2523 days |
Posted by bnash222005Posted by stgiga Whoops, sorry for the mistake. Evidently you found another hack. |
Main - Posts by stgiga |
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