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Main - Posts by flamepanther |
flamepanther |
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Newcomer Level: 7 Posts: 1/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
Wow! I've wanted something like this for awhile, so thanks for making it. Great work!
If you get around to a revised version, I definitely agree with walking into mushrooms to activate them. If you can't fix the starman thing, could you have it replace the floating heart power-up for killing enemies instead? It would change the game balance significantly, but it doesn't involve picking anything up, so the characters shouldn't get stuck. The heart isn't any more Mario-like than the watch anyway. If that makes the game too difficult, maybe coins could replenish health like in the 3D Mario games. The only other change I can think of would be to make the small versions of characters two tiles tall instead of three. Or to replace mushrooms with a fire flower once you've collected one, but that seems a bit crazy |
flamepanther |
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Newcomer Level: 7 Posts: 2/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
Posted by SynthetekhIf you do run out of space, would you consider moving the game to CD-ROM? Yes please! ... ... How about a "continuous" mode? You'd start with your character's full set of normal abilities (slide, charge shot, Power Battle wall kick, etc.) and weapons would carry over between games (all MM1 weapons available in MM2, etc.)... but you'd have to go through all 10 games in order and nothing from a "continuous" save counts toward the individual games in normal mode. It would be interesting to (perhaps optionally) have two fire buttons--one for MM7/arcade style and one for MMB/10 style. Of course you'd need to support the 6-button controller if you've already got a separate dash button. My preference would be for Down+Jump to be a slide move and a dash button or forwards double-tap to be the shield dash. In the interest of balance, the dash could be a little faster than the slide, but wouldn't decrease the height of your hitbox. He also has that crazy multiple-charged-shot thing in the MM7 fight. Why not use the first DOS game (Volt Man, Dyna Man, Sonic Man) as a basis for the second Wily Tower? Then the Killers are still reserved for the DLC stages ...unless you decide to incorporate the GameBoy games If you're considering bonus characters like X and Zero... Gunvolt and Beck would be a fun idea |
flamepanther |
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Newcomer Level: 7 Posts: 3/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
Wow, really sorry to hear about that! Definitely put your health first though!
I guess I'm going to have to come up with a different name for the SMB2u facelift patch I was working on. XD |
flamepanther |
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Newcomer Level: 7 Posts: 4/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
Posted by RetroRain Eh. I was only gonna use it because I'm the author of the "Super Mario Bros. DX" patch originally from from back in the '90s--speaking of which, I need to release a massive update I've been sitting on. I never told anyone I was starting on a follow-up, and I'm sure I can come up with another name that still connects it to my SMB1 patch. Posted by RetroRain Sweet! Whatever you decide to call it, you're welcome to use the graphics I've been working on, if you want to. I'll post some of them up later. EDIT: These aren't​ the final versions, but here are some examples of what I'm working on. @EP: Those are pretty sweet. I think maybe it's just a touch too aggressive with the SMB3 graphics, which is a mistake I made with Super Mario Bros DX (and which I am fixing). Even there, the world 5 clouds would be a better match for the SMB2 cloud platforms. Unless those are being used to free tiles for something else? |
flamepanther |
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Newcomer Level: 7 Posts: 5/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
This is kinda late, but I wanted to opine that the unused image of MegaMan's back is probably alternate art for the ending, where he's staring off at the imaginary image of Protoman in the sky. They probably either couldn't get the foreshortened perspective to show enough of the sky, or didn't have time/space to create matching animation to lead up to it. |
flamepanther |
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Newcomer Level: 7 Posts: 6/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
Posted by RetroRain That's cool. I'll try to keep my patch compatible with yours for anyone that wants to use them together. Shouldn't be difficult, probably. |
flamepanther |
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Newcomer Level: 7 Posts: 7/7 EXP: 948 Next: 500 Since: 03-02-17 Last post: 2603 days Last view: 2608 days |
The DOS robot masters all look a little weird and would probably need design tweaks. I haven't played the fan remake of the DOS games yet, but I imagine the team who made it has already had to deal with that. Maybe they'd give permission to adapt their redesigns?
I think Gunvolt and Beck would fit the aesthetic just fine if their sprites were based on how they both looked in Mighty Gunvolt, which was made in the classic 8-bit Mega Man art style. But it's your call, and probably a low priority either way. |
Main - Posts by flamepanther |
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