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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by atman


atman
Posted on 02-01-17 10:45 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 02-01-17 11:08 AM) Link | Quote | ID: 164823

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Dont know what donor game uses 32kb of sram?

Most usual MMC5 games uses 2x8kb, like L'Empereur..

Is it possible to make a version that only has 1 save slot and has lesser requirements for that big sram?

Or can the SRAM-chip be replaced in those, anyone done this?

Last patch (2016) I got the saves to "work", they glitched out sometimes.
2017 patch it doesnt save at all, noticed the 32k save requirements after testing..


atman
Posted on 02-02-17 08:57 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 02-02-17 02:00 PM) Link | Quote | ID: 164826

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Thanks for the reply.

This is something I've never done so I hope someone else are able to do it.

Honestly, Im so impressed with the hack (and the all stars hack) and are really eager to play it on actual hardware.

Thanks for all the great work put into it.

SMB allstars can I live without save working, but this zelda hack is to huge.


EDIT: BTW, could you post previous versions of the hack? That did not require 32k sram?

Main - Posts by atman

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