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Main - Posts by bnash222005 |
bnash222005 |
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Paragoomba Level: 18 Posts: 41/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Wow! It looks like everything is fixed! I do not think there are any more problems which is AWESOME! Thank you guys for all of your hard work. This is in my honest opinion the best rom as it captures my first gaming experience as the Nintendo Entertainment System was the first console my brother and I received for Christmas back in either 1986 or 1987. i will never forget when we got it because it came with only 1 controller and we were small kids and we ended up fighting over Super Mario Bros. 1 and my uncle had to come and break it up. lol
Thank you to all who helped making this rom 100%! :> |
bnash222005 |
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Paragoomba Level: 18 Posts: 42/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Awesome! I cant wait to see what else you put in. I wonder if it will ever be possible in the future to add in Vs. Super Mario Bros. and Super Mario Bros. Special X1 Version. If not it is all good because this rom is my favorite of all time. |
bnash222005 |
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Paragoomba Level: 18 Posts: 43/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
I played the newest patch and the unused Lakitu spiny egg toss makes the game more difficult and entertaining. Its awesome how he throws the spiny eggs in front of and behind of where you are running. Thank you! I havnt tested the Super Mario Bros 2 implementation yet. |
bnash222005 |
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Paragoomba Level: 18 Posts: 44/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Haha yeah I had a run for my money on the spiny eggs. I had to constantly stop and slow down. My oldest daughter was like "OMG!" lolol
Thanks MrPete! I cant wait to hear the results! :> EDIT: Okay I noticed when I select the first file of my save file on Super Mario Bros. 1 and when I hold A while pushing start it starts me on world 8-1. I do not think this is supposed to happen but it is indeed happening. |
bnash222005 |
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Paragoomba Level: 18 Posts: 45/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity The ony way to know if the theme song can play with no problems is playing it on an actual cart. I have a few Super Mario Bros 2J on NES cart and I will try to play them all to see if I find any issues with the music on my Retron 3. |
bnash222005 |
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Paragoomba Level: 18 Posts: 46/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity That would be better if you tried it since you are using the actual rom for this hack. I would advise using a game genie or cheats if possible if you are using a retron 5 to help get through the game faster because Super Mario Bros 2J can be a real pain to beat. |
bnash222005 |
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Paragoomba Level: 18 Posts: 47/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Whoa! That is crazy! I wonder if it is possible to simply use the ending song from Super Mario Bros 1? It is the same song and to be honest I really do not care to have the Super Mario Bros 2J song from the FDS as it is simply the same song. That would be the easiest fix in my honest opinion so it will play properly when put onto an NES cart and played on an actual NES system like for example the original NES system. |
bnash222005 |
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Paragoomba Level: 18 Posts: 48/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Use game genie to get through Super Mario Bros 2J. Make sure to turn on the fly jump code but be careful in castles because you will get stuck at the top when you make it to King Koopa. A game genie is a must to have if you have the old school games on actual carts. |
bnash222005 |
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Paragoomba Level: 18 Posts: 49/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by Da_GPerPosted by stgiga Well I would say yes and no. You could have one version with the normal ? blocks and another version which is exactly the same with the 25th Anniversary blocks. But I would only advise doing this once you are absolutely 100% sure that the rom is finally done. |
bnash222005 |
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Paragoomba Level: 18 Posts: 50/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by Da_GPerPosted by bnash222005Posted by Da_GPerPosted by stgiga Yeah it should be like that so that people who like the ? blocks to be the same can leave it that way and those who want the 25th anniversary blocks can have it patched to have it changed. |
bnash222005 |
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Paragoomba Level: 18 Posts: 51/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity To be honest if you cannot fix the sound issue I think the best solution would simply change the ending song to the Super Mario Bros ending song. The Super Mario Bros ending song is a continuous loop wherein the Super Mario Bros 2 is the entire song. And the Super Mario 2 ending song has different musical elements to it than the Super Mario Bros 1 ending song due to it being for the FDS console as this is evident with other FDS games which were later ported to the NES like Zelda 2 - The Adventure of Link. But if all options fail that would be the best thing to do if it is possible. I do not have any knowledge on rom hacking as I am just offering a suggestion if it is at all possible. Here are both songs so you can see the differences. Super Mario Bros. Music - Ending - https://www.youtube.com/watch?v=0mTFSkGTgNE Super Mario Bros. 2 (Japan) Music - Ending - https://www.youtube.com/watch?v=1W-cW20snPg |
bnash222005 |
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Paragoomba Level: 18 Posts: 52/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity Thats good news. The only problem is that some people only have normal consoles like me as I have the Retron 3 for my kids. |
bnash222005 |
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Paragoomba Level: 18 Posts: 53/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
I played through the entire Super Mario Bros 2J of this Super Mario All-Stars rom hack on Nestopia on my pc and the ending song plays complete and not a loop just like the FDS version but with the Super Mario Bros 1 sound effects. Now I wonder if played on an NES or Retro 3 will the song still play but with Super Mario Bros 1 sound effects and not the FDS sound effects. |
bnash222005 |
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Paragoomba Level: 18 Posts: 54/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by Ice Man I dont have an actual NES right now. I dont even have Super Mario All-Stars on an NES cart yet. |
bnash222005 |
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Paragoomba Level: 18 Posts: 55/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
I tried the new patch and I notice on Super Mario Bros 1 and 2 the song skips at 2 points and it is the same exact spots even after the the song loop restarts. |
bnash222005 |
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Paragoomba Level: 18 Posts: 56/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity It happened on the title screen when the rom first starts on that song and then it happens on the Super Mario Bros 1 & 2 world song on the first level on both games. I am using Nestopia. |
bnash222005 |
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Paragoomba Level: 18 Posts: 57/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity Its not happening anymore for me. I dont know why it did it but I made sure to delete my save files before starting the game. I did notice on Super Mario Bros 2J that when the wind starts to blow on level 5-1 the leavs are a still animation and not a motion. Start the video at 11:50 to see the animation of the leaves - https://www.youtube.com/watch?v=IutMjR5ofSQ - on this video. Also on Super Mario Bros 2J the red piranha plants are supposed to still come out of the pipes even when you are standing on the pipes but on this rom hack they only keep coming out when standing next to the pipe. |
bnash222005 |
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Paragoomba Level: 18 Posts: 58/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity Are you playing the actual Famicom Disk System or a rom hack? Because from what I know the piranha plants are supposed to keep coming out of the pipes even when you stand on the pipes. I will find a video of the actual FDS game and see if they stand on the pipes long enough to demonstrate this. EDIT Ok, from the 2 videos that I just watched the only red piranha plants that continue to come out of the pipes are the upside down pipes. I do own 1 or 2 Super Mario Bros 2J for NES in which the red piranha plants still come out of the pipes while standing on them. so that may be the reason why I remember this. But I will never know unless I play the actual game on an actual Famicom Disk System console. |
bnash222005 |
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Paragoomba Level: 18 Posts: 59/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
The file you uploaded is not a patch file. It is named "Connect 4 (alpha_5-4-17)". And I wish I was familiar with rom hacking because I would help you with anything I could possibly offer if I did. |
bnash222005 |
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Paragoomba Level: 18 Posts: 60/69 EXP: 29521 Next: 376 Since: 01-29-17 Last post: 2465 days Last view: 2462 days |
Posted by infidelity I just downloaded the new upload of the Super Mario All-Stars game of yours and I am just letting you know that is the file it gave and not a patch. I am simply informing. If you would like I will not say anything more. |
Main - Posts by bnash222005 |
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