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Main - Posts by Matrixz |
Matrixz |
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Ninji Level: 35 Posts: 101/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I nominate:
Streets of Rage 2 - Level 1-1 (Go Straight) New Super Mario Bros. Wii - Athletic BGM Super Mario Galaxy - Floater Land |
Matrixz |
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Ninji Level: 35 Posts: 102/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Terra, because it has a more calm mood. |
Matrixz |
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Ninji Level: 35 Posts: 103/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Mega Man 3 - Wily's Castle and Sexy Parodius. |
Matrixz |
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Ninji Level: 35 Posts: 104/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Posted by maovx This will make the water property work in every level. You will need to edit the rom in hex via a hex editor. If you don't know how, i can't help. Go to hexadecimal offset 37703, change four bytes (from 37703 to 37706) to: A9 0D C9 0D. |
Matrixz |
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Ninji Level: 35 Posts: 105/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Yeah, if i update the editor, but im not very motivated to do that. Also im not sure how it would be useful.. only if someone who knows ASM wants to use the 2nd controller for something. It could be really easy to put in though.
@Mineyl: Im guessing that they do it that way to prevent slowdowns. If the water is enabled, it calls the hit detect routines more than normally to check if Megaman is in water, and they take a bit of CPU time.. |
Matrixz |
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Ninji Level: 35 Posts: 106/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I slept and missed m. 5 & 6 voting
Match 7: Astral Observatory, its more deep to me, i always liked this song to certain moods. Match 8: Didn't like both songs very much, but Mario & Luigi: Bowser's Inside Story - Final Boss |
Matrixz |
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Ninji Level: 35 Posts: 107/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
For the new ones to this hack, Megaman Forever is a Mega Man 4 hack i have been working on since 2006.
The main site for it is here: http://megaman4unnamed.livejournal.com All videos, screenshots and previous demos released off it can be found there. Download!: http://acmlm.no-ip.org/uploader/get.php?id=3342 Also, for those interested, here is a PAL version: http://acmlm.no-ip.org/uploader/get.php?id=3343 The PAL one has some more timing issues with IRQs and so on, but it fixes the sound pitch and tempos. Both IPS are to be applied to Mega Man 4 (U). "Demo 3" means this is the third demo in total. "Unabridged Demo 1", released May last year, was the second. The 8 main stages are not 100% complete, but all of them should be playable from start to end, including battles with the robot masters. You can't play the later stages. (unless you cheat). Offshore Fortress 1 will appear on stage select but its messy. Since the last demo, Solar Man has been renamed to "Photon Man" (becouse of Mega Man 10), and Timing Man has been given the new, much better name "Chrono Man". A list of notable changes from Unabridged Demo 1:
Another feature i think did not exist in the last demo (i don't remember) is that you can now buy items by pressing B on Stage Select. All items (should) work, except Weapon Tank, which is not implemented yet. A note for those who own a PowerPak and would like to play this, unfortunately it seems impossible to have MMC3 games which has both CHR-RAM and Save RAM. So saving/loading does not seem to work, even if it does in any emulator. The password system is completely broken so don't rely on it at all. When the ROM boots, it may show a brief blue screen or red screen. A blue screen means SRAM has been detected and has been reset. It should never show again once the save file has been generated. A red screen means that SRAM for some reason does not exist, games cannot be saved. Finnaly, enjoy. |
Matrixz |
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Ninji Level: 35 Posts: 108/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
9: Final Fantasy 5 - Clash on Big Bridge. I liked the other tracks in SMG2 better and for what reason i'm not sure.
10: Final Fantasy 4 - Within the Giant. |
Matrixz |
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Ninji Level: 35 Posts: 109/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
$4011 is a register which has an effect on the triangle and noise sound channels. It can be used to somewhat reduce the volume of Triangle, but it will do Noise at the same time. You can't hear the difference in most emulators, but FCEUX supports it. It does work on hardware. I used it to add an extra "fade down" impression for the weapon menu. Additionally, its used on the Password bgm.
The popping is a side-effect by changing the value straight from 00 to 7F and back.. or not exactly side-effect, the register works that way. Maybe in the future i will try something to reduce the pop. |
Matrixz |
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Ninji Level: 35 Posts: 110/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Tales of Vesperia - Fury Sparks. I wouldn't listen to "Fate" casually, but in the context of the game the song might be good.
Venus Lighthouse. Its not bad. The other one is short.. jazzy maybe, but short. |
Matrixz |
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Ninji Level: 35 Posts: 111/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I don't know In my directory i have only (U) rom.. and some other. I didn't know there was prg0 and prg1. |
Matrixz |
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Ninji Level: 35 Posts: 112/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Match 13: No doubt, Seiken Densetsu 3 - The Sacrifice, Part III
Match 14: So difficult to choose. I would have voted for both songs. Stardust Road is just so perfect for the game.. the reason for choice. |
Matrixz |
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Ninji Level: 35 Posts: 113/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I know about many of those problems mentioned. They appear at random when i change or add something. It is one of the things with romhacking that makes it a job full of sighs.
Posted by Thanatos-Zero The bossdoor to Chronoman does work, you need to walk a little away from the door and then approach it. Posted by mickevincent I know about the 1st, but i don't know what you mean with the other one. Posted by Insectduel As the sportsman he is, Photon Man simply wants a fair fight.. be grateful I appreciate the feedback. |
Matrixz |
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Ninji Level: 35 Posts: 114/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Tales of Vesperia - In Pitiful Silence
and Phoenix Wright: Ace Attorney - Cornered. |
Matrixz |
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Ninji Level: 35 Posts: 115/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I'm kind of tired of things right now, but..
Yes the reception did upset me.. or should i say, i realized that it doesn't help me feel more motivated. The internet is such a messy place, and more and more i have been realizing it is difficult to draw motivation from whatever e-mails, replies, comments people make, whetever its good or bad. I feel its wrong when everyone is now saying that i am doing this only out of frustration because of the comments it gets like on qzecwx's video. That did make me a little mad, but i would have done this regardless. I have been considering canceling for a while. Like i said on the journal, its so much work. There's another factor, that my real life's situation is rather sad, the work on the romhack doesn't really make a change to that so i have been thinking about doing more rewarding things.. if i continue i risk to work myself short. I appreciate the understanding, you are right, i think the expectations made to romhacks seem just too much.. maybe its because once romhacks cross the border between a plain hack and a real game, people start comparing them to original/official games. I would also like to hear what in my hack should have rather been done, what i supposedly should have done to make it better. Im glad for the cheering on i might now get but i don't think i will change my mind. Its not on "definately cancelled", i might do something on the project once in a while.. about future releases i can't say anything for sure. |
Matrixz |
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Ninji Level: 35 Posts: 116/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Chrono Trigger and Tales of Phantasia SNES. |
Matrixz |
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Ninji Level: 35 Posts: 117/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Match 27: MC Kids.
Abstaining from 28, because i can. |
Matrixz |
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Ninji Level: 35 Posts: 118/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Match 29: Difficult.. but Final Fantasy 6
Match 30: Super Mario Galaxy 2. easily. |
Matrixz |
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Ninji Level: 35 Posts: 119/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Yellow, but not too much or too bright. |
Matrixz |
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Ninji Level: 35 Posts: 120/225 EXP: 266619 Next: 13317 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
32: La Mulana - Curse of IRON PIPE . I found it to be good. But the other one was good too. |
Main - Posts by Matrixz |
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