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Main - Posts by Matrixz |
Matrixz |
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Ninji Level: 35 Posts: 81/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Helio Man and Photon Man are both perfect.
The other seems more fitting for some reason, thus: "Photon Man". (Hopefully that will be the last name change.) Thanks! |
Matrixz |
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Ninji Level: 35 Posts: 82/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Better: Man Woman.
..sorry. |
Matrixz |
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Ninji Level: 35 Posts: 83/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Megaman Forever status:
Most of the regular stages are 80% to 100% complete, all of them needs a touch-up. The AI for all 8 robot masters are done (or close to done). And sprites have been implemented for 6 of them. What i currently want is wait with releasing a new demo, until the 9 first stages are complete. |
Matrixz |
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Ninji Level: 35 Posts: 84/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
I belive that kind of programming is to counter a phenomena called "bus conflict".
It only happens in NES hardware, not any emulators i think. (Perhaps Nintendulator emulates it.) Its to prevent the MMC1 mapper from changing to the wrong bank. Maybe in that example, the value at address $C004 contains the value 04. Or maybe its 00. More likely that.. Anyway, in order to make sure the mapper uses the right value, it writes to a memory address containing the same value as the bank number you want. Not sure if it helps.. Here, i found a better explanation: http://www.nesdev.com/NESTechFAQ.htm#busconflicts |
Matrixz |
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Ninji Level: 35 Posts: 85/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
You'll be able to use SRAM/EXRAM to save games. How about that.. The save screen is a mess, so no preview of that. You may also use passwords as an alternative. |
Matrixz |
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Ninji Level: 35 Posts: 86/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
@amarcum81: I own a PowerPak (NES flash cart), so i tested it on NES hardware myself. It does work.I live in Europe, so the test was on a PAL NES unit.
If it will run glitch-free on an American unit, i am not sure. |
Matrixz |
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Ninji Level: 35 Posts: 87/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Posted by amarcum81 Ahh.. you could have both Protoman and Bass. Protoman would be able to slide, which gives you access to places/secrets that Megaman can't reach. Same with Bass. He would have his double-jump which would allow you to reach places far up. If its Megaman 2, Item-1 and Item-3 would be removed, you use Bass in their place. |
Matrixz |
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Ninji Level: 35 Posts: 88/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
kuja killer, i can help you with some more music at least. Just so you know. Dont feel bad about asking. |
Matrixz |
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Ninji Level: 35 Posts: 89/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
This is a common problem?
I haven't.. and i probably won't get that OS anytime soon (or ever). Since im not in the vicinity of any Windows 7 installation, someone else may know more to help actually. |
Matrixz |
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Ninji Level: 35 Posts: 90/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
There is PRG-ROM and CHR-ROM. CHR-ROM is always graphics but its not always used, in which case graphics are a part of PRG-ROM. Disregard all this, becouse Megaman 1 doesn't use CHR-ROM, which simplifies things.
Step 1: Modify NES header. The 5th byte in the ROM tells the number of PRG-ROM banks. (One bank is $4000 bytes). When adding more banks, i think it always needs to be twice as much as the old amount. Change it to 10 (hex). Step 2: Add the new pages. The last PRG-ROM bank needs to remain as the last one. (Its kind of the boot sector of the NES rom, so it must be at a fixed location). In MM1, it starts at 1C010. You will insert the new banks here. Insert $20000 bytes (with any value), the same amount of bytes the ROM originally was. Save. VoilĂ . (edit: corrected mistakes.) |
Matrixz |
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Ninji Level: 35 Posts: 91/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Sorry, im not concentrated today Yes i meant PRG-ROM. Also its the 5th byte of the ROM (when counting from 1), not the 4th. I will add it to my testimony.. |
Matrixz |
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Ninji Level: 35 Posts: 92/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
By using a tile editor, like YY-CHR. |
Matrixz |
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Ninji Level: 35 Posts: 93/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Nice, i suspected it would not be too hard to run a VB6 program on Win 7. |
Matrixz |
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Ninji Level: 35 Posts: 94/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Posted by PU206C I tried something similar, looks like its a bug, yep. One that happens whenever the ROM is on another drive. Hah.. |
Matrixz |
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Ninji Level: 35 Posts: 95/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Blackthorne (SNES and/or GBA)
Super Mario Land (any of them) Wario Land 2 (Gameboy Color) Megaman The Wily Wars (Genesis) And Megaman X, X2 or X3. |
Matrixz |
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Ninji Level: 35 Posts: 96/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Its not an accident caused by a corruption tool. |
Matrixz |
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Ninji Level: 35 Posts: 97/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Posted by mickevincent Im not making an editor, but i managed to find most of the level data. I found out how enemy data works, the screenshot is a result of a simple hex edit. |
Matrixz |
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Ninji Level: 35 Posts: 98/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
Matrixz |
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Ninji Level: 35 Posts: 99/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
I successfully found much of the level data in this game. I'm not planning on making an editor (so don't ask for it), and i am done with this game as far as hacking is concerned.
I went over my notes and tried to make them understandable. Get here: http://acmlm.kafuka.org/uploader/get.php?id=3236 I am hoping this would spark more interest in hacking this game. I don't expect anything though. Credits to MottZilla for the Save RAM IPS patch for Wily Wars, which has the additional effect of disabling the additional checksum algorithm. Without it i probably would have been stuck. Okay, have fun.. and someone make a glorious editor. |
Matrixz |
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Ninji Level: 35 Posts: 100/225 EXP: 266609 Next: 13327 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1794 days |
I always wanted to do something in video games, be it programmer, music composer, or another part. If thats impossible, then maybe just musician. |
Main - Posts by Matrixz |
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