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Main - Posts by Matrixz

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Matrixz
Posted on 01-16-10 06:39 AM, in Megaman Forever Unabridged demo 1 (rev. 2 of 01-16-10 08:52 AM) Link | Quote | ID: 125586


Ninji
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Helio Man and Photon Man are both perfect.
The other seems more fitting for some reason, thus:
"Photon Man".

(Hopefully that will be the last name change.)

Thanks!

Matrixz
Posted on 01-17-10 10:49 AM, in Megaman Forever Unabridged demo 1 Link | Quote | ID: 125642


Ninji
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Better: Man Woman.

..sorry.

Matrixz
Posted on 02-09-10 05:16 PM, in General Megaman Hacking Thread Link | Quote | ID: 126846


Ninji
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Megaman Forever status:

Most of the regular stages are 80% to 100% complete, all of them needs a touch-up. The AI for all 8 robot masters are done (or close to done). And sprites have been implemented for 6 of them.
What i currently want is wait with releasing a new demo, until the 9 first stages are complete.

Matrixz
Posted on 02-15-10 02:23 PM, in MMC1 Input Addresses Link | Quote | ID: 127094


Ninji
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I belive that kind of programming is to counter a phenomena called "bus conflict".
It only happens in NES hardware, not any emulators i think. (Perhaps Nintendulator emulates it.)
Its to prevent the MMC1 mapper from changing to the wrong bank.

Maybe in that example, the value at address $C004 contains the value 04.
Or maybe its 00. More likely that..

Anyway, in order to make sure the mapper uses the right value, it writes to a memory address containing the same value as the bank number you want.

Not sure if it helps..

Here, i found a better explanation:

http://www.nesdev.com/NESTechFAQ.htm#busconflicts

Matrixz
Posted on 02-16-10 03:17 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 127132


Ninji
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You'll be able to use SRAM/EXRAM to save games. How about that..
The save screen is a mess, so no preview of that.
You may also use passwords as an alternative.

Matrixz
Posted on 04-15-10 12:01 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 129916


Ninji
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@amarcum81: I own a PowerPak (NES flash cart), so i tested it on NES hardware myself. It does work.I live in Europe, so the test was on a PAL NES unit.
If it will run glitch-free on an American unit, i am not sure.

Matrixz
Posted on 04-15-10 12:36 AM, in Hack Ideas Thread Link | Quote | ID: 129917


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Posted by amarcum81
This would be cool... I've actually been wondering if this is possible myself. Although I doubt very much that it is.... What if we could replace one of Mega Man's weapons with another character... Protoman... or Bass? That way the character could switch between the two during game play, just as he would as if selecting a weapon from the start menu.

Ahh.. you could have both Protoman and Bass. Protoman would be able to slide, which gives you access to places/secrets that Megaman can't reach. Same with Bass. He would have his double-jump which would allow you to reach places far up. If its Megaman 2, Item-1 and Item-3 would be removed, you use Bass in their place.

Matrixz
Posted on 04-25-10 10:13 AM, in Megaman Odyssey Project Link | Quote | ID: 130510


Ninji
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kuja killer, i can help you with some more music at least. Just so you know. Dont feel bad about asking.

Matrixz
Posted on 04-30-10 11:18 PM, in MegaFLE X 0.6 (and source code) Link | Quote | ID: 130766


Ninji
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This is a common problem?
I haven't.. and i probably won't get that OS anytime soon (or ever).
Since im not in the vicinity of any Windows 7 installation, someone else may know more to help actually.

Matrixz
Posted on 05-05-10 03:59 PM, in Expanding a NES ROM? (rev. 2 of 05-05-10 04:43 PM) Link | Quote | ID: 130923


Ninji
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There is PRG-ROM and CHR-ROM. CHR-ROM is always graphics but its not always used, in which case graphics are a part of PRG-ROM. Disregard all this, becouse Megaman 1 doesn't use CHR-ROM, which simplifies things.

Step 1: Modify NES header.
The 5th byte in the ROM tells the number of PRG-ROM banks. (One bank is $4000 bytes). When adding more banks, i think it always needs to be twice as much as the old amount. Change it to 10 (hex).

Step 2: Add the new pages.
The last PRG-ROM bank needs to remain as the last one. (Its kind of the boot sector of the NES rom, so it must be at a fixed location). In MM1, it starts at 1C010. You will insert the new banks here. Insert $20000 bytes (with any value), the same amount of bytes the ROM originally was. Save.

VoilĂ .

(edit: corrected mistakes.)

Matrixz
Posted on 05-05-10 04:39 PM, in Expanding a NES ROM? Link | Quote | ID: 130932


Ninji
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Sorry, im not concentrated today Yes i meant PRG-ROM. Also its the 5th byte of the ROM (when counting from 1), not the 4th. I will add it to my testimony..

Matrixz
Posted on 05-07-10 09:16 PM, in MegaFLE X 0.6 (and source code) Link | Quote | ID: 130990


Ninji
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By using a tile editor, like YY-CHR.

Matrixz
Posted on 05-08-10 03:38 PM, in MegaFLE X 0.6 (and source code) (rev. 2 of 05-08-10 03:39 PM) Link | Quote | ID: 131012


Ninji
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Nice, i suspected it would not be too hard to run a VB6 program on Win 7.

Matrixz
Posted on 05-11-10 04:50 PM, in MegaFLE X 0.6 (and source code) Link | Quote | ID: 131119


Ninji
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Posted by PU206C
Bug? program itself is in L:\xxx , and rom is in E:\Downloads\NES-ROMs\3539\NESRen\USA, and megaFLE gives "runtime error '5' , invalid procedure call or argument", but when I move rom(s) to L:\ , it works

I tried something similar, looks like its a bug, yep. One that happens whenever the ROM is on another drive. Hah..

Matrixz
Posted on 05-28-10 06:43 AM, in Which games would you like to see a editor for? Link | Quote | ID: 131531


Ninji
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Blackthorne (SNES and/or GBA)
Super Mario Land (any of them)
Wario Land 2 (Gameboy Color)
Megaman The Wily Wars (Genesis)
And Megaman X, X2 or X3.

Matrixz
Posted on 06-05-10 02:19 PM, in General Megaman Hacking Thread Link | Quote | ID: 131750


Ninji
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Its not an accident caused by a corruption tool.

Matrixz
Posted on 06-05-10 05:49 PM, in General Megaman Hacking Thread Link | Quote | ID: 131760


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Posted by mickevincent
OMG!! a willy wars editor from you? if so, we shall worship you

Im not making an editor, but i managed to find most of the level data.
I found out how enemy data works, the screenshot is a result of a simple hex edit.

Matrixz
Posted on 06-07-10 12:51 PM, in The Amazing SPC (SNES) Music Thread! Link | Quote | ID: 131809


Ninji
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Matrixz
Posted on 06-23-10 01:20 AM, in Megaman The Wily Wars hacking notes (rev. 2 of 01-06-13 01:27 PM) Link | Quote | ID: 132300


Ninji
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I successfully found much of the level data in this game. I'm not planning on making an editor (so don't ask for it), and i am done with this game as far as hacking is concerned.

I went over my notes and tried to make them understandable.
Get here: http://acmlm.kafuka.org/uploader/get.php?id=3236

I am hoping this would spark more interest in hacking this game. I don't expect anything though.

Credits to MottZilla for the Save RAM IPS patch for Wily Wars, which has the additional effect of disabling the additional checksum algorithm. Without it i probably would have been stuck.

Okay, have fun.. and someone make a glorious editor.

Matrixz
Posted on 07-25-10 11:09 PM, in What would your profession be? Link | Quote | ID: 133395


Ninji
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I always wanted to do something in video games, be it programmer, music composer, or another part. If thats impossible, then maybe just musician.
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Main - Posts by Matrixz

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