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Main - Posts by Matrixz |
Matrixz |
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Ninji Level: 35 Posts: 41/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
When the time comes, i probably don't want to do any more long-term projects. I would rather do many, small hack experiments, try to find data for some NES or SNES games i have wanted to do. I have no plans.
Once i determine what i will do with the robot masters and their sprites, i will get back to you on that. |
Matrixz |
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Ninji Level: 35 Posts: 42/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Those bosses (Cossack and Wily bosses), at least some of them are coded to function on certain level screens only. You can try searching the ROM for the value of the screen they appear on in the original..
For example, the cockroach twins: At ROM location $6B2DD, is the ASM which decides one of the screen locations. A9 11 9D 48 03 (LDA #$11, STA $348,X). There should be similar ASM for the other bosses. |
Matrixz |
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Ninji Level: 35 Posts: 43/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Thanks! |
Matrixz |
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Ninji Level: 35 Posts: 44/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Foreword
Megaman Forever is a hack of Megaman 4, which started with level modifications. I eventally added some ASM hacks.. and the hack grew in extent as i worked on it. I have come up with a storyline.. and 8 new robot masters. This is experimental, especially the story, and is still in draft. I don't have the biggest confidence in storytelling talents, so we'll see what the final result will be depending on the response i get. Plus, i realize that if the hack is to have a feeling of realism, it needs to be true to the 'feeling' of mega man games. And if this hack will be able to do that, is not for certain.. My sprite talents are also lacking, so the robot masters and their portraits would end up rather pathetic.. but i will be asking for help on that. Thanatos-Zero has already offered some help, anyone who wants to help with sprites is welcome. The decision So far i have promoted this hack by revealing only a drop of what i've accmplished, and keeping a lid on everything else. But.. i have decided that, its not worth it to do things that way. This is a very big project. Many people probably want to try it out before its completed, and keeping this open can lead to many good things.. Therefore, here comes the 1st "Unabridged" demo of Mega Man Forever. If there will be more demos, who knows. Download: http://matrixz127.comoj.com/share/mmf_udemo1.zip *edit: changed to zipped IPS.* Now. Note that every corner of this demo is incomplete, a lot of things is a temporary sketch. Especially for dialogues, and anything story-related. There's a debug menu system in place. It basically allows you to go to any continue point in any level, get all weapons immediatedly, get all weapons immediatedly (haha), and other fun functions. Some stages are pretty complete, so they can be cleared, other stages only lets you play a few screens.. i think. This release contains so much that isn't shown off yet. But here are some teasing images: http://matrixz127.comoj.com/share/mm4ex-0.png http://matrixz127.comoj.com/share/mm4ex-3.png http://matrixz127.comoj.com/share/mm4ex-6.png http://matrixz127.comoj.com/share/mm4ex-1.png http://matrixz127.comoj.com/share/mm4ex-7.png http://matrixz127.comoj.com/share/mm4ex-8.png http://matrixz127.comoj.com/share/mm4ex-10.png http://matrixz127.comoj.com/share/mm4ex-11.png http://matrixz127.comoj.com/share/mm4ex-12.png http://matrixz127.comoj.com/share/mm4ex-13.png http://matrixz127.comoj.com/share/mm4ex-15.png http://matrixz127.comoj.com/share/mm4ex-16.png http://matrixz127.comoj.com/share/mm4ex-17.png http://matrixz127.comoj.com/share/mm4ex-19.png For old screenshots and youtube videos, this is the place to visit: http://megaman4unnamed.livejournal.com/ Okay, seriousness over. Its a great day, so enjoy! |
Matrixz |
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Ninji Level: 35 Posts: 45/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
@Nintendude88: A lot of the graphics is from other MM games. Some are from Bionic Commando, but i did do some original myself also.
@kuja killer: The opening story after the title screen, its actually obsolete. Its a left-over from my earlier ideas. |
Matrixz |
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Ninji Level: 35 Posts: 46/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Posted by mickevincent Thanks.. I'm trying to make something authentic.. At the same time im placing things in my hack which is not typical for a mega man game. I'm trying my best to build something where people will -not- stop playing out of frustration or glitches. My story work might work if its improved.. or i might scrap it altogether. So making this is a journey with a destiny still undetermined. For the last year or so, i never thought i would release this demo. I know about the bug, thanks anyway. Posted by Insectduel Insectduel, it seems that you're trying to act like you are more in-the-know about this than the common man. I saw the "trailer" youtube video you made.. not really any harm done with that. But, if its true, its not very respectful of you. |
Matrixz |
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Ninji Level: 35 Posts: 47/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Jigglysaint: The things you talk about are the "gems". They're not placeholders, but rather some extra stuff if the player feels like an extra challenge.
Spike immunity is coded in. If it works in the demo, it can be bought in Light's Lab as Shock Step. Rush works like this: Once you beat the levels you find those icons in, you will be able to use those rush items anywhere. Making the Wire latch onto ladders, i have to remember that, its a good idea. Too much upgrades will ruin some of the challenges in the game. And those challenges are collecting those gems for the most part. Thanks, thanks and thanks. |
Matrixz |
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Ninji Level: 35 Posts: 48/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Infidelity: Glad it had that effect
Thanatos-Zero: The lava thing is a great idea. Solarman's stage, some of the background graphics was drawn by myself, it probably would look more "in place" with improved graphics. RetroRain: Yeah, i understand its suprising. After all i kept a strict policy not to reveal things, except for the weapons and some stage footage. That was primarily becouse i wanted it to be "the bomb" the day it was completed. But well.. lets just say i will concentrate on creative outlet. And put the rest aside. Anyway, realistically, i dont think this will be done in 2009. at all. I guess the Zelda feeling comes from one of the "puzzle" levels. I suppose some people will like it, some people might dislike. New enemies.. i agree with you on it. Its almost the only thing from MM4 shining through. But it would mean more work. So it will not happen, except for a few ones. |
Matrixz |
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Ninji Level: 35 Posts: 49/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
MrWeirdGuy: You don't have to get hit by the saturn bots enemies. When megaman is on the left side of the lower ledge, wait just until he is "above" the row of spikes, then steer to the right into the platform.. then keep holding right until MM has moved so much he can pass between the two upper rows of spike.
Ground Boiler was dropped in order to change the Cyclone Sword into Flame Sword, and make room for a new weapon called "Blow Cyclone". Its still undeveloped, but still fun, hehe.. JohnCT311: Mega Man 8, Wily Stage 1. Insectduel: I love the tellies too.. i ended up adding the Prop-Top enemy.. a little hard to find, but its in the game somewhere. |
Matrixz |
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Ninji Level: 35 Posts: 50/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Is Jolt Leader really that overpowered? Its useful when you can hide somewhere and destroy all the enemies on the screen, other than those situations, its difficult to use. And many times it will deflect off the enemies, so it goes to a waste.
Blow Cyclone is in development, its suppsosed to work on most enemies, but so far it does only a few. Plus, it makes enemeis stuck into the walls, which is not what its supposed to do either. The Haze Dasher bug, wow good find, i forgot. Not sure if i ever even saw that bug happen. *noted down in 300-line long bug list* |
Matrixz |
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Ninji Level: 35 Posts: 51/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
It was not meant to be serious, the game over screen and its music. I just put something there of absurd creativity, becouse i had/have no real ideas for the game over screen yet. It sounds terrible, like a drunk band playing or something.. and that was the idea also. |
Matrixz |
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Ninji Level: 35 Posts: 52/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Megaman The Wily Wars (for Sega Genesis). Buster Rod G's stage theme. Or 64 from the sound test. It took so much trying before i got this song to sound well on the NES. |
Matrixz |
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Ninji Level: 35 Posts: 53/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Posted by never-obsolete Oh yes! *ahem* Good luck on this. |
Matrixz |
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Ninji Level: 35 Posts: 54/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
thanks. I dont think i will have Boilerman use a sword.. at least i never imagined that. I dont know yet, but its not impossible.
For example, Boilerman swings the sword, and a burst of fire flies towards megaman. As for design, i think its fine. If his main function is the sword, it makes sense to have his body look more athletic. Yep im still working on it, slowly.. |
Matrixz |
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Ninji Level: 35 Posts: 55/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Im not sure what ideas to go with for Boilerman yet, something i want before asking anyone to do more work on his sprites. I will work on some experimental AI, then.. probably i will know. I could change his name to just Boilman.. it sounds better too. |
Matrixz |
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Ninji Level: 35 Posts: 56/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I like it. I assume thats a sword, which widens out when used. |
Matrixz |
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Ninji Level: 35 Posts: 57/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I still don't know at all, but i don't mind if you do. |
Matrixz |
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Ninji Level: 35 Posts: 58/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
So, Boilerman/Boilman is coming to life, using the design by SpeedRemix.
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Matrixz |
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Ninji Level: 35 Posts: 59/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Posted by RetroRainPosted by MatrixzNice, can't wait to see a video of it. So, how was your long-needed break from this hack? Seeing all that work you put into it, you needed a break. Alright, a video once i have worked some more on him. Anyways, most of the year i have been working on this "behind the scenes", there was nothing i wanted to show. Its still only a small portion i have gotten done since May. |
Matrixz |
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Ninji Level: 35 Posts: 60/225 EXP: 266616 Next: 13320 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
I changed the flame color. For the lava, its difficult to make it more orange, without it looking like sand. For now i tuned down the brightness, but i think i will change it back. |
Main - Posts by Matrixz |
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