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Main - Posts by Matrixz |
Matrixz |
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Ninji Level: 35 Posts: 222/225 EXP: 266622 Next: 13314 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Anandastoon: At $47010, on top of the graphics data is actually part of Pharaohman's level data. The garbled tiles in there contains level data. So yes, that range in the red frame is actually used. But, you can overwrite or delete some of the tiles (the ones which is exact replicas of the original tile at $45810).
I think it's the same for the Wily 4 graphics. Gavzilla: I would also recommend hacking Mega Man 5. It has more features for swapping/animating graphics and palettes through levels. And the automatic, instant swapping of Enemy CHR, saves you from work that previous games bring with their graphics preset systems. |
Matrixz |
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Ninji Level: 35 Posts: 223/225 EXP: 266622 Next: 13314 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Posted by Anandastoon It's correct. Every sprite in MM4 that can face either direction, has two Coordinate Id's, one for each facing direction of the sprite. The other Id is always the main Coordinate Id + 1. Capcom Sprite Assembler attempts to detect when a sprite in MM4 uses two Coordinate Id's as a pair. Below "Coordinate Select:", the checkbox for "Paired with [other ID]" is checked in that case. Also if it's checked, when you move around tiles (and Insert/Remove them), CSA will automatically change the coordinate data for both the highlighted Coordinate Id and the next Id (the one for the other/mirrored direction). I remember that someone hacked MM4 to use the (much better) method that Mega Man 5 uses, so it's possible. I don't remember details but I think it wasn't too hard to do. |
Matrixz |
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Ninji Level: 35 Posts: 224/225 EXP: 266622 Next: 13314 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Someone was working on a converter/inserter from MML (Music Macro Language) to this engine's format but.. it was never completed or released AFAIK.
This guide looks easy to understand, and in a tone not overly technical (not intimidating).. the images are a good addition. I always found it easier to learn by illustrated images myself. |
Matrixz |
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Ninji Level: 35 Posts: 225/225 EXP: 266622 Next: 13314 Since: 04-07-07 From: Norway Last post: 3117 days Last view: 1795 days |
Posted by Trinitronity *poof* I'd be okay with people trying to make modifications or improvements to MM Forever, as long as they (if they distribute it) make it clear that it's an offshoot version, and not from me. The reason my hack won't work or open in MegaFLE X with a normal setup is a side-effect of the customizations I did to the hack, and the moving around of data I did within the ROM. I was thinking of putting up the source files to my hack eventually, with all files needed to modify the hack properly, but I've not really had the time to finish cleaning up the files for distribution. On-topic: I haven't played many complete romhacks, but I remember Maverick Revenge II by MickeVincent being pretty good, and I liked The Battle of Gamma by DurfarC. These are older (and yes, Mega Man hacks also) but I always liked Megaman Ultra and a japanese hack named Rockman EXILE. |
Main - Posts by Matrixz |
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