Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,498,468
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 12:35 AM
Guest: Register | Login

Main - Posts by Celice

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Celice
Posted on 12-31-07 11:44 PM, in I don't believe in giving up... Link | Quote | ID: 72486


Buzz Blob
Level: 39

Posts: 125/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Just as a tidbit of info, there's already a Biohazard 1.5-ish Chinese pirate floating around on some ROM sites, for the Famicom too. It's incredibly buggy, though, and randomly crashes on me. But hey, it plays just like RE: Gaiden on the GameBoy Color :o

Celice
Posted on 01-04-08 03:49 AM, in Legend of Zelda Oracle of Ages minihack Link | Quote | ID: 72654


Buzz Blob
Level: 39

Posts: 126/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days

While we're on the topic of hacking GB Zelda, is there any emulator like FCEUXD features with like a live ROM editor for Gameboy?

I always wanted to experiment on those games like that.

VisualBoy Advance? Maybe it's not as "live" but still as helpful.

Celice
Posted on 01-07-08 08:16 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 72956


Buzz Blob
Level: 39

Posts: 127/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
The curtains seem a bit bland to me, but outside of that, it always looks good from you ^^

Celice
Posted on 01-08-08 06:13 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 73007


Buzz Blob
Level: 39

Posts: 128/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Fuck yeah they're not!

Great looking drapes. I didn't even know that phrase was utterable, but you make it so ^^

Celice
Posted on 01-19-08 08:09 AM, in Super Link Bros. Bowser and Toad GFX Link | Quote | ID: 74039


Buzz Blob
Level: 39

Posts: 129/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
To be fair, he said nothing of editing how the sprite is composed, but only, the graphics to look of him (and something about Toad) :/

Celice
Posted on 02-17-08 02:33 AM, in Advance Wars: Days of Ruin Link | Quote | ID: 78033


Buzz Blob
Level: 39

Posts: 130/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
To add to Tabitha's little power, most people seem to want her banned from small maps, as she can easily destroy almost anything when within a proper unit. She begins to falter when placed under multiple fronts, though, for reasons stated above.

The Rain weather would almost be hell if it wasn't for flares. Or Penny, and her weather negation--she's not a bad pick for random Wi-Fi matches, as long as there's the random weather.

Celice
Posted on 02-20-08 11:46 PM, in Super Mario Bros 2. Japanese Plus 2 OFFICIAL RELEASE Link | Quote | ID: 78449


Buzz Blob
Level: 39

Posts: 131/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days

Good to hear you are back here. But the problem about the hack is that GFX look terrible. Did you use Tile layer? Or too lazy (no offense)

You should really use YY-CHR as it is more flexable (and easier) than TLP. The terrible GFX ripped like that is why i moved from TLP to YY.

That doesn't even begin to make sense. They both allow modification of four colors within a graphic--one program is a lot more user friendly than the other, but they both do the same exact thing to the same extent >.>;;

Celice
Posted on 02-22-08 11:15 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 78592


Buzz Blob
Level: 39

Posts: 132/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
If possible, you could have a puzzle level where a duplicate sprite of Mario is placed on the screen, and you need to use multiple Mario sprites to hit switches or as platforms to jump to higher places. They could be regular sprites or work off the same button inputs (or maybe mirrored?).

^^;;

Celice
Posted on 02-24-08 11:28 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 78836


Buzz Blob
Level: 39

Posts: 133/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
I saw them too, just didn't say anything ^^;;

I've always liked seeing your progress, frantik. This is one of those Super Mario Bros. hacks I look out after, simply because it's unique in one way or another. Literally, in the aspects that all of your screens seem to show "flowing" levels, rather than being comprised of preset tile arrangements. Makes it feel more like a later side-scroller than the old Mario.

Celice
Posted on 02-28-08 02:36 AM, in Advance Wars: Days of Ruin Link | Quote | ID: 79086


Buzz Blob
Level: 39

Posts: 134/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Capture the top and bottom areas, build one Fighter, and crank out enough bombers for a one-round assault, with a CO piloting a bomber for a hopeful one-hit blow to the gun. One way, at least.

Celice
Posted on 03-03-08 10:49 PM, in Genesis Hack Release: God Hates You! Link | Quote | ID: 79680


Buzz Blob
Level: 39

Posts: 135/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
There was a Genesis version too?

Celice
Posted on 03-05-08 10:31 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 79808


Buzz Blob
Level: 39

Posts: 136/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
If it's going to have a darker tone, be sure to change the enemies--they're a tad bright in that screen cap :/

Celice
Posted on 03-06-08 04:11 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 79855


Buzz Blob
Level: 39

Posts: 137/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Maybe just choose a darker outline color for them?

Celice
Posted on 03-14-08 04:55 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80350


Buzz Blob
Level: 39

Posts: 138/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
If looking into games, Darkwing Duck and The Little Mermaid might also be worth it (and welcomed) ^^;;

Celice
Posted on 03-15-08 05:02 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80405


Buzz Blob
Level: 39

Posts: 139/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days

I made some changes to the first two dungeons.

The castle I think looks better with the new clean bricks, but that's only 'cause I think the moss was too bright. If there's room, maybe include another tile or two with a darker moss (like one of the shades for the grass itself) no bricks to place every now and then.

I think both sand palettes are a tad bright as well, but the newer one is better. I think the problem is there's little to no contrast-it ends up pink-ish to me :[

Celice
Posted on 03-16-08 06:22 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80443


Buzz Blob
Level: 39

Posts: 140/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Looks a lot better, in my opinion. One thing you could try to do to get the sand to look more like sand is make the bricks only one color, and the lighter tan like a layer or smudge of sand, rather than speckles. Or kinda go with the moss idea kinda path, in that some areas have built up sand or something like that.

Celice
Posted on 03-18-08 10:07 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80592


Buzz Blob
Level: 39

Posts: 141/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days

Updates about MegaGirl Another Fight Story.
Those girls don't look any different. All there is is a basically pasted... bar, it almost looks like, at times, with the original face and body.

Celice
Posted on 03-19-08 03:01 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80642


Buzz Blob
Level: 39

Posts: 142/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days

How's this rainy palette? I think I might incorporate it somehow.

The water seems a tad bright compared to the sky, but then again, that might be perfectly normal--personally I haven't the chance to see a large body of water during a rainy storm.

The colors do seem to give a rainy feel. The only thing I suggest is add a lot more clouds, if possible.



For some reason, I really, really like the little Link and his flame over on the right >.>

Celice
Posted on 03-22-08 05:19 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80791


Buzz Blob
Level: 39

Posts: 143/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Most of the pipes seem too "normal" (with the outer ledges around them_. Perhaps you could, if you've the room, add in a few more tiles which sorta integrate the ground in with the pipes. Then again, it really isn't all that bad a thing now that I think on it :/

I think I understand the pipe next to Samus, but it seems to jut out abnormally, as does the background cliff piece right next to it. But I really do like the color scheme. It looks a lot closer to our own Earth, or in other words, habitable. Maybe some rain would help even more.

Celice
Posted on 04-03-08 09:29 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 81440


Buzz Blob
Level: 39

Posts: 144/285
EXP: 379833
Next: 24938

Since: 04-06-07
From: Oroville, CA

Last post: 3689 days
Last view: 3650 days
Posted by Dr. Hell

Does this look like crap in comparison to the last one?

The Armor Knight and Spier-thing (?) seem to blend into the backdrop a tad, but that's the problem with only four palettes It's something that can't be fully helped.

But those 16x16 pillars seem blocky to me, since the shading isn't constant, and instead fades out. If you wanted to retain that style, perhaps add some thing row of bricks or something to make the column look as if its put together, rather than stacked on top of each other if that made sense

But as always, it's good looking as-is ^^
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


Main - Posts by Celice

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.343 seconds. (329KB of memory used)
MySQL - queries: 132, rows: 164/164, time: 0.326 seconds.