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Celice
Posted on 06-17-07 08:16 PM, in GBA graphic-conversion problems Link | Quote | ID: 46326


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I tried using unLZ-GBA's import feature, and, what-d'ya-know



I see no differences between the palletes.

DDD:

Celice
Posted on 06-17-07 08:49 PM, in GBA graphic-conversion problems Link | Quote | ID: 46348


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I didn't like my characters getting reduced to four or so colors that way

GiMP I need to shuffle between those GTK things, since I have programs using different versions of it D:

Usenti I tried before, but I couldn't find any export features aside from some ASM/C++ kinda stuff. I guess I'll look into that again.

Alright, this is where I was confused before, and still am.

Celice
Posted on 06-17-07 09:06 PM, in GBA graphic-conversion problems (rev. 3 of 06-17-07 09:26 PM) Link | Quote | ID: 46350


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I'm guessing I have an older version of it then.

EDIT:

Why is it that the simplist things tend to beat my ass

I got the newest version, and then exported under 'GBA Source.' Then I selected 'Binary' as the file type in the next box, bottom-right. And this result came back.

EDIT2: Nevermind, I had the BPP set to 8. It works now Thanks everyone~

Celice
Posted on 06-17-07 09:28 PM, in GBA graphic-conversion problems Link | Quote | ID: 46359


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Yeah, thanks for all this help--it works now. Now I won't feel like I wasted 40 hours or so drawing these~

Celice
Posted on 06-21-07 03:12 AM, in Hay another game ban... Link | Quote | ID: 47387


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The ultra-violent videogame Manhunt 2 allows you to rape a woman shortly after you beheaded her in the brothel level called Honey Pot. Members of the ESRB were shocked when Daniel Lamb used his male reproduction organ and simulated a penetration in the bloody hole. Other gruesome parts include microwaving a living cat to death and being a witness of necrophilia in a cemetery in one of the later stage of the game.


Celice
Posted on 06-30-07 08:25 AM, in Borat (SMB1 hack) (rev. 2 of 06-30-07 08:26 AM) Link | Quote | ID: 50958


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If I were you, I would've made the title screen that enlarged head coming out of a car window, and them a comic bubble with that exact phrase. No confusion, and funnier too I'd bet :/

EDIT: Whether you did it publically or privatly it's still flaming.

Celice
Posted on 06-30-07 08:28 AM, in Borat (SMB1 hack) Link | Quote | ID: 50961


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Posted by tyty210
I only wanted t be in a crowd, so thats why I flamed

respect -10

Celice
Posted on 06-30-07 04:17 PM, in So, Mario Kart DS did this... (rev. 2 of 06-30-07 04:23 PM) Link | Quote | ID: 51007


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It's cheap to people who can't do it/don't bother/some other excuse.

If you don't want to snake, don't play with snakers. Find your own combatants. And if you see a snaker, turn the damn system off if it's that big a deal, not throw a hissy.

driving backwars was always fun for those who don't actually cheat



I myself wouldn't want to play with snakers. I guess the best way to surmise it is this: last year, before highschool ended and all, my friends and I would spend some days playing our DSes in our library. Once we got back into Mario Kart, we were laughing and all that good stuff. One guy wanted to be the one in first all the time, so he praciced snaking 'til there was no one who could catch up to him; from all the memories of bad-mouthing and random sheepish remarks, we all laughed and enjoyed our game, while the snaker finished the race and really, no five-star rape happens or massive air due to combined items or even just trying to ram another player a pixel behind you--we had fun, and that's because we were all playing at the same skill level. If we were all snaking it'd be nothing more, but as it is, I'd rather use an environment than abuse a mechanism, even if it isn't abusing.

Celice
Posted on 07-01-07 12:57 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 51092


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After playing Itadaki Street DS, I had to mess around with the NES one ~_~

man those tiles were stored strangly

Celice
Posted on 07-04-07 07:52 AM, in Final Fantasy Map Hacking Link | Quote | ID: 52139


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I believe the explanation I was given stated that the reason the map couldn't be drawn correctly was because the world map alterations were too drastic to accomodate. I wasn't told whether it could be fixed, so I went with the assumption that I could just kill the map's routine, or modify the TSA of that screen and insert a map graphically, and then kill the drawing portions of the routine.

:/

Celice
Posted on 07-04-07 04:27 PM, in Demo 6 (Hack name unknown) Link | Quote | ID: 52221


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I don't trust members whose English suddenly drops from perfect to "Engrishy" when someone says that it's uncommon for a foreign person to have good English. Also when they just repeat what's been said by another, never really saying anything new themselves.

Hell, that doesn't even seem to be Japanese on the site. At the very least something should come out,but not even Babelgfish could mangle it across from "
3.N.b.p.? . [ U. [
M. [.} .........
T.. g.Q. ] [
T.. o.u..
Z. [. -.. O.L... [
"


Celice
Posted on 07-04-07 06:43 PM, in GBA tiles Link | Quote | ID: 52246


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How are they arranged when on screen? I've only really messed around with the NES, so there wasn't much of an exception to searching for a tile's hex in the order on-screen. But I tried this method on the GBA a few months ago and no dice.

Is it something that's a per-basis kinda thing or and I just going about it wrong? I was wanting to edit how a menu's TSA is, to make use of some new tiles I had made; I wanted to have more than three tiles per menu box.

Celice
Posted on 07-05-07 03:36 AM, in GBA tiles Link | Quote | ID: 52378


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/me tilts head

I didn't completly catch that. Maybe a more visual example? You have to remember that I've only done so much as searching for '02 03 12 13' for a tile usually._.

Celice
Posted on 07-05-07 03:42 AM, in Demo 6 (Hack name unknown) Link | Quote | ID: 52379


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Babelfish screwed for me later after that post too. It's working fine now, so I don't know what was going on with it

Celice
Posted on 07-05-07 04:30 AM, in GBA tiles (rev. 2 of 07-05-07 04:31 AM) Link | Quote | ID: 52392


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How does that translate into XX XX (2) bytes :? And how does a character index work with so many entries, or in other words, why are there so many 'c'?

:X this will actually help someone, truly

EDIT: does it sorta go as X Y ZZ, with X being the pallete (0~F), Y being a flip (?) and ZZ being the actual tile-ish?

Celice
Posted on 07-05-07 06:25 AM, in GBA tiles Link | Quote | ID: 52422


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Alright, I get part of it. But I've never dealt with bits (isn't that binary?). I only really have two questions now: one, are the indexs relative to the image, such as the first tile of the first row is 00/01, or could it be more obscure?; and the second, do you know of any tutorials which can help me out in bit-work? I don't understand how that taken apart can mean there's the third pallete being used with a vertical flip, and with the tile in question at 25. All I can do really is take that and actually ocnvert it to hex, and not die in the process ._.;;

Celice
Posted on 07-05-07 07:24 AM, in GBA tiles Link | Quote | ID: 52435


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... I'm stupid D:

I realized that 0;1 meant off/on, and the other stuff made sense as well. I use Windows' Calculator to convert stuff, and I had tried to get 25 from 11001. I got 19, but I just now realized that that's in hex: 19->25 in decimal <.> I'm going to try and work through this later on when I need it, but it seems like I got it down.

mucho thanks ^__^

Celice
Posted on 07-06-07 04:02 AM, in Programmer For A HEX Editor Idea Link | Quote | ID: 52642


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I believe God created the taskbar and NotePad for a reason ~_~

Celice
Posted on 07-06-07 04:22 PM, in Demo 6 (Hack name unknown) Link | Quote | ID: 52708


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Try using your 'R button'

Celice
Posted on 07-07-07 04:18 AM, in Demo 6 (Hack name unknown) Link | Quote | ID: 52840


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If that's the blue castle where there's lava to the left and a thwomp to the right, one of the windows acts as a door.
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Main - Posts by Celice

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