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Main - Posts by Celice |
Celice |
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Buzz Blob Level: 39 Posts: 41/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I tried using unLZ-GBA's import feature, and, what-d'ya-know
I see no differences between the palletes. DDD: |
Celice |
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Buzz Blob Level: 39 Posts: 42/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I didn't like my characters getting reduced to four or so colors that way
GiMP I need to shuffle between those GTK things, since I have programs using different versions of it D: Usenti I tried before, but I couldn't find any export features aside from some ASM/C++ kinda stuff. I guess I'll look into that again. Alright, this is where I was confused before, and still am. |
Celice |
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Buzz Blob Level: 39 Posts: 43/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I'm guessing I have an older version of it then.
EDIT: Why is it that the simplist things tend to beat my ass I got the newest version, and then exported under 'GBA Source.' Then I selected 'Binary' as the file type in the next box, bottom-right. And this result came back. EDIT2: Nevermind, I had the BPP set to 8. It works now Thanks everyone~ |
Celice |
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Buzz Blob Level: 39 Posts: 44/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Yeah, thanks for all this help--it works now. Now I won't feel like I wasted 40 hours or so drawing these~ |
Celice |
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Buzz Blob Level: 39 Posts: 45/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
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Celice |
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Buzz Blob Level: 39 Posts: 46/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
If I were you, I would've made the title screen that enlarged head coming out of a car window, and them a comic bubble with that exact phrase. No confusion, and funnier too I'd bet :/
EDIT: Whether you did it publically or privatly it's still flaming. |
Celice |
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Buzz Blob Level: 39 Posts: 47/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Posted by tyty210 respect -10 |
Celice |
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Buzz Blob Level: 39 Posts: 48/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
It's cheap to people who can't do it/don't bother/some other excuse.
If you don't want to snake, don't play with snakers. Find your own combatants. And if you see a snaker, turn the damn system off if it's that big a deal, not throw a hissy. I myself wouldn't want to play with snakers. I guess the best way to surmise it is this: last year, before highschool ended and all, my friends and I would spend some days playing our DSes in our library. Once we got back into Mario Kart, we were laughing and all that good stuff. One guy wanted to be the one in first all the time, so he praciced snaking 'til there was no one who could catch up to him; from all the memories of bad-mouthing and random sheepish remarks, we all laughed and enjoyed our game, while the snaker finished the race and really, no five-star rape happens or massive air due to combined items or even just trying to ram another player a pixel behind you--we had fun, and that's because we were all playing at the same skill level. If we were all snaking it'd be nothing more, but as it is, I'd rather use an environment than abuse a mechanism, even if it isn't abusing. |
Celice |
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Buzz Blob Level: 39 Posts: 49/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
After playing Itadaki Street DS, I had to mess around with the NES one ~_~ |
Celice |
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Buzz Blob Level: 39 Posts: 50/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I believe the explanation I was given stated that the reason the map couldn't be drawn correctly was because the world map alterations were too drastic to accomodate. I wasn't told whether it could be fixed, so I went with the assumption that I could just kill the map's routine, or modify the TSA of that screen and insert a map graphically, and then kill the drawing portions of the routine.
:/ |
Celice |
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Buzz Blob Level: 39 Posts: 51/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I don't trust members whose English suddenly drops from perfect to "Engrishy" when someone says that it's uncommon for a foreign person to have good English. Also when they just repeat what's been said by another, never really saying anything new themselves.
Hell, that doesn't even seem to be Japanese on the site. At the very least something should come out,but not even Babelgfish could mangle it across from " 3.N.b.p.? . [ U. [ M. [.} ......... T.. g.Q. ] [ T.. o.u.. Z. [. -.. O.L... [ " |
Celice |
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Buzz Blob Level: 39 Posts: 52/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
How are they arranged when on screen? I've only really messed around with the NES, so there wasn't much of an exception to searching for a tile's hex in the order on-screen. But I tried this method on the GBA a few months ago and no dice.
Is it something that's a per-basis kinda thing or and I just going about it wrong? I was wanting to edit how a menu's TSA is, to make use of some new tiles I had made; I wanted to have more than three tiles per menu box. |
Celice |
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Buzz Blob Level: 39 Posts: 53/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
/me tilts head
I didn't completly catch that. Maybe a more visual example? You have to remember that I've only done so much as searching for '02 03 12 13' for a tile usually._. |
Celice |
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Buzz Blob Level: 39 Posts: 54/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Babelfish screwed for me later after that post too. It's working fine now, so I don't know what was going on with it |
Celice |
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Buzz Blob Level: 39 Posts: 55/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
How does that translate into XX XX (2) bytes :? And how does a character index work with so many entries, or in other words, why are there so many 'c'?
:X EDIT: does it sorta go as X Y ZZ, with X being the pallete (0~F), Y being a flip (?) and ZZ being the actual tile-ish? |
Celice |
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Buzz Blob Level: 39 Posts: 56/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Alright, I get part of it. But I've never dealt with bits (isn't that binary?). I only really have two questions now: one, are the indexs relative to the image, such as the first tile of the first row is 00/01, or could it be more obscure?; and the second, do you know of any tutorials which can help me out in bit-work? I don't understand how that taken apart can mean there's the third pallete being used with a vertical flip, and with the tile in question at 25. All I can do really is take that and actually ocnvert it to hex, and not die in the process ._.;; |
Celice |
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Buzz Blob Level: 39 Posts: 57/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
... I'm stupid D:
I realized that 0;1 meant off/on, and the other stuff made sense as well. I use Windows' Calculator to convert stuff, and I had tried to get 25 from 11001. I got 19, but I just now realized that that's in hex: 19->25 in decimal <.> I'm going to try and work through this later on when I need it, but it seems like I got it down. mucho thanks ^__^ |
Celice |
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Buzz Blob Level: 39 Posts: 58/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I believe God created the taskbar and NotePad for a reason ~_~ |
Celice |
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Buzz Blob Level: 39 Posts: 59/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Try using your 'R button' |
Celice |
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Buzz Blob Level: 39 Posts: 60/285 EXP: 379841 Next: 24930 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
If that's the blue castle where there's lava to the left and a thwomp to the right, one of the windows acts as a door. |
Main - Posts by Celice |
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