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Main - Posts by Celice |
Celice |
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Buzz Blob Level: 39 Posts: 225/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
A lot of the JRPGs follow conventional styles, especially in regards to faces. I suggest just looking over how the characters are drawn across a bunch of games, and try to emulate their style.
For starters, Final Fantasy I~V, Just Breed, and SaGa Frontier (those three SNES/SFC games) follow a chibi-esque style of sprites. It's what I started to do and mine look fine enough :E |
Celice |
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Buzz Blob Level: 39 Posts: 226/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
There was one for the original Mother that changed the sprites into Final Fantasy ones... the author, if I remember, said he didn't get around to putting in everything he wanted, but I don't remember him saying it wasn't finished either :/ |
Celice |
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Buzz Blob Level: 39 Posts: 227/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
On a limb, I'd ask the authors behind the hack :x |
Celice |
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Buzz Blob Level: 39 Posts: 228/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
If I remember, the level format is virtually, if not exactly, the same as the DS version... I think Treeki basically said both games were the same except for some extra bobbles here and there.
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Celice |
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Buzz Blob Level: 39 Posts: 229/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I think some of the ID flags for certain events/actors were the same across each game.
As for the size, I think I remember reading it was around 400/800MB after being scrubbed. I remember this because someone had commented that with that size, it'd be quite the feat for Miyamoto for telling the truth, that NSMB Wii was pushing the Wii to its limits both in terms of processing and game size. |
Celice |
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Buzz Blob Level: 39 Posts: 230/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I always read it as
jargon . To which arguments over proper spelling and usage is rather useless, considering jargon is any sort of symbol |
Celice |
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Buzz Blob Level: 39 Posts: 231/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Really cool work on the Bomberman hack--I love the graphical atmosphere of it.
And the editors too! I happened to have a copy of that Block Ball editor (that game is awesome), but the other two games I'll have to grab! Thanks. |
Celice |
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Buzz Blob Level: 39 Posts: 232/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
TEK hacks... that was the day. And the Challenge hacks... I remember there was this Final Fantasy Challenge hack, that was really inspiring... I wonder if there's an archive of that site still? |
Celice |
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Buzz Blob Level: 39 Posts: 233/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Awesome work SePH Though why does every screen transition differently than usual? I'm sure there's a good technical reason or something, I'm just curious what that is |
Celice |
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Buzz Blob Level: 39 Posts: 234/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I am interested in all possible level editors But especially so with Capcom games. |
Celice |
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Buzz Blob Level: 39 Posts: 235/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I love the Zelda II stuff, especially the last shot. It just seems like Megaman literally dropped into the wrong game XD so good so nice |
Celice |
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Buzz Blob Level: 39 Posts: 236/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
that first picture
wat |
Celice |
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Buzz Blob Level: 39 Posts: 237/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Idea for what? I haven't been following the thread... ._.
If levels I could probably throw out a few |
Celice |
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Buzz Blob Level: 39 Posts: 238/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Yeah, it sure is sounding like this editor is gonna basically turn the game into a game-engine Which is what I always liked about romhacking--making something new out of something old.
Cool work. |
Celice |
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Buzz Blob Level: 39 Posts: 239/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
gbatemp has a lot of information on the stuff. Just for those interested--you can look on over there for some more information |
Celice |
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Buzz Blob Level: 39 Posts: 240/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
This looks really interesting. Do you have somewhere else where you put updates about this hack, other than this thread?
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Celice |
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Buzz Blob Level: 39 Posts: 241/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Can't you just revert the changes? At least try to salvage some of the stuff if you did get a good amount of work put into the project. I'm still interested in seeing how this gets put together |
Celice |
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Buzz Blob Level: 39 Posts: 242/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I've stalked acmlm since I was in the 8th grade... I'm finishing up under grad studies right now I hated seeing everything dwindle away from what acmlm used to be like, and I saw that it died mostly a normal forum death. Large activity disappeared, and those internet buddies mentioned remained, which only made the forums a hang-out for people already acquainted. Lurkers like me, and members not part of the groups, didn't have a place to be
I used to tell people to go to acmlm for all their romhacking needs, but I had to stop because there just wasn't enough life. I check here now and again hoping to see a revival, but it's just not happening. gbatemp and romhacking dot net have become the new generic hacking places I tell people about. I said all that 'cause I think it's true, that acmlm just is dead, and there's nothing more to it. I personally think it's a generational thing, that a bunch of the fans who made the forums what they were just happened to be around to give impulse and velocity to a forum like acmlm. And as our generation pushed on, newer ones came along with their own games and they got into their own forums and discussions--what we all valued just passed on and got left behind. I think we did too. I've been a mad lurker since the original place was around, back when Challenge Hacks was active and working full force. Everything was so cool and awesome. I didn't bond with the members, but I definitely liked the hangout. I dunno what to do now, but I've been checking back here 'cause I'm interested still in what the oldies do for fun, what they're doing here. Peeps like Googie, I don't know where else to see their coolness now and again (I did find his cartoon page on Facebook though, to keep seeing his cool art style ). I dunno if this is on topic with what the thread was meant for. I just think, overall, this is done. Maybe it's time to haul on to another place, and hang out there--keep peeps alive. But as far as resources are, unless there's like a merger with the members here and another active place, I don't think acmlm is ever going to live again. Which really sucks... 'cause even the board layout has this nice nostalgic feeling I don't get anywhere else. Maybe that helped somehow. Or it does nothing at all, either way... This is what a lurker has to say, who's been here longer than I've been anywhere else. |
Celice |
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Buzz Blob Level: 39 Posts: 243/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
Oh whatever :p I mean the board. I always knew it as acmlm's board.
I would like to add that I hate seeing forums left to die. I get a hauntingly empty feeling whenever I see one. |
Celice |
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Buzz Blob Level: 39 Posts: 244/285 EXP: 379837 Next: 24934 Since: 04-06-07 From: Oroville, CA Last post: 3689 days Last view: 3650 days |
I'unno, forum restructuring usually does shit for helping a dead forum.. but it seems to be one of the things people try to do regardless. Personally, and from what I've heard from others, it can make what little oldbie feelings that are left just get wiped away with the restructured forum. This isn't really a big deal to some people, or even something to really take into consideration... but it somehow seemed pertinent to mention :/
For me, it all just seems to be a matter of activity, and how you're going to manage that activity. And drawing people in may be good and all, but it wouldn't hurt for people who are here to get moving themselves and shuffling their feet all around :p Hell, I'd even be interested in coming out of a lurk. There just never seemed a place for it. (as a note, I was here for the rom hacking all along though :e ) |
Main - Posts by Celice |
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