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Please chime in on a proposed restructuring of the ROM hacking sections.
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Celice
Posted on 08-17-08 04:13 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 89080


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The little tutorial reminds me of when I first messed around with FFHackster years ago--except these feels even more customizable than that. Really can't wait for the editor. I'm not even a big fan of Super Mario RPG, it's just going to be nice to tinker around with a cool game with a nice atmosphere~

Celice
Posted on 08-24-08 03:13 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89373


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As always, I think the foreground needs to show a little more difference in depth. Maybe switch the dark/light grays :? Looking cool though. Your hack, along with Rockman no Constancy got me into this:

It's too damn bad I can't get my Megaman 2 editor working >.< And that the original is messed up for limited TSA to each 16x16 tile, rather than its 8x8 smaller ones. I've wasted so much room compared to other hacks it's not even funny

Celice
Posted on 08-26-08 06:17 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89469


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(A little late?) I prefer the third chicken, starting from the left. Looks more like... chicken. And the other icons are spiffy, as always.


I almost lost interest, had I not watched the end of Rockman no Constancy. Fuck that--I actually got through the half-way mark where the music begins on my PowerPak, but I couldn't get that damn Item 3 to work after the spike pit.

Celice
Posted on 08-27-08 04:33 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 89552


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Heh, I'm gonna have to adjust my normal way of editing, since everything I've been doing as of late is 2D. I'm going to need to change my way of thinking!

If what you're saying is what I think you're saying, making crap like that box maze in the ghost ship should be a lot easier with more than a single viewpoint ~_~

Celice
Posted on 09-01-08 02:32 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 89717


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I think I have one tileset left before Dr. Wily :o





Celice
Posted on 10-03-08 05:39 AM, in Interest in a new MegaMan 5 hack??? Link | Quote | ID: 91619


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I'd be looking forward to it, especially if a majority of the graphics were new, rather than recycled ones from the first (maybe look more like the PSP game?).

Celice
Posted on 10-04-08 08:43 PM, in Interest in a new MegaMan 5 hack??? Link | Quote | ID: 91702


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The first obvious thing that comes to mind is just to call it: "Mega Man Powered Up" =)

I kinda like the 'Megaman Powered Down!' for a title :o

Lookin' forward to any progress--it's a nice idea, and it'll give me a chance to try the two new stages out.

Celice
Posted on 11-10-08 04:42 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 94053


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...all I gotta say is: The moment it's released, big hype and creativity will have a new haven to shine. Hype is...always good.

Eh... not so much for me. I was hyped a few months ago. By now, when it comes out, I'm pro'lly going to be indifferent--mostly 'cause this project has been dead for a while.

Hype would be including updates every now and then. As it is, it's just something really cool that you might get on down the road at some point :/

Celice
Posted on 11-11-08 12:18 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 94078


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Now that is a much nicer deal to pay attention to--reminds me of Demo World ^^

Celice
Posted on 12-02-08 03:00 AM, in Fallout 3: What did you think? Link | Quote | ID: 95399


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In the vanilla Fallout 3, VATS mode, if memory serves, is virtually a temporary God Mode. Damage towards the player is reduced by to only 10% of the normal take (or accuracy, which ever one).

Personally, I can't wait for the G.E.C.K. to be released later. While it is a good game alone, it's incredibly empty, and not in the post-apocalyptic kinda way. It seems an awful lot like they dished out an unfinished product, just waiting for modders to get to work on it. I've put it down as I've clocked in over 130 hours on two separate characters, and it's starting to get boring. Once the G.E.C.K. is out, we'll start seeing some good overhauls, hopefully something along the lines of Oblivion's OOO mod, and the Unique Landscapes mods.

Celice
Posted on 12-11-08 08:31 PM, in Fallout 3: What did you think? Link | Quote | ID: 96556


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There's small things, like the woman who bakes you a pie or something, and instead gives you a tin can :/

Actual Black humor is far less than the first tow games, from what I could gather. Personally, the best, in terms of humor, was Oasis. Bob was funny, but in a sort of sad way after a while. Not the best, but I guess it's something :[

Celice
Posted on 12-13-08 06:13 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 96714


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Are virtually all the "smaller" graphics located and editable, like the shop backgrounds and other graphics some might overlook? Just to simplify the process, of course :/

I don't care much for whatever is in included, because, straight-forth, everything that should be able to be modified for a full hack seems to be such. My brother and I can't wait for release

Celice
Posted on 12-16-08 07:01 PM, in Problem importing world map grafix in Hyrule Magic Link | Quote | ID: 96957


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I dunno what's up with indexed palettes in images--I've rarely gotten images to convert to a format the ROM could view without the colors themselves being "corrupted" in the process ._.

In fact, the only system I really got it working for was 8-bit and lower.

Celice
Posted on 12-18-08 06:16 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 97085


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Also, it would be hard to find frames for Mario's animation that others may not have. It would be more convenient to instead, if possible, give an animation ID to certain characters. It could also be easier that way to find an animation sequence that'd be easy to port or create custom characters for: maybe have a majority characters use one kind of animation (like only Geno's), as that may work best for, say, graphics from Final Fantasy Tactics Advance, or something like that.

Celice
Posted on 12-23-08 05:46 PM, in gimmick! editor at a usable state Link | Quote | ID: 97438


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I might make a Dragon Quest Slime hack with this--though, I got my ass handed to me when I tried playing the original last night >.>

Celice
Posted on 01-02-09 07:09 PM, in Final Fantasy VI - Level Editor Discussion Link | Quote | ID: 98063


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Wasn't there a level editor for this game just released a little while ago? I remember thinking "Where's FFIV's love"

I might give this a whirl, but the real fun will be when SMRPG is finished and all.

Celice
Posted on 01-03-09 09:59 PM, in NDS Translation Link | Quote | ID: 98170


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Just get a tool that'll break down the ROM into its files and folders, and take a gander. There's numerous games which store its script and various text files in plain ol' ASCII. Then again, you might find the script itself, and save yourself the trouble of searching the ROM, having a "dump" of the script already available to take out, edit, and reinsert.

GBATemp has some utilities uploaded. I've used Tahaxan before, but I'm not sure how outdated the program maybe.

Celice
Posted on 01-17-09 07:01 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 98915


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Posted by Kawa


Bandwagons are for jumping, right?

Batman rips? Now you need some ultra-sharp Megaman sprites ^^;;

Celice
Posted on 01-25-09 07:47 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 99412


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It really needs to have the ability to have a right or middle-click duplicate a tile upon being clicked. Makes creating levels tons faster, and easier too, with the tilemap being hideous to try and navigate by eye.

Maybe some preset tools or something, like for grounds or walls. I'd really like to see something like that, for reasons stated above (can't find too many tiles too easily).

I know the RGB values for the levels seem to go a little slow when you drag them, which isn't horrible, but noticeable.

Celice
Posted on 02-04-09 08:27 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 100087


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[QUOTE]Here is something I've just recently started on, but will definitely finish:
{Dragon Quest/Zelda pics}[/QUOTE]
Lookin' forward to this kinda stuff. I tried doing something similar with Final Fantasy I, but never got around, otehr than creating a bunch of graphics not like it was hard with the GameBoy titles...
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Main - Posts by Celice

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