| |||
Views: 88,497,672 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-28-24 09:22 PM |
|
Guest: Register | Login |
Main - Posts by Celice |
Celice |
| ||
Buzz Blob Level: 39 Posts: 185/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
The little tutorial reminds me of when I first messed around with FFHackster years ago--except these feels even more customizable than that. Really can't wait for the editor. I'm not even a big fan of Super Mario RPG, it's just going to be nice to tinker around with a cool game with a nice atmosphere~ |
Celice |
| ||
Buzz Blob Level: 39 Posts: 186/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
As always, I think the foreground needs to show a little more difference in depth. Maybe switch the dark/light grays :? Looking cool though. Your hack, along with Rockman no Constancy got me into this:
It's too damn bad I can't get my Megaman 2 editor working >.< And that the original is messed up for limited TSA to each 16x16 tile, rather than its 8x8 smaller ones. I've wasted so much room compared to other hacks it's not even funny |
Celice |
| ||
Buzz Blob Level: 39 Posts: 187/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
(A little late?) I prefer the third chicken, starting from the left. Looks more like... chicken. And the other icons are spiffy, as always.
I almost lost interest, had I not watched the end of Rockman no Constancy. Fuck that--I actually got through the half-way mark where the music begins on my PowerPak, but I couldn't get that damn Item 3 to work after the spike pit. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 188/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
If what you're saying is what I think you're saying, making crap like that box maze in the ghost ship should be a lot easier with more than a single viewpoint ~_~ |
Celice |
| ||
Buzz Blob Level: 39 Posts: 189/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
I think I have one tileset left before Dr. Wily :o
|
Celice |
| ||
Buzz Blob Level: 39 Posts: 190/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
I'd be looking forward to it, especially if a majority of the graphics were new, rather than recycled ones from the first (maybe look more like the PSP game?). |
Celice |
| ||
Buzz Blob Level: 39 Posts: 191/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
I kinda like the 'Megaman Powered Down!' for a title :o Lookin' forward to any progress--it's a nice idea, and it'll give me a chance to try the two new stages out. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 192/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Eh... not so much for me. I was hyped a few months ago. By now, when it comes out, I'm pro'lly going to be indifferent--mostly 'cause this project has been dead for a while. Hype would be including updates every now and then. As it is, it's just something really cool that you might get on down the road at some point :/ |
Celice |
| ||
Buzz Blob Level: 39 Posts: 193/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Now that is a much nicer deal to pay attention to--reminds me of Demo World ^^ |
Celice |
| ||
Buzz Blob Level: 39 Posts: 194/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
In the vanilla Fallout 3, VATS mode, if memory serves, is virtually a temporary God Mode. Damage towards the player is reduced by to only 10% of the normal take (or accuracy, which ever one).
Personally, I can't wait for the G.E.C.K. to be released later. While it is a good game alone, it's incredibly empty, and not in the post-apocalyptic kinda way. It seems an awful lot like they dished out an unfinished product, just waiting for modders to get to work on it. I've put it down as I've clocked in over 130 hours on two separate characters, and it's starting to get boring. Once the G.E.C.K. is out, we'll start seeing some good overhauls, hopefully something along the lines of Oblivion's OOO mod, and the Unique Landscapes mods. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 195/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
There's small things, like the woman who bakes you a pie or something, and instead gives you a tin can :/
Actual Black humor is far less than the first tow games, from what I could gather. Personally, the best, in terms of humor, was Oasis. Bob was funny, but in a sort of sad way after a while. Not the best, but I guess it's something :[ |
Celice |
| ||
Buzz Blob Level: 39 Posts: 196/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Are virtually all the "smaller" graphics located and editable, like the shop backgrounds and other graphics some might overlook? Just to simplify the process, of course :/
I don't care much for whatever is in included, because, straight-forth, everything that should be able to be modified for a full hack seems to be such. My brother and I can't wait for release |
Celice |
| ||
Buzz Blob Level: 39 Posts: 197/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
I dunno what's up with indexed palettes in images--I've rarely gotten images to convert to a format the ROM could view without the colors themselves being "corrupted" in the process ._.
In fact, the only system I really got it working for was 8-bit and lower. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 198/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Also, it would be hard to find frames for Mario's animation that others may not have. It would be more convenient to instead, if possible, give an animation ID to certain characters. It could also be easier that way to find an animation sequence that'd be easy to port or create custom characters for: maybe have a majority characters use one kind of animation (like only Geno's), as that may work best for, say, graphics from Final Fantasy Tactics Advance, or something like that. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 199/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
I might make a Dragon Quest Slime hack with this--though, I got my ass handed to me when I tried playing the original last night >.> |
Celice |
| ||
Buzz Blob Level: 39 Posts: 200/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Wasn't there a level editor for this game just released a little while ago? I remember thinking "Where's FFIV's love"
I might give this a whirl, but the real fun will be when SMRPG is finished and all. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 201/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Just get a tool that'll break down the ROM into its files and folders, and take a gander. There's numerous games which store its script and various text files in plain ol' ASCII. Then again, you might find the script itself, and save yourself the trouble of searching the ROM, having a "dump" of the script already available to take out, edit, and reinsert.
GBATemp has some utilities uploaded. I've used Tahaxan before, but I'm not sure how outdated the program maybe. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 202/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
Posted by Kawa Batman rips? Now you need some ultra-sharp Megaman sprites ^^;; |
Celice |
| ||
Buzz Blob Level: 39 Posts: 203/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
It really needs to have the ability to have a right or middle-click duplicate a tile upon being clicked. Makes creating levels tons faster, and easier too, with the tilemap being hideous to try and navigate by eye.
Maybe some preset tools or something, like for grounds or walls. I'd really like to see something like that, for reasons stated above (can't find too many tiles too easily). I know the RGB values for the levels seem to go a little slow when you drag them, which isn't horrible, but noticeable. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 204/285 EXP: 379829 Next: 24942 Since: 04-06-07 From: Oroville, CA Last post: 3688 days Last view: 3650 days |
[QUOTE]Here is something I've just recently started on, but will definitely finish:
{Dragon Quest/Zelda pics}[/QUOTE] Lookin' forward to this kinda stuff. I tried doing something similar with Final Fantasy I, but never got around, otehr than creating a bunch of graphics |
Main - Posts by Celice |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 134, rows: 166/166, time: 0.329 seconds. |