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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Rashama Izouki

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Rashama Izouki
Posted on 05-03-16 05:15 PM, in Super Mario RPG: White Flame Editon Link | Quote | ID: 163076


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5.2 time
.fixed a few script that was off in the monsters
.gave the true final boss a better look
.a few other small things that needed fixing

Rashama Izouki
Posted on 05-08-16 07:22 PM, in Super Mario RPG: White Flame Editon Link | Quote | ID: 163081


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5.3 updates (also dont let all these small updates hinder your progress theres a way to transfer your data to the new update if needed)

.Edited a few item functions
.edited a few monster scripts
.fixed the terrapin music

Rashama Izouki
Posted on 05-18-16 12:18 PM, in Some how to questions Link | Quote | ID: 163095


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To change the overworld sprite i would use a patch that changes it to something else then look at what sprites was changed also don't forget to check the sequence cause if it cannot play a certain sequence it may make the sprite very whacky looking or may even crash the game. As for the other two im not sure how to do it but it involves knowing the exact location in the hex (which im not very good at)

Rashama Izouki
Posted on 06-16-16 05:38 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163340


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Hello i dont know all of them but the ones i know

1. it is a animation played before the boss fight so you have to edit it there

2. it will no longer work due to Grate Guy/ Knife Guy having a counter when equals 2 a animation is played

3. if you cant change it in the item menu past that sounds like you have to hex edit it

4. i am not entirely sure but my opinion i wouldn't mess with them unless you know what may change

5 u have to edit the sprite itself or the cords in the attack script

6 some of them work

7. as for spells i think the ones with the stars are party member use only as for the other spells i think you cant use them for a party member but i may be wrong on this

8. I would say hex since theres no option to do so on the item menu

Rashama Izouki
Posted on 06-18-16 06:15 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163359


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The Grate/Knife Guy uses Battle event 17 as a introduction and battle event 20 when both are defeated and checks if only one is alive so editing the end all you have to do is use battle event 20 manually remove Jinx after his Hp reaches 0 to get the event for the party to jump off the Balcony. As for the Introduction, battle event 17 is set up for 2 monsters to appear and uses set sprites to get the two into proper animation motion so you have to edit this event for only one (if thats what you want) to appear for the monster.

Rashama Izouki
Posted on 06-19-16 01:42 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163367


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It is hardcoded and need to be hex edited cause if you look at the RareFrogCoin what is a special item on the Lazy shell item tab you see it is 0 coins and not useable in any way possible everything being unchecked

Rashama Izouki
Posted on 06-21-16 12:50 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163390


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Ok this one is a misunderstanding the red are unpassable the gray and clear are the passable solidarity blocks. To make passable blocks the solid quadrants must be true other Mario cannot pass this block at the same level. you always want a res boarder around the map otherwise Mario can go into areas he shouldn't be going into but you can do this if you want to make a secret area (like the one leading to the shy away that gives you the fertilizer)

Rashama Izouki
Posted on 06-22-16 01:36 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163392


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this is because the same tile you edited appeared in marrymore. It's a lot better if you change out the tiles instead of changing the tile themselfs.

Rashama Izouki
Posted on 06-22-16 11:52 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163395


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if you can post a screen shot it would help a lot
but until you can heres a simple rule on tiles
red you cant pass
gray and clear you can (im guessing the blues as well)
clear you can as well
always keep a red boarder around the map to make it feel more real
make sure to use taller tiles if the map goes upward in any way

Rashama Izouki
Posted on 06-23-16 03:36 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163397


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did you try changing the partiton to a different number? this tend to mess up sprites if not a good number otherwise the solidary is the only other problem i can think of

Rashama Izouki
Posted on 06-27-16 01:25 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163405


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What event # did you use? if you use the wrong one, you can cause a real disaster

Rashama Izouki
Posted on 06-28-16 07:47 AM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163407


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with my experience for event changing, I would change only the item part of the event and it should work also check the event to see if it does any huge change like to the map, npc, etc

Rashama Izouki
Posted on 07-07-16 07:47 PM, in Overrated / Underrated Games Link | Quote | ID: 163450


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I think OverWatch is overrated atm cause it people got so hyped over it and lots of people liked TF2 so its something new for them also the system from what i seen looks very familar to TF2 as well.

Rashama Izouki
Posted on 07-07-16 07:50 PM, in What games are you playin' right now? Link | Quote | ID: 163451


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Thanks to the summer sale on steam i gotten into some more games undertale gonna be one and the Hyperdiemsion Neptunia series at least to the 3rd game (did i even spell that right XD)

Rashama Izouki
Posted on 07-07-16 07:52 PM, in Pokémon Sun and Moon Link | Quote | ID: 163452


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I agree with Terminggamer very much on the facts that it just the same story over and over again just with new pokemon.

Rashama Izouki
Posted on 09-12-16 11:51 PM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 164214


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I tried Version 4 it just too buggy and glitchy to really use for any real purposes so yakibomb has the better version of Lazyshell

Rashama Izouki
Posted on 03-01-17 07:40 PM, in Breath of Fire 3 Hard mode hack Link | Quote | ID: 164936


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I've been working on this and finally got it finished. A hard mode hack for Breath of Fire 3 since the game is really underlooked for hacking due to no editors out there so i got into the RAW data and edit the enemies to have double the HP they normally have and a few other changes
click here if you want to check it out or are intrested in a harder mode for a old favitore RPG

Rashama Izouki
Posted on 03-03-17 03:19 PM, in Breath of Fire 3 Hard mode hack Link | Quote | ID: 164953


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I hope you enjoy it as much i enjoyed making it

Rashama Izouki
Posted on 03-10-17 06:30 PM, in Breath of Fire 3 Hard mode hack Link | Quote | ID: 165140


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I plan on doing alot more to this Hard mode hack when i figure out on how to edit more on this wonderful game so i hope you look forward to it as much i look forward on working on this amazing old RPG treasure

Rashama Izouki
Posted on 04-21-17 04:05 PM, in Breath of Fire 3 Hard mode hack Link | Quote | ID: 165411


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Not much from what i remembered im changing alot of the monster behaviors and everything up to the dump is changed. Im debating if i should release a version when im finished with angel tower (the last of the child part) so if enough is curious on trying it up to then when it is finished i don't mind releasing the halfway new hard mode hack.
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Main - Posts by Rashama Izouki

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