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Main - Posts by titcriss


titcriss
Posted on 09-06-15 09:38 AM, in Build 0203 (rev. 2 of 09-06-15 09:43 AM) Link | Quote | ID: 161031

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Hi, I've been studying the editor and I got a problem. I don't understand why I cant modify the doors in the "Composite Maps"-->Map triggers without the game not working at the start. I tried to add a door here at the top of map 129 (cavern) : http://imgur.com/tTnD60Y

The rectangle were blue before, but I tried removing the Map Triggers to see if it could refix the rom then I took the picture. It doesn't work at all btw, it still crash with ZSNES. SNES start but the game go crazy, it skips the sword then I transform into 4 rabbit and I get stuck.



The only thing I can do to modify doors is : Map Data-->Doors then modify the Target map without problem. But it only changes the destination, it doesnt let me add a door.


Anyway have you guys managed to make it work?

I also found some stuff while looking at the editor :

Those maps are not used : 50, 74

Map 152 is Map 25 but without any event or doors. Maybe it could be use for a map. (Oops, it seems that 152 has something to do with the ending of the game.)

Oh yeah, if you guys want to do some quick tests I used Misc data-->Other Options--> New Game door = value C. It teleports you to the sword right away instead of having the introduction.

Edit : Forgot something. Will it be possible to have more doors. They're all used between 0 to 3FF.

titcriss
Posted on 09-06-15 09:20 PM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161037

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The colours and the drawing is quite good. Now that you've added a small face on the top. I am not sure what your goal is with that boss. If there is no eye in the middle that means we could be attacking it whenever we want instead of when the eyelid is open.

Is it suppose to be a stationary boss that can attack with his mouth, arms and magic?

titcriss
Posted on 09-06-15 10:10 PM, in Build 0203 Link | Quote | ID: 161039

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Well, ZSNES can run Chrono Trigger : Crimson Echoes, which SNES9x cannot do. But Im gonna use snes9x for this editor from now on.

I also tried to modify events

log :
14:55:06 - Wrote events: 83174 bytes total.
14:55:06 - Exported to C:\SNES9x 1.53\Editor SOM\test.smc successfully.


I tried to call the heal function on a sign with : Jump to sub-routine event 0x41B
I also tried Jump to event 0x7fd which is the event in which Jean (the knight) heals you in the battle with Mantides when you die.

But none of them worked. I also used Lukka healing abilities. But there is absolutely nothing. So for now I won't be trying too much. If you guys have manage to do something I'd like to know.


Ok bye

titcriss
Posted on 10-12-15 04:10 PM, in Secret of mana gameplay improvement hack Link | Quote | ID: 161433

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Hi zhaDe,

I don't know if I am in error but I tried to find the secret of mana bank database. And the only website I could find wasn't working. It is Enker website.

Have you saved the databases?

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