Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by PKstarship

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PKstarship
Posted on 05-03-17 03:47 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165538


Shyguy
Level: 21

Posts: 82/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

So far I only have one small complaint: when you load a save for SMB1 (and probably SMB2J also) with Fire Mario as the current state, he shows up on the title screen with the small sprites but the fire palette. I'd recommend changing it to show whether he's small, big, or fire, or just changing it so he's always small on the title screen.

Otherwise this hack is pretty much perfect imo

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 05-14-17 09:35 AM, in PKstarship's drawings Link | Quote | ID: 165597


Shyguy
Level: 21

Posts: 83/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Reboot Heatblast
Big Chill
Big Chill and Ruby
Proto Man
Super Deformed-ish Heatblast
Super Deformed-ish Gallantmon
More Four Arms
WIP Diamondhead sprite (first attempt at 16 bit pixel art)
Big Chill and Heatblast (also a pencil sketch of it before it was finished)
Samus and Baby Metroid (A thing made for my mom for Mother's Day)

I got pencils recently so all my lineart doesn't have all that ugly sketch line whatever underneath it

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 05-28-17 03:27 PM, in PKstarship's drawings Link | Quote | ID: 165642


Shyguy
Level: 21

Posts: 84/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days


PKstarship
Posted on 07-05-17 10:39 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 5 of 07-06-17 03:50 PM) Link | Quote | ID: 165760


Shyguy
Level: 21

Posts: 85/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Today I was playing SMB3 on the Ice World, and I got a game over, but when I got a game over I got this tile error for some reason. One thing worth noting is that I got a treasure ship to spawn, and that it only seems to have this error when the treasure ship is onscreen for me so far. (I'm not sure if this is also true for the normal Hammer Bros though)

If you want I can send you my SRAM file to help

EDIT: Also I don't know if you're concerned with this, but would it be possible to make it so that you can't grind powerups/coins/1ups by making it save the number of coins/lives and powerup state you had at the beginning of the level/at your last death? That would make the save function less exploitable for all the games.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 07-10-17 03:14 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165766


Shyguy
Level: 21

Posts: 86/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

So for some reason I was playing more SMB3 and I died when I got to the first airship. It flew away and I went onto it again and chose to save+quit, and the game crashed to a black screen for me. After resetting it turned out that it didn't even save my game. I'm not really sure what the deal with that is but it seems like a rather important problem.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 08-16-17 04:46 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165838


Shyguy
Level: 21

Posts: 87/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I figure it's worth mentioning that on the FCEUMM Retroarch core the intro is always bypassed, even on the initial load of the game. I don't understand why, but it makes me kinda sad since the intro is one of my favorite parts.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 08-16-17 11:46 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165841


Shyguy
Level: 21

Posts: 88/88
EXP: 46673
Next: 3270

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

It functions properly on NEStopia, showing the intro once and then loading the menu directly on subsequent resets/game exits. There's also a QuickNES core but it doesn't load since I don't believe that core has MMC5 functionality.

It's not the most important problem ever but I figure it's worth noting, especially since you seem to have put a lot of work into that intro.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!
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Main - Posts by PKstarship

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