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Main - Posts by PKstarship

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PKstarship
Posted on 09-11-15 07:49 AM, in General Megaman Hacking Thread (rev. 2 of 09-11-15 07:31 PM) Link | Quote | ID: 161090


Shyguy
Level: 21

Posts: 41/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I'm almost done with my sprite sheet. I only have got five of the large Mega Man sprites (from the ending and weapon aquired screens) and the helmet left on the hill at the end to edit. I am pretty proud of it, can't wait to show everyone!

I finished my sprite sheet!



Please, tell me what you think of it!

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-12-15 12:11 AM, in General Megaman Hacking Thread Link | Quote | ID: 161096


Shyguy
Level: 21

Posts: 42/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I don't really know how to import these into my ROM right now. I tried my very best to add as much detail as possible using the sprite layering. the red, green, and light green parts are supposed to be seperate from the black, yellow and orange parts when they are put in the ROM, then they will be properly layered to resemble the sprites shown on the sheet. I'll try to find out how to import sprites from this sheet by myself, if I can't, then I'll ask for some help.

When I finish this hack, I'll release an extra patch that only has the Samus GFX, no saving or weapon changes

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-12-15 12:53 AM, in General Megaman Hacking Thread Link | Quote | ID: 161098


Shyguy
Level: 21

Posts: 43/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

To be honest, I don't really know I probably should figure it out, because my sprite sheet is near-useless until I learn how. Sorry I can't be of help.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-12-15 02:16 AM, in General Megaman Hacking Thread Link | Quote | ID: 161101


Shyguy
Level: 21

Posts: 44/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Sure, it's all right for you to use it If you put it in a ROM, can you send me an IPS patch so I can have the graphics in my hack?

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-12-15 05:32 AM, in General Megaman Hacking Thread Link | Quote | ID: 161103


Shyguy
Level: 21

Posts: 45/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I was going to make the head and buster just an outline (except for the yellow on the buster) and the other colors would be layered with seperate sprites to fill in the outlines, so the Samus sprites are just two sprites stacked on top of each other.
I also thought that would work with the ending sprites too.

Or are you just talking about the shades of the colors? I know that the yellow will not be the same in-game as it is in the sprite sheet, The NES only has like, one shade of yellow, and it's not that great.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-13-15 08:21 AM, in General Megaman Hacking Thread Link | Quote | ID: 161105


Shyguy
Level: 21

Posts: 46/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I don't know about any boss AI offsets, but I think Mega Man 6 has a lot of potential for hacking, being the last of the NES games. You could do something like have multiple characters, like Protoman and Bass in place of the Power and Jet forms.

____________________
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PKstarship
Posted on 09-15-15 06:09 AM, in General Megaman Hacking Thread (rev. 2 of 09-15-15 06:47 AM) Link | Quote | ID: 161115


Shyguy
Level: 21

Posts: 47/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

So, I've settled on a name for my hack, I'm gonna call it Mega Man 2: Revenge of Samus Aran. The story is that Samus is fighting Dr. Wily, when he shoots her with a weapon that impairs her suit. It disables her armor upgrades and missiles, stops her from being able to permanantly keep Energy Tanks, and stops her from being able to somersault. Being the vengeful woman she is, she sets out to defeat Dr. Wily in combat, and force him to undo the effects of the weapon. She is also helped out by Dr. Light, who equips her armor with a copy chip, allowing her to absorb the Robot Master's powers.

So far I have an idea for the levels. I want to make the levels a twisted version of what they are, and have reskinned Robot Masters to reflect that. For example, I want Wood Man's stage to be on fire when you enter the level, and the boss is Fire Man from Mega Man 1. I will probably keep Wood Man's attack patterns, and the Leaf Shield, and just rename it the Flame Wheel (A nod to one of my favorite fire-type moves in Pokémon). Another level idea is that Heat Man's level is in a hydroelectric dam, the lava is replaced with electric water, and Elec Man is the boss. Are these ideas good? Is the story good too? I'm looking for feedback on this.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-15-15 10:01 PM, in General Megaman Hacking Thread Link | Quote | ID: 161123


Shyguy
Level: 21

Posts: 48/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Thank you for being so helpful Model FZx! I do want to finish my level ideas first though. here's another level idea: originally I wanted to add an 8-bit version of "Airman Ga Taosenai" (or "I Can't Defeat Airman) to Airman's level, but it wouldn't really fit to well with the normal style. I then thought about adding tiles to the background to make it dark and rainy, like Toad Man's level, just without the wind. The dark and rainy style would probably fit better with the theme.

Also, Insectduel, I can't use YY-CHR sadly, I am currently using a tablet to hack stuff. I am going to learn ASM to make up for having limited utilities to work with.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-16-15 12:23 AM, in A good IPS patch creator for DOS? Link | Quote | ID: 161124


Shyguy
Level: 21

Posts: 49/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Hey, I was trying to add a palette-changing effect for Wood Man's stage in visine that made the trees glowing red, to give the appearance that it's on fire, but when I played it in NESoid the palette just stayed in the first palette thing istead of changing palettes. Am I missing something?

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-16-15 02:29 AM, in Hack Ideas Thread Link | Quote | ID: 161126


Shyguy
Level: 21

Posts: 50/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

To be honest, the NES crossover pack idea isn't meant to be like SSB, although I would like to make an SSB hack in the future. the idea is just to make certain games playable as characters from other games, like playing as Kirby in Super Mario Bros. 3.

Also, another idea, one I have dibs on, just in case. I'm making a Mega Man hack that has Samus as the main character. So I thought, "How come Mega Man only uses the powers of the Robot Masters? What if the game had more temporary weapons like Kirby?". Then I had an idea for the Scan ability. Basically, the ability is that Mega Man scans an enemy in front of him, and can use their power for a bit, possibly until a timer or the ammo runs out.

For example, scanning a Mettaur would give 2x defense for, say, thirty seconds, and scanning a Robot Master would let you use their power against them, like gaining the Quick Boomerang temporarily while fighting Quick Man. Of course, the normal powers would still be permanent upgrades.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-16-15 03:58 AM, in A good IPS patch creator for DOS? Link | Quote | ID: 161128


Shyguy
Level: 21

Posts: 51/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Yeah, I saved it, but it won't cycle palettes when I play it in NESoid. I changed the first palette to orange, so it's stuck looking orange. I also edited Airman's level to look dark and stormy, and the palettes still were fine there.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-16-15 07:22 AM, in Hack Ideas Thread Link | Quote | ID: 161131


Shyguy
Level: 21

Posts: 52/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

To be honest, I'm treating ROM-hacking the way I treat playing The Legend of Zelda. This tablet is my crappy little wooden sword, but once I get good at using it, I'll hopefully get a PC, which is like the Golden Master Sword of ROM-hacking.

I think of it like this: Nintendo and Capcom probably made these games using something with less processing power than an Android tablet, so compared to them, I've got it bad.

I do agree I probably need a team, I'm still mostly in the concept phase right now, as well as getting acustomed to using my utilities. I'm also going to learn ASM, which will really make up for having limited equipment. And yeah, I'm a total nerd, which might help in my ROM-hacking endeavors

Also, just 'cause this is an idea thread, and I'm filled to the brim with ideas, here's one: I want a Sonic the Hedgehog hack where when Sonic runs into a loop, instead of seeing him go upside-down, the whole freakin' level spins upside-down. It could make for some truly mind-bending Sonic levels. it probably could be pulled off if a copy of Sonic the Hedgehog 2 was ported to the 32X or Sega CD.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-16-15 11:52 PM, in A good IPS patch creator for DOS? Link | Quote | ID: 161135


Shyguy
Level: 21

Posts: 53/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Okay, I managed to get a simple two-palette cycle going. How do I get more colors on the palette editor though? I press F9, and the box in the corner only has a limited selection of blues, reds, greens, and greys to choose from.

Also, In Tile Layer, is it okay to edit the garbage tiles, or are those not supposed to be edited? I'm guessing it's not good to edit them, but figured I should ask.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-17-15 12:31 AM, in A good IPS patch creator for DOS? Link | Quote | ID: 161137


Shyguy
Level: 21

Posts: 54/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Hopefully this should be my last palette question, but how do I add more palette cycles? I set the palette cycles to four in Wood Man's level, but the palettes in the F9 screen only went up to two. when I played it in NESoid, the level kept disappearing and reappearing constantly (it almost gave me a headache). How do I fix this?

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-17-15 02:18 AM, in A good IPS patch creator for DOS? (rev. 6 of 09-17-15 05:44 AM) Link | Quote | ID: 161139


Shyguy
Level: 21

Posts: 55/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Here's an IPS, the hack probably doesn't count as a hack yet though.
https://www.dropbox.com/s/0h54vc7mook11y4/Mega%20Man%202%3A%20ROSA.IPS?dl=0
The problem I'm having is in Visine, the color cycle in the F9 screen for wood man's level only goes to 2, even though I set the palette cycles to 4 in the F6 screen.

Also, could you tell me what you think of my palette change for Air Man's level? It's not complete yet, I want have rain in the background too.

Edit: After SERIOUSLY thinking things through, I think I want Mega Man: Return of Samus Aran to be a hack of Mega Man 6. This way Zero-Suit Samus and Mega Man can be playable, I can make branching paths, I can have the Charge-Shot and a functional Morph Ball (a modified slide), enemy graphics automatically load, heck, I'll even add multiple bosses for branching paths. I will make even make an Airman Level so I can have an 8-bit remix of "I can't defeat Airman". I guess this isn't a problem for me then.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-17-15 06:12 AM, in General Megaman Hacking Thread (rev. 2 of 09-17-15 06:16 AM) Link | Quote | ID: 161142


Shyguy
Level: 21

Posts: 57/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Okay, sorry for the double post, but after thinking things through very VERY carefully, I've decided that Mega Man: Revenge of Samus Aran will be a Mega Man 6 hack. I will have to make a Samus sprite sheet 2.0, but it will be worth it. here are the things that made me choose MM6 instead.

-Multiple characters. I can have Zero-Suit Samus AND Mega Man playable, each with advantages over normal Samus.

-Slide and Charge Beam. I feel Samus should have the Charge Beam, and I can probably modify the slide into being a decent Morph Ball. Zero-Suit Samus and Mega Man will still slide though.

-Branching paths. Something I wanted for my hack, but couldn't pull off in Mega Man 2.

-The plate collecting. I will make it so that every level has a hidden boss, but it will be different than the normal boss in the level. Getting all eight plates will give an epic bonus.

-The game automatically loads the enemy graphics, so no junk graphics when placing enemies in different levels.

I want this hack to be the RockMan 4: Minus Infinity of Mega Man 6 hacks.

Actually, screw that, when this is finished, I want RockMan 4: Minus Infinity to WISH it was the Mega Man: Revenge of Samus Aran of Mega Man 4 hacks.

Edit: Sorry for being kinda annoying in switching the game I want to hack, but I'm not switching again. Mega Man 6 probably has an insane amount of hacking potential just waiting to be harnessed.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-17-15 06:03 PM, in General Megaman Hacking Thread Link | Quote | ID: 161145


Shyguy
Level: 21

Posts: 58/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I'm gonna sprite her in 8-bit. I will be doing weapon get sprites, as well as the cutscenes. Normal Samus will be the one in the cutscenes and get weapon sprites, not Zero-Suit Samus, though.

I have some cool ideas. I want Zero Suit Samus to be quicker with better jumping skills, but she takes one bar more of damage than normal Samus or Mega Man. Basically, Zero Suit Samus would be a speed-runner's character of choice.

There will be two DIFFERENT bosses in every level, and every character will have their own seperate powers they gain from the Robot Masters, making sixteen upgrades for each character.

Mega Man will have use of sixteen different powers from Mega Man 1-5, with no weapons that are clones of each other, like having both Skull Wheel AND Leaf Shield.

Samus will get upgrade to her armors by beating bosses. She will get upgrades like Morph Ball Bombs, High-Jump Boots, Spring Ball, and Missiles. She will also get three different beams, the Ice, Wave, and Plasma beams.

-The Ice beam freezes enemies, making them temporarily harmless.
-The Wave Beam has a larger spread than the others, but you can only have to wave shots on-screen at a time.
-The Plasma Beam does twice the damage of other beams, but you can only have two beams onscreen at a time.

The beams will not use extra ammo, they are simply different ways to play the game.

Zero-Suit Samus... I'm not... quite sure what special abilities to give her. I'm thinking of giving her the auto-charging pistol from Zero Mission, the charging will be represented by a empty gauge filling up next to the energy gauge.

I'm also thinking of giving her an energy whip, give her a sort of Castlevania feel when using it, also I would make it possible to aim up and down as well as left and right.

I also want to have her energy sword be there, for some Zero-styled gameplay, just like the later Mega Man X games. Her pistol is a very multi-purpose weapon, I want to reflect that in her gameplay.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-18-15 07:38 PM, in A good IPS patch creator for DOS? (rev. 2 of 09-18-15 07:38 PM) Link | Quote | ID: 161152


Shyguy
Level: 21

Posts: 59/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

So, Model FZx, I recently stumbled upon an emulator for Android that runs Windows OS, like 98 and XP. If I can figure out how to make it work, maybe we can use the more advanced hacking programs like Tile Layer Pro and Rockman 2 Editor. Just thought I should post this, you've helped me a lot, hopefully I can return the favor

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-19-15 03:18 AM, in New Board Banner... Link | Quote | ID: 161156


Shyguy
Level: 21

Posts: 60/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

I agree, I like #4 the most.

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

PKstarship
Posted on 09-19-15 05:59 PM, in Hack Ideas Thread Link | Quote | ID: 161165


Shyguy
Level: 21

Posts: 61/88
EXP: 46668
Next: 3275

Since: 08-14-15
From: Midgard

Last post: 2462 days
Last view: 2371 days

Funny, I was also thinking of an overhaul for SMB3. My hack would turn it into being New Super Mario Bros. NES. I got the idea after seeing this. Not only would the game be more like NSMB, It would have the original Mario 1 style. Wall Jump and Ground Pound would be added, an item slot also (I know there's a patch for that). The power-ups would have more animations to them so they look more "bouncy" like the newer Mario games.

Two power-ups would get replaced, the Tanooki Suit and Frog Suit. The Tanooki Suit is turned into the Blue Shell Suit, which turns Mario into a shell when the P-Meter is full, And the Frog Suit is turned into the Mini Mushroom, which makes Mario half fit in one 8x8 tile, he runs faster, jumps really high for his size, and can run on water as long as he doesn't stop, but he can only kill enemies with a ground-pound.

Also, just 'cause I really love Luigi and think he was under-used in the old days, I'll give him his own sprites, his special floaty jump, and a choice to play as him in 1P mode.

This idea is actually something I hope to work on, just posting it here

____________________
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Main - Posts by PKstarship

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