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Main - Posts by alucardark |
alucardark |
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Newcomer Level: 6 Posts: 1/6 EXP: 830 Next: 77 Since: 08-05-15 Last post: 3179 days Last view: 3179 days |
Hello!
About 1 month ago i've started to make a remix of Ghost'n Goblins on NES using a Megaman engine (Megaman 3 aka Megaman Odyssey made by Kuja Killer and his MegaFLE made by Kuja Killer ) to reach the arcade version of the game. That's what i've done so far : But the problem is that i'm just a graphic artist and not an asm programmer. So i will go step by step, the first on was to finish the 1st level with all the tiles from the arcade game. The second will be to make the sprite of Arthur look close to the arcade game. if someone could help me i will appreciate. So now i want to edit the sprite and begin with Arthur, but i can't use the CSA editor with this version of Megaman. :/ P.S. : Even if i could use the CSA editor with this version of Megaman, it can only add additional sprites with Megaman 4. :/ |
alucardark |
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Newcomer Level: 6 Posts: 2/6 EXP: 830 Next: 77 Since: 08-05-15 Last post: 3179 days Last view: 3179 days |
Posted by "ShaneM" Sorry for the misunderstanding (and my bad English) and yes, i need an ASM help. |
alucardark |
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Newcomer Level: 6 Posts: 3/6 EXP: 830 Next: 77 Since: 08-05-15 Last post: 3179 days Last view: 3179 days |
Posted by Inccubus Because it was impossible to have all the arcade tiles with Megaman 4 (or any other Megaman games, don't forget that i use the modified MegaFLE by Kuja Killer with an extra ram). |
alucardark |
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Newcomer Level: 6 Posts: 4/6 EXP: 830 Next: 77 Since: 08-05-15 Last post: 3179 days Last view: 3179 days |
Posted by Inccubus This what i attempt to do, Ghost'n Ghoblins on NES with a Megaman engine (the Megaman engine i use is the kuja killer hack of Megaman 3, Megaman Odyssey) to look more close to the arcade game. But for now, i have to do it step by step (my first step was to finish the level, my second will to do the sprite of Arthur look more close to the original). Edit : For now this is the sprite i attempt to do: And this is the sprite with separate colors : So now my questions are if it's doable, and how to do it without CSA editor please? |
alucardark |
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Newcomer Level: 6 Posts: 5/6 EXP: 830 Next: 77 Since: 08-05-15 Last post: 3179 days Last view: 3179 days |
Posted by infidelity Yes i know, but the red arremer from Gargoyle's Quest 2 on NES uses assembled tiles (even some enemy's uses addembled tiles). Posted by infidelity Thanks for your help, it was really useful. Unfortunately, it's really difficult for me to do asm hack, the only thing i've done now was to make a begining of the sprite i want (but some parts are still missing since i have to add more tiles with asm...and it's really hard for me to do that :/ ). Here is what i've done : As you can see, some tiles are missing or in the wrong places. Posted by kuja killer I've never thought you will read this thread, i am truly honored. But if i've choose Megaman Odyssey as a root of my project it's because the Mega FLEX you made is really effective and it's the only one who uses the mapper 5 (like the extra ram or the fact that I can apply the palette to any individual 8x8 tile) and this is very important in the design of levels specially if i want them close to the arcade. Posted by grimlock Thanks grimlock, it's good to see that i'm not the only one who love this game and who want to see another version of this game. Unfortunately, i'm not a programmer and it's really difficult for me to do even asm hack. :/ |
alucardark |
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Newcomer Level: 6 Posts: 6/6 EXP: 830 Next: 77 Since: 08-05-15 Last post: 3179 days Last view: 3179 days |
At last it's done (juste the begining of my sprite, but now i think i know how to add tiles on a sprite ^^ ).
So my next step will to add the tomb stone as a sprite, so my question (if someone can answer it) is how to modify a sprite that can resemble a platform like in this video of Megaman Odyssey (that i don't have, unfortunately )? https://www.youtube.com/watch?v=dJUUmYeBfqk |
Main - Posts by alucardark |
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