Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,549,188
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-06-24 01:47 PM
Guest: Register | Login

Main - Posts by Zerodius


Zerodius
Posted on 03-31-07 04:39 AM, in Revival of -Undead Unrest- Link | Quote | ID: 21240

Newcomer
Level: 8

Posts: 1/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
Hi.

I am Zerodius, an oldbie from older boards.

After many years of inactivity, I found motivation to once again work on my SMW hack, Undead Unrest (which was, last I know, completed up to world 4).

Although I am still clueless when it comes to EX-GFX, I have decided to complete the levels and beta-test them before proceeding with custom GFX insertion.

So, now I will ask some questions...

1-about the opening stage (the pop-up message one).

I assume that the stage ends when the message pop-up sprite is used, right? So, in theory, I guess it would be possible to make it into a full-fledged opening stage if one placed the message pop-up sprite at the end of said stage.

Although I am conscious that it would still disallow re-entry regardless of if you win or lose, would it be a possible idea?

2-about custom music...

Years ago, someone had been working on a music editor for SMW. Is the project cancelled or something? I truly wonder...

...

Well, that's all I have to ask for now. Have a nice day everyone!

Zerodius
Posted on 03-31-07 04:57 AM, in Fire HP ASM hack released Link | Quote | ID: 21247

Newcomer
Level: 8

Posts: 2/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
Very useful hack.

I wonder if it could be used to fix the bug regarding the fireball HP for Roy (default world 5 boss).

... I also wonder if this might make a jump HP ASM hack... for exemple, for making some enemies able to endure more than one jump, making the HP for bosses different (from each others, not just making every boss ultra-tough or one/two-hits killable)...

But well, excellent hack. I'm sure many people (including myself) will find an use for it...

Zerodius
Posted on 03-31-07 06:46 PM, in Revival of -Undead Unrest- (rev. 5 of 03-31-07 06:54 PM) Link | Quote | ID: 21415

Newcomer
Level: 8

Posts: 3/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
Well... yes, EX-GFX for the graphics would be good... thank you for the link... although I probably saw it already. When I said I was clueless about it, I meant it in a "the tutorial seems vague and doesn't help me with the bugs and errors I get". Still, I'll check it. Still, I'll get the game working properly and do the GFX later ; level design goes first, always.

As for the opening stage... I knew that already. I also already have that change. What I thought is that if you placed the message pop-up at the end of a proper stage rather than on the single screen of the current stage, one could make a full-fledged opening stage... although one would only have one go at it and it wouldn't matter if one won/lost. Still, it would be original and quite entertaining, I think.

---

Now for some proper info...

Storyline:

A few months have passed since the events of Super Mario Sunshine, Bowser's second revival attempt being a success unlike his first in Luigi's Mansion. As one would expect, Bowser didn't learn from the lesson the Mario brothers taught him and it didn't take long for him to cook up yet another plan to kidnap the princess Peach and conquer the world...

However... he was not the only one who had such thoughts.

Bowser's death and first, failed revival attempt did deal a blow to his reputation as a ruler of evil beings and as such, many Koopas and beings from the Underworld left his army, disatisfied with the evil king.

One of those beings was Zuviel, a modest, low-ranked, unknown Koopa necromancer.

After Bowser's death, Zuviel resigned from Bowser's army of Magikoopas and left for Dinosaur Land to pratice his dark arts in secret... and there, for many months, he spent time perfecting his art and cooking up a plan of his own...

Now, fast-foward to the present. Bowser, seeing that framing Mario for a crime he did not commit and then conquering the world while he's being blamed by everyone did not work out too well, decided to try something different. And... what if he returned to a place he had previously left? Mario always expected Bowser to go to new and exotic lands to build new and improved fortresses. But surely, he wouldn't expect him to return to a land he already knew! Of course, Bowser would remodel the land "a little" and improve the rebuilt versions of his old castles...

Mario, Luigi, and Peach are now heading toward Yoshi's Island, wanting to pay their friend Yoshi a visit and thank him for helping them during the Mario Sunshine incident. He had left so quickly after the incident...

... however, as the three approach Yoshi's Island, a veil of darkness can be spotted over the island and, well, pretty much all of Dinosaur Land...

Oh dear... could Bowser be at it again? Looks like Mario and Luigi will have to investigate...

-END INTRO-

Present points:
-Using Demo World as a base to offer some variety in GFX due to lack of knowledge in EX GFX.
-Block Tool used to make some custom blocks (such as acid water and Mario/enemy-only areas).
-Due to lack of GFX, enemies are "zombified" through palette swaps.
-Storyline ; extensive use of the message blocks and message pop-ups during stages. Solve the mystery of the undead invasion and stop Bowser!... if he's truly behind it all, that is.
-Default overworld but some new stages added in. Palette swaps and new level names.
-Completed up to world 4 (World 5-3 is a dead end).
-Ending & Credits sequence changed (include ending text and slightly modified credits).

Points I wish to change:
-Actual use of EX GFX. Would allow for greater stage variety and, of course, modifying the bosses' and enemies' GFX without causing the palette for power-ups to be quite... different.
-Overworld to be changed... maybe. Will probably do so, eventually.
-Of course, all stages are to be completed.

---

Note that I am changing the demo's stages a bit. Some passages that were too empty are now filled, the piranha plant traps where half of them disappeared and/or caused the game to lag will be fixed too. Various glitches and things that were not meant to happen and end up more annoying than interesting will be removed/modified.

Glitch Palaces will NOT be fixed. Look carefully at the name. See? Still, I WILL modify them. Namely, pop-up and sprite disappearance glitches will be removed. Unwanted teleportation glitches will be fixed so they work properly. Most of all, the boss fights are modified ; the boss enemy and arena won't be glitched. I now separate the switch room from the boss arena as well so the giant switch's GFX will not be glitched.

For the Zombie Master boss fights (koopa kid bosses), I don't really know. I don't think I can remove the graphical glitches and I still want them to be modified. The biggest problem about them is about the third and sixth one. Zuviel (modified Magikoopa) make an appearance during those fights, which are actually two-on-one boss fights (you have to fend off both the Zombie Master and Zuviel. Zuviel revive endlessly however ; you need to beat the Zombie Master to progress). The problem is... well, due to the GFX configuration of said fights, Zuviel appear as a weird blocky glitch. I had thought of "fixing" it by making Zuviel all black, causing him to be a shadow of sorts... but a proper, true fix would be ideal.

Thank you for your replies.

I'll try to get some screenshots whenever I can.

Zerodius
Posted on 04-03-07 02:31 AM, in Wario's Dash in SMW Link | Quote | ID: 22702

Newcomer
Level: 8

Posts: 4/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
I didn't post in this thread because I thought it was an April Fools joke and that it would be closed pretty quickly...

... but now that I know that it is real... I am seriously thinking about whenever or not I could make use of it in Undead Unrest or in a future hack of sorts.

Truly... this is great!

Zerodius
Posted on 04-04-07 04:37 AM, in Wario's Dash in SMW (rev. 3 of 04-04-07 04:40 AM) Link | Quote | ID: 23090

Newcomer
Level: 8

Posts: 5/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
Quote:

"Guys, I'm not planing to release this, this was created for my SMW hack wich will include different playable character, Wario being one of them..."

...

I REALLY feel like calling you names and throwing you tomatoes. Really, I do.

But since I am a bit more civil than this, I shall instead forget all about your hack.

Oh well. Too bad, I guess.

Zerodius
Posted on 04-07-07 01:05 AM, in Maya's Mambo (Continuation) Link | Quote | ID: 24163

Newcomer
Level: 8

Posts: 6/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
OFF: Sorry for taking so much time to revive this but well... I went through my planned plot and realized that it needed some reworking. I also wanted to leave it more open-ended for you to add to it.

Well, now that I'm done, I think we can continue.

---

Last post:

---

Maya: "So Delia, I think you should come with me for a while, just in case."

Maya tried her hardest to be sincere and to hide the truth. The conflicting emotions in her voice would trigger off anyone that was paying attention, but Delia was hopefully still shell shocked from the events.

Maya: "Really, you don't want to put yourself in harms way."


Luke walked away from Maya and Delia, noticing a very familiar face on the other side of the street. If his eyes didn't deceive him, it might help him track down that bastard Lexuk. When he was out of sight of Delia and Maya, he broke out of his walk into a dead sprint. Thoughts swirled in his head as the bard recalled the face.

It was Nijote, it had to be Nijote, the same eyes and smile. Luke saw her, her long bla--woah, wait a minute. Her hair wasn't black anymore, it was... blond? What? Luke stopped short as the woman he thought was Nijote turned around. It was Nijote, but she looked different now. There was no corruption around her or blood on her hands, was this just a look-alike?

Luke examined the threads of fate around her, it was Nijote, no doubt.

Luke: "What are you doing here?"

Nijote's nobody just looked at Luke.

Luke: "Rather, what is your name?"

Pastless: "Pastless."

It was Nijote's Nobody, what next?

------------------------------------------------------------------------------------------------

and now... the continuation...

------------------------------------------------------------------------------------------------

Delia was just... confused. It didn't make sense...

She had always believed that all those tales about supernatural stuff was just that... tales... and now this...

Besides... a top-ranking "Ex" being student had just been... erased... or something.

"I don't know what's going on... but I think... it should be best if I followed you. What choice do I have, anyway..."

...

During this time...

...

"Sir... SIR?!? What happened, sir? Why... what did they do?"

"... pay no attention. No matter what befalls this weak form... It is so easy to find a new one, after all. What is more important... is the project."

"Oh... the project. Well, we have been working on it, just as you requested..."

"Excellent... I believe you have found the Dark Corridors, right? Did you redirect them?"

"Yes, we did locate them. We did not locate AE-01 and the others yet... but we have detected signatures. It shouldn't take too long for us to complete our project."

"Absolutely incredible! Truly, you have yet to disappoint me. Such competance is truly rare nowadays..."

"I take pride in serving you, sir."

"Yes yes, I see. Anyway... any news on this being?"

"Nijote? Yes... well, we did find the Heartless fragment and have begun regeneration of the Heart fragment... but the Nobody is missing. We are currently searching for it."

"I see. Make sure to find it... oh and... located this Dimension's Keyblade and its bearer?"

"No. Sorry, sir..."

"I understand... still, put this task higher in your priorities. It is, after all, vital to our plans..."

"Yes, it shall be done, sir."

"Good... now, I need some regeneration. Oh and... I have found some... entertainment. Send a few of our expendable agents. I wish to test them a little bit... to see if they might prove to be a sufficiently entertaining challenge..."

"Oh, customers? Hehehe... sure, sir. I shall make sure that our customers will be satisfied with our services. Do not worry about such things..."

"I see my optimism is shared..."

Zerodius
Posted on 04-22-07 08:51 PM, in Maya's Mambo (Continuation) Link | Quote | ID: 28916

Newcomer
Level: 8

Posts: 7/7
EXP: 1463
Next: 724

Since: 03-31-07

Last post: 6223 days
Last view: 2508 days
Delia nodded weakly, still in shock from everything that had happened... "tha... thank you..."

She then looked back at her Dark Weapon while it stared back...

"I never noticed before but... why?" she asked. The weapon, connected to her thoughts, needed not the whole question and for once, decided to answer truthfully...

"I do not know myself... but although this world has been populated with "Ex" beings halfbreeds for aeons... the bloodlines are so diluted that I don't know if we can be called as such. Thus, I admit that... I would never feel as I currently do..."

It was then, at this moment, that Delia remembered one thing as she looked around the hotel room...

The bloodline was so diluted that although a connection was still possible... it had been millenias since an "Ex" being had been able to... "see".

... and right now, both looked at the room and saw absolutely no objects, their eyes seemingly blind for a brief moment... yet, what the nameless sense that now replaced their sight told them was beyond words...

... and it made Delia realize something.

Out of all the candidates... out of them all... of all souls and all places... it seemed that the last of the "Ex" being blood had found its way through the flows of human and humanoids bloodlines, still flowing through her veins despite the countless generations that separate her from her ancient, legendary ancestor...

The Dark Weapon blinked a few times. A small tendril emerged from the blade, a tendril of flesh that looked awfully out of place on the metallic object. The sword looked at the new, barely existent piece of flesh...

... it had begun to grow.

------------------------------------------------------------------------------------------------

Of shattered souls and darkness...

In the Dark Corridors, the Heartless moved about, eternally seeking the Light yet never able to reach it... raging, souless shadows haunted by the last images they had felt before losing their senses of self.

Yet... among the faceless, some select Heartless stood out... Heartless of powerful beings who refused their fate. Although as empty as then others, the image that driven them was a powerful one... and they desire to reunite with what is rightfully theirs.

The Heartless were not alone... strange machines and souls hovered about, monitoring their progress, directing them, toying with the flow of shadows and powers.

The four Heartless' images of their past selves reminded them of the machines they saw and slowly, they stopped flowing alongside the others. They slowly moved and stopped, standing before the machines...

Main - Posts by Zerodius

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.227 seconds. (327KB of memory used)
MySQL - queries: 64, rows: 83/83, time: 0.222 seconds.