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Main - Posts by Dr. Floppy |
Dr. Floppy |
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Newcomer Level: 6 Posts: 1/6 EXP: 844 Next: 63 Since: 04-21-15 Last post: 3020 days Last view: 2856 days |
The Legend of Iowa
Hack of: The Legend of Zelda (NES) Style: TOTAL Conversion Author: Dr. Floppy In Association with: BaddestHacks.net Production: 2008-2015 Get It!: The Legend of Iowa, Version 1.00 Disclaimer: Despite being the first hack released under the "Baddest" moniker, its content is mostly PG-13. (Copious profanity; mild 8-bit nudity. Illicit drug use/production plays a key role in the general plot.) In designing this hack, I wanted to capture the original sense of immersion found in the early Zelda games. Fans of the original will know exactly what I'm talking about: epic exploration, multiple routes, cryptic hints and scores of secrets. But despite playing like a Zelda game, it establishes its own identity. To wit: * The entire Soundtrack has been replaced. And in most cases, with 8-bit renditions of vintage techno/dance/rave classics! * The Overworld is completely new. Graphics, layouts, etc. I even added animation & screen-specific Attribute Patterns! * 18 New Dungeons. Or more accurately: 18 Meth Labs, nine per quest. Don't expect the same old tricks to work, either. The secret pushblock isn't always going to be leftmost-center. (Possibly never!) * New Dungeon Elements. In addition to the new graphics, layouts, animations and Attribute Patterns, you'll be dealing with new room secrets and enemy combinations. The doors are open, but you still need to find that pushblock to make a critical item appear! But first, you'll need to kill that small army of Darknuts & Wizzrobes... * Work for Life. The number of complete heart containers has been reduced from 13 to 1. If you want to expand your lifebar, you'll have to seek out the 48 heart pieces! * WAY More Bombs! They aren't exactly bombs in this hack, but they explode just the same. And if you play your cards right, you'll max-out your carrying capacity at 255! * Stopwatch as an Item. Again, it isn't exactly a Stopwatch (nor is it easy to acquire), but you'll eventually have a form of portable invincibility to use against That One Boss™. * New storyline, characters & enemy designs. Farmer Bob even grunts differently! |
Dr. Floppy |
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Newcomer Level: 6 Posts: 2/6 EXP: 844 Next: 63 Since: 04-21-15 Last post: 3020 days Last view: 2856 days |
Posted by Ziontist Good times! I really hope every Zelda fan, especially those who grew up with the first five games, gets a chance to play this hack. I just now posted the 1.13 update, which (G-d willing) finally puts that Iowa Piece glitchfest to bed once and for all. |
Dr. Floppy |
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Newcomer Level: 6 Posts: 3/6 EXP: 844 Next: 63 Since: 04-21-15 Last post: 3020 days Last view: 2856 days |
Apologies if this has already been addressed, but it'd be cool if Luigi didn't have to share his bottom-half sprites with Mario.
Barring that, if one of the seven drivers has to share lower-half sprites with another, perhaps an option to select which two drivers act as respective host/parasite? |
Dr. Floppy |
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Newcomer Level: 6 Posts: 4/6 EXP: 844 Next: 63 Since: 04-21-15 Last post: 3020 days Last view: 2856 days |
I like pie!!! |
Dr. Floppy |
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Newcomer Level: 6 Posts: 5/6 EXP: 844 Next: 63 Since: 04-21-15 Last post: 3020 days Last view: 2856 days |
Damb... this thread makes me want to re-visit last year's side-projects:
(a) Friday the 13th Ozaik (makes the original game playable/enjoyable), and (b) Subway the 13th (replaces Jason with Jared Fogle; you have to save the children from Jared...). |
Dr. Floppy |
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Newcomer Level: 6 Posts: 6/6 EXP: 844 Next: 63 Since: 04-21-15 Last post: 3020 days Last view: 2856 days |
Posted by StifuPosted by MandL27 I've found a way to give Luigi his own unique bottom-half sprites via ROM expansion... |
Main - Posts by Dr. Floppy |
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