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Dr. Floppy
Posted on 04-21-15 05:09 AM, in The Most Comprehensive Hack of Zelda 1 has Just Been Released (rev. 2 of 04-21-15 05:16 AM) Link | Quote | ID: 159969

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The Legend of Iowa


Hack of: The Legend of Zelda (NES)
Style: TOTAL Conversion
Author: Dr. Floppy
In Association with: BaddestHacks.net
Production: 2008-2015

Get It!: The Legend of Iowa, Version 1.00


Disclaimer: Despite being the first hack released under the "Baddest" moniker, its content is mostly PG-13. (Copious profanity; mild 8-bit nudity. Illicit drug use/production plays a key role in the general plot.)

In designing this hack, I wanted to capture the original sense of immersion found in the early Zelda games. Fans of the original will know exactly what I'm talking about: epic exploration, multiple routes, cryptic hints and scores of secrets. But despite playing like a Zelda game, it establishes its own identity. To wit:


* The entire Soundtrack has been replaced. And in most cases, with 8-bit renditions of vintage techno/dance/rave classics!

* The Overworld is completely new. Graphics, layouts, etc. I even added animation & screen-specific Attribute Patterns!

* 18 New Dungeons. Or more accurately: 18 Meth Labs, nine per quest. Don't expect the same old tricks to work, either. The secret pushblock isn't always going to be leftmost-center. (Possibly never!)

* New Dungeon Elements. In addition to the new graphics, layouts, animations and Attribute Patterns, you'll be dealing with new room secrets and enemy combinations.
The doors are open, but you still need to find that pushblock to make a critical item appear! But first, you'll need to kill that small army of Darknuts & Wizzrobes...

* Work for Life. The number of complete heart containers has been reduced from 13 to 1. If you want to expand your lifebar, you'll have to seek out the 48 heart pieces!

* WAY More Bombs! They aren't exactly bombs in this hack, but they explode just the same. And if you play your cards right, you'll max-out your carrying capacity at 255!

* Stopwatch as an Item. Again, it isn't exactly a Stopwatch (nor is it easy to acquire), but you'll eventually have a form of portable invincibility to use against That One Boss™.

* New storyline, characters & enemy designs. Farmer Bob even grunts differently!













Dr. Floppy
Posted on 05-14-15 01:46 PM, in The Most Comprehensive Hack of Zelda 1 has Just Been Released Link | Quote | ID: 160094

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Posted by Ziontist
@Dr. Floppy, I DL'd this awhile back. Thanks for sharing it! I checked out the beginning of it so far. It def looks really unique and thoughtfully crafted, with a "Crack Crush"* sense of ideal to it lol.


Good times!

I really hope every Zelda fan, especially those who grew up with the first five games, gets a chance to play this hack.

I just now posted the 1.13 update, which (G-d willing) finally puts that Iowa Piece glitchfest to bed once and for all.

Dr. Floppy
Posted on 05-14-15 01:52 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 160095

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Apologies if this has already been addressed, but it'd be cool if Luigi didn't have to share his bottom-half sprites with Mario.

Barring that, if one of the seven drivers has to share lower-half sprites with another, perhaps an option to select which two drivers act as respective host/parasite?

Dr. Floppy
Posted on 01-30-16 02:56 AM, in [NSFW] Naked Princess Peach F*cks the D*ck Nazis Link | Quote | ID: 162706

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I like pie!!!

Dr. Floppy
Posted on 01-30-16 03:00 AM, in A couple of Friday The 13th hacks... Link | Quote | ID: 162707

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Damb... this thread makes me want to re-visit last year's side-projects:

(a) Friday the 13th Ozaik (makes the original game playable/enjoyable), and

(b) Subway the 13th (replaces Jason with Jared Fogle; you have to save the children from Jared...).

Dr. Floppy
Posted on 01-30-16 03:03 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 162709

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Posted by Stifu
Posted by MandL27
So, where would the additional tiles for Luigi go? As far as I can tell, there's no empty space nearby that I could put those tiles in.

I can't help, I haven't tried it.


I've found a way to give Luigi his own unique bottom-half sprites via ROM expansion...

Main - Posts by Dr. Floppy

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