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Main - Posts by P.JBoy |
P.JBoy |
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Octorok Level: 14 Posts: 1/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Can you implement a way to change the beam power (including pseudo screw attacks and that) and Samus' running and falling speed and how long a shinespark lasts for and how long it takes to charge a charge beam and how long you have to escape tourian and chozodia and enemy/boss healths
Yeah it's alot (well only 6 things) but they are also necessary for a great editor like yours ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 2/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
There's always the Shyguy Kingdom http://www.tsgk.captainn.net/index.php?p=showgame&t=sy&sy=4&ga=64 ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 3/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Posted by SakamotoSakamoto: We used Fusion's system as a base. But, in the process, we rebuilt portions of the engine. We tweaked some parts and did a lot of retooling. It was more efficient than building Zero Mission from scratch, but we still spent a lot of time in development. Another thing borrowed from Fusion was its cinematic cutscenes for the storytelling aspects. This was an almost unheard of technique when the NES version released, but Mr. Sakamoto acknowledges its value. ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 4/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
There's SMILE the Super Metroid Integrated Level Editor (SNES) ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 5/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Is the room supposed to be like this? also see 1F in norfair
btw I found unLZ77 Do you happen to know anything about these ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 6/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
1-3&8) Can't do on SMILE, requires manual ASM hacking
6) I can't remember but, it had something to do with expanding the ROM (Tools>Expand ROM) ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 7/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Awesome, hopefully this won't slow down ZF any further though. It honestly takes 9 seconds to load each room.
So now that you've got a door editor going, then is there anything special about elevators that'll slow down the editing of them? The enemy viewer looks awesome btw ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 8/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Yeah, the the power grip pit is a trap
The game ends when you get 110 missiles, 9 super missiles and 6 energy tanks anyway ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 9/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Posted by Skreeny Here's better video http://www.youtube.com/watch?v=S8NzFAC45Ck (not by me) multiple tiles now yay faster! yay! GUI designs yay!! perfect minimap editor yay!!! I can't wait for the next release, or the release after that!! ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 10/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
It's been mentioned http://acmlm.no-ip.org/archive3/thread.php?pid=211201&r=1#211201
Also they aren't really 2 separate codes, as the 1st one's an "if" code Code 1: 730016C4 if the value at the memory address 30016C4 (which menu screen you're on) is 0080 (the value for the equipment screen) then activate Code 2 Code 2: 83000BF0 make the value at 3000BF0 (which menu) 0006 (the value for the debug menu) I don't really think these would help much in hacking the ROM as cheat codes modify RAM, and since you're using a cheat code it would also be quite hard to use the disassembler ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 11/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Posted by HyperHacker Here http://dehacked.2y.net/microstorage.php/info/5437/Super%20Mario%20Bros.%20Adventure.fcm Mind you, it requires some crazy wall-jumping. Levels 2-3 omwards are normal (you can see by pressing B to choose worlds) ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 12/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
YAY, bring on the debug menu ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 13/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Posted by interdpth It comes up with the enemy editor I'm pretty sure you meant ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 14/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
WOOP WOOP WOOP
Have you found the sprite pictures in the ROM? This is simply awesome, much better than SMILE (GUIwise) keep it up ;-) ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 15/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Posted by drjayphd Same times they do overwrite them actually. I had reverted them like, for 5 days until they made them edit ~20 pages at a time. There is no reason that you shoudn't just have to log-in to edit articles though. It's not even that hard to protect against either. Especially since they write the same thing each and every time ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 16/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
For anyone who thinks the link is broken: you have to copy and paste the link into your address bar ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 17/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
Yay!!, this is the feuture I've been wanting to get my hands on. Although, does editing one background edit all the backgrounds of the same original design?
Also, I'll make sure to get all these Sprites for you :-) ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 19/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
I see you haven't added my clipdata and music lists for fusion in that Folders.zip :p ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 20/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
http://www.freewebs.com/321ybab/Music.txt
http://www.freewebs.com/321ybab/Clip.txt ____________________ #jzd, the unofficial metroid hacking team " |
P.JBoy |
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Octorok Level: 14 Posts: 21/28 EXP: 11704 Next: 1367 Since: 03-29-07 From: England's house Last post: 5510 days Last view: 5510 days |
I definatly preferred the other way with the pop-up window ____________________ #jzd, the unofficial metroid hacking team " |
Main - Posts by P.JBoy |
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