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Main - Posts by drunkenjesus


drunkenjesus
Posted on 11-11-14 11:31 AM, in General SMB1/SMB2J Hacking Thread Link | Quote | ID: 158962

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Is reformer a level/palette/tsa etc. editor or just a tool to add those patches?

2 questions

1. How hard would it be to change the Koopa Paratroopa's behavior after being hit to just fall off the screen? I already managed to free up enough tiles to implement it but obviously once you hit it, it turns into a Koopa Troopa (or a cat in my hack).

2. I've seen 2 or 3 patches people have made to expand the SMB1 rom which is cool cause their's very little room, but they don't work with any of the tools available for SMB1. So to use them without manually designing the levels via hex editor or asm would designing levels in 2-3 copies of an unexpanded rom and copying the relevant level data over be fairly simple?

ShaneM - That autoscrolling patch you came up with is pretty cool but sorta buggy(you go through blocks easy like 2j's wind effect), always thought it be cool to make a Bit Trip Runner type hack of SMB1 where you're constantly running. (Ideally right and b would be automatically on and if you didn't pass a screen in say 1-3 seconds you die so its not possible to get stuck)

Heres SMB Graphics Workshop by frantik http://winbinder.quickphpbb.com/viewtopic.php?f=4&t=851 with it you can edit all palettes in the game (except for the red color of the coin animation in the castle) & edit how the TSA's defined

drunkenjesus
Posted on 11-20-14 01:58 AM, in NES vs VC Differences (rev. 2 of 11-20-14 02:00 AM) Link | Quote | ID: 159027

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Haven't noticed any significant differences with the games I have on VC but because of the license running out NES Play Action Football has the title screen edited to remove nflpa's copyright and all the original players names are changed, everything else is the same.

drunkenjesus
Posted on 11-22-14 06:13 PM, in SMB2J - Retrousb Replica (for Repros) Link | Quote | ID: 159040

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Reproducing a reproduction, nice.

Dunno how much interest their would be in a bug fixed version, theirs not really any game-breaking bugs in the game that I've encountered.

Plus with it being a pirate rom I dunno how many people really play it over the fds, VC, or SMAS versions.

With the impressive skills you have it'd be cool if you could fix the pirate NES Super Mario World(bad physics, horrible music engine) or finish the Super Mario Bros Special hack (it's open source & nearly complete it just needs the enemies and power-ups from the pc88 version)

drunkenjesus
Posted on 11-22-14 06:20 PM, in Captain America - The Winter Soldier for NES Released!!! Link | Quote | ID: 159041

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What game is this a hack of? It's clearly not of the original Captain America NES game.

drunkenjesus
Posted on 11-22-14 07:53 PM, in Captain America - The Winter Soldier for NES Released!!! Link | Quote | ID: 159045

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@pacsacdave with the amount of hacks you've done you'd be wise to take all the roms off your site and just leave .ips patches with a description of what rom to patch, most hacking/gaming forums have a rule against linking to sites with roms, so you or others can't link to your hacks in the places hacks are mainly promoted

Main - Posts by drunkenjesus

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