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Main - Posts by Joseph Collins


Joseph Collins
Posted on 11-06-14 12:22 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 158928

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Since: 11-06-14
From: Rock, MI, USA

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This hack is pretty hard... I'm not exactly avoiding fights, either. Things just aren't real generous with the Experience points. But I'm scraping by. Enemies and bosses seem to all have gimmicks now, so once you learn their specific gimmicks, it's not so bad. A little tedious, maybe... But not bad.

So how about that Marrymore, eh? Sure is merry in Marrymore. I hear they have a really nice chapel, too. Too bad I can't get inside past the foyer, since Black causes Red to transcend reality itself with one mighty jump.

Other noteworthy bugs I've found:
- It's possible to jump over Croco in Barrel Volcano and avoid that fight. Not sure what repercussions that might have later on, if any, other than not having the Wallet key item.
- Approaching Torte from directly South in Star Hill causes the game to move the player against the level boundary endlessly.
- Trying to leave the Marrymore Hotel suite causes the game to play the "battle initiated" music and keep the screen dark. You can still move around, but it's pretty pointless since you can't go anywhere.

This all happens in v2.1 applied to a clean Super Mario RPG US ROM.

Having a lot of fun, otherwise. ... well, mixed fun and frustration. I'm not used to enemies being able to kill me in three hits and being unable to kill them back in less than five. But as I said, it's a game of learning.

Main - Posts by Joseph Collins

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