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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by ifightdragons


ifightdragons
Posted on 10-04-14 03:36 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 10-04-14 03:37 PM) Link | Quote | ID: 158639

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Posted by infidelity
If you are able to re-create those issues more than once, and can submit video evidence so I can see how this was triggered, i'll take a look when I can, but I'm pretty much burnt out with rom hacking and this particular project in general. I do apologize for any inconveniences during gameplay, but v3.2 is pretty much the final version of my work, and it's the most stable.


Look, Infidelity. Your hack is simply amazing, but it is also a full-on glitchfest at this point. It is painstaklingly obvious that this hack was extremely rushed in the last few weeks. The fact that ShopFlashback is selling this rushed and bugged version for the literally crazy high amount of around 150 dollars is also extremely dodgy. At least the game should be ironed out and rid of all these bugs. They may not be game-breaking, but they are really telling of a rush job, and that's not very cool for something that's going to stay on the internet for pretty much forever.

The bug testing phase should have been extended, and still needs to be for this to be considered a good, final release. I would only say this if I cared about the game and thought it had amazing potential. If not, I wouldn't even bother registering just to post this.

Kind regards, keep up the great work. Hope to see more from you in the future.

ifightdragons
Posted on 10-06-14 01:59 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 7 of 10-06-14 07:49 PM) Link | Quote | ID: 158661

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Posted by Vanya
Here's another addendum patch. This one is for 4.0 of course.


Map update By Vanya for Zelda: the Legend of Link v4.0 By Infedelity

Fixes:

v1.0
- Added 2 white boulders to the upper right screen to prevent the player from walking down into solid blocks on the next screen to the left.
- Fixed a wrong tile in the mountains.
- Added missing tiles around one of the log entrances in the Dry Forest Area.



Get it here.



Love this stuff! Is there any chance you can release a version that works with the PRG1 version as well? Kinda like they did here: https://www.retro5.net/viewtopic.php?f=14&t=35

ifightdragons
Posted on 10-06-14 07:06 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158663

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I'm slightly autistic and have a hard time understanding stuff like that. Your explanation was a bit convoluted for my idiot brain. I tried to fix it, but only messed it up even more. Thanks for providing a link though!

I still hope a patch could me made for both PRG versions. My point was that they seemed to be able to do it over on the retro5.net forums, so it would be really cool if something similar could be done here.

ifightdragons
Posted on 10-06-14 07:55 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 10-06-14 08:57 PM) Link | Quote | ID: 158666

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Posted by puzzledude
Or I can do this for you. And also add and UPS patch for both PRG0 and PRG1, since with the ips you can patch to a false original file and not realize it (ironically the game might still load anyway). Note: even experienced users can do this wrong on their first try if they don't have the original rom info or id-hashes


There, I think I got the hang of posting URLs at least. Thanks for the help both of you.

If you could do a patch job it would be really cool. I tried doing so myself, but must have messed up at some point because it won't load.

ifightdragons
Posted on 10-07-14 08:19 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158672

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Thanks a bunch man That worked like a charm!

And for those wondering, I did not buy the ShopFlashback repro cart, because I am not insane (150 bucks...). Just patched my Legend of Zelda cart on the Retron 5.


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