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Main - Posts by Model FZx

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Model FZx
Posted on 09-12-15 12:18 AM, in General Megaman Hacking Thread Link | Quote | ID: 161097


Red Koopa
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How do you sprite layer in Megaman 2? That would come in handy for my hack.

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Model FZx
Posted on 09-12-15 09:49 PM, in General Megaman Hacking Thread Link | Quote | ID: 161104


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Not sure if I've ever asked before, but does anyone know the offsets to Mega Man 2's boss AI? Is Mega Man 3's DocBot ai the same as the original mega man 2?

Also, what is the best mega man ROM to hack? I've been thinking of hacking another Megaman ROM. I just don't know what.

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Model FZx
Posted on 09-13-15 02:42 PM, in General Megaman Hacking Thread Link | Quote | ID: 161107


Red Koopa
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The offsets for Mega Man 2's boss ai, I mean.

Huh. Never thought about hacking MM6, I totally forgot about that one.

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Model FZx
Posted on 09-15-15 02:33 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 161113


Red Koopa
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I'm going to ask here. Would anyone happen to know where the offsets for Mega Man 2's boss ai? I have some good ideas to strengthen the mm2 bosses for my hack.

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Model FZx
Posted on 09-15-15 09:46 PM, in General Megaman Hacking Thread Link | Quote | ID: 161120


Red Koopa
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Great! I'll help you with importing the graphics in.

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Model FZx
Posted on 09-16-15 03:07 AM, in A good IPS patch creator for DOS? Link | Quote | ID: 161127


Red Koopa
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Did you tap FN-->F5 on Hackers Keyboard?

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Model FZx
Posted on 09-16-15 10:42 PM, in A good IPS patch creator for DOS? Link | Quote | ID: 161134


Red Koopa
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Hmm...check your stage settings for woodman (F6 I believe?). Or check to see if your palette is locked.

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Model FZx
Posted on 09-17-15 12:06 AM, in A good IPS patch creator for DOS? Link | Quote | ID: 161136


Red Koopa
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The garbage data is actually ROM data, don't change that :-/

Also, pressing tab in the F9 screen gives you more colors.

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Model FZx
Posted on 09-17-15 01:20 AM, in A good IPS patch creator for DOS? Link | Quote | ID: 161138


Red Koopa
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I...have to get an IPS patch to understand. I've never had that issue but it sounds like you have a color set as black. I don't really know.

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Model FZx
Posted on 09-17-15 10:32 PM, in A good IPS patch creator for DOS? Link | Quote | ID: 161146


Red Koopa
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Sixtans is your friend. Its like Visine, but not lol. It has the same ui and is made by the creator of Visine.

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Model FZx
Posted on 09-18-15 12:52 AM, in General Megaman Hacking Thread Link | Quote | ID: 161148


Red Koopa
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Good notes!

Also:

"Have you tried setting the value at 1652D to 00-0B in MM3? I love the result, but it's kinda pointless."

What does this do?

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Model FZx
Posted on 09-18-15 01:29 PM, in General Megaman Hacking Thread (rev. 3 of 09-18-15 01:40 PM) Link | Quote | ID: 161150


Red Koopa
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Oh, that's cool! I was wondering what it did.

Edit: changing it to 12 gets me some...interesting...results. In fact, anything 12 and up gets some pretty interesting results.

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Model FZx
Posted on 09-18-15 09:14 PM, in A good IPS patch creator for DOS? Link | Quote | ID: 161153


Red Koopa
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I will say this bluntly: nope. Its the Limbo x86 emulator, correct? Yeah you can't put windows apps on that. And the speeds are terrible. But if you wish, then go ahead. But it will not work.

All you can do is make do with what you have and wait until you're able to get a computer.

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Model FZx
Posted on 09-20-15 03:06 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 161174


Red Koopa
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Hey that's not half bad, actually! I like that!

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Model FZx
Posted on 09-21-15 12:33 AM, in General Megaman Hacking Thread Link | Quote | ID: 161175


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When I change the value it sends me back to the stage select after I complete it to fight Break Man. Is this normal?

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Model FZx
Posted on 09-23-15 10:18 PM, in General Megaman Hacking Thread Link | Quote | ID: 161193


Red Koopa
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I changed my Megaman: Zero Awakening hack to Mega Man 5, to take advantage of the MMC5 mapper, as well as its easier to rearrange the 64x64 blocks that make up a level. I started implementing some tiles from Mega Man 1, using a picture of a tile sheet, and inserted by hand, as well as recoloring the blocks a tad from Stone Man's level. It looks nice, but it's essentially a polished up version of Guts Man.



I might rename the hack to something different than Megaman: Zero Awakening to something else...

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Model FZx
Posted on 09-26-15 02:02 AM, in General Megaman Hacking Thread Link | Quote | ID: 161216


Red Koopa
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Also, Rockman is Japanese, not Chinese :-D

Anyway. Would anyone happen to know the offsets for Mega Man 5's Boss AI? As well as any and all Mega Man 5 hacking documents?

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Model FZx
Posted on 09-26-15 02:42 PM, in Mega Man 2 and... REVISITABLE STAGES?! YES!!! (rev. 3 of 09-27-15 03:07 PM) Link | Quote | ID: 161224


Red Koopa
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Ever wanted to make the stages in Mega Man 2 revisitable? Well, now I just realized by changing one little byte will make revisitable stages in Mega Man 2 a reality. Don't believe me? Well, do as Bruno Mars says and just watch! (bad pun is bad :p)

First off, you'll need a Mega Man 2 rom. Don't ask where to get it, I'm not telling you. You'll also need a hex editor and an NES emulator. You have all that? Good! Now, in your hex editor of choice, in your Mega Man 2 rom, go to address 0x0340ec. You should see a byte "A5". Got it? Good. Now, change that byte from "A5" to "A6". Save your work. Run an emulator and beat a stage or 2 (Or enter A5 B2 D5 D4 C5 C1 B4 D3 E2 in the password screen to have all but Quick Man defeated) and then reselect the stage you beat.

Yes. It is possible! And the best part? You keep the weapons you gained! Don't believe me?


The Crash Bomb, in Crash Man's stage!


The Metal Blade... in Metal Man's stage!


The Leaf Shield...in Leaf, er uh, I mean, Wood Man's stage!

Special thanks to this link on Data Crystal for helping me realize this.

Edit: As stated by Zieldak:



Yes, they are still there, and the weapon get still appears.
However, I have some problems with this find. It's not necessary working as it is believed to be.

'A6'-ing it simply doesn't work, it doesn't let the player to revisit all levels sometimes. Try this for better results. Of course, this is still not the best way to do this. Especially if you don't want the intro, get weapon and the bosses reappear.

340EC: EAEA3900EAD0


So as of now, there are 2 ways: the original way and the improved way. The improved way makes sure you can revisit all the stages. It does display the boss intro and Get Equipped with screen.

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Model FZx
Posted on 09-26-15 07:49 PM, in Mega Man 2 and... REVISITABLE STAGES?! YES!!! (rev. 2 of 09-26-15 07:55 PM) Link | Quote | ID: 161227


Red Koopa
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So there are two ways, then. Well, at least we know it's possible.

Edit: EA'ing the code messes up who's stage is who. So that wouldn't work.

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Model FZx
Posted on 09-26-15 11:51 PM, in Mega Man 2 and... REVISITABLE STAGES?! YES!!! Link | Quote | ID: 161234


Red Koopa
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Don't worry about it :-)

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Main - Posts by Model FZx

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