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Main - Posts by Model FZx |
Model FZx |
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Red Koopa Level: 26 Posts: 61/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Any chance Heat Man is using Mech Dragon's palette here?
____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 62/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Ah. Little excersize for me to do, I suppose.
Edit: would anyone happen to have any info on mega man 2's boss ai and where is its hex address is? ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 63/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Luckily for you, I happen to hack Roms on my android phone too!
IPS patcher? SNESTool, works for other things for making IPS patches. http://www.romhacking.net/utilities/18/ ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 64/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
No prob! I do a ton of hacking on android at the moment. Are you using Dosbox Turbo for your tablet out of curiosity? ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 65/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Hackers keyboard? Groovy
To change levels, press the FN button, then either F1 or F2. Inserting an object is the INS key, Home and End imcrement the object id by 1, DEL deletes the object, and F5 saves. To move a screen in the level, but not change the level itself, PgUp/PgDn are your friends. I use the same utilities as you do, so i happen to know this stuff. ;p If you wish, i can suggest a list of things to do most, if not all, of your hacking on android. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 66/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
OK, first of all for sufficient ROM hacking you NEED a hex editor, that is, if you want to change palettes or text or stuff. I recommend this app called (ironically enough) Hex Editor.
https://play.google.com/store/apps/details?id=tuba.tools Next, a file manager may also be important.Making backups, zips, and deleting files are kinda important in the hacking process. For this I recommend B1 File Manager. https://play.google.com/store/apps/details?id=org.b1.android.filemanager Now, for the funky dos stuff. Surely you want to change some graphics in your hack, and Tile Layer is your Rush Jet adapter for doing so*. (*- Is not actually a flying dog.) http://www.romhacking.net/utilities/107/ Changing palettes is also a nice touch. And when used with Hex Editor, NESTicle's palette viewer helps a lot. Though for serious play you'll need a game controller or an onscreen joystick. http://www.emulator-zone.com/doc.php/nes/nesticle.html To try out all of your changes on the 'droid, your emulator is either Nesoid or bust (be sure to go into settings and check off "Allow Unknown Resources" before installing the apk.) http://www.emuparadise.mobi/Nintendo_Entertainment_System_Emulators/Android/Nesoid/310 Now, once I fully learn Java, I'll be able to make some hacking tools for Megaman 1 and 2, but for now all of these are free! Good luck, and enjoy! Protip from one android hacker to another - this requires patience and a keen eye. Back up your Roms every once in a while, I suggest once or twice every 3 days you hack. Visine has a rare glitch that can screw up your entire ROM. Its happened to me once on my first hack, but better safe than sorry. If you need my help hackingwise, just send me an IPS patch and what you want to be done and I'll see what I can do. :-D Oh and I forgot! Nesoid can take screenshots without the ui and at the nes's resolution. On the play store, search up IsoPix and that'll help you in editing tiles in Tile Editor, since IsoPix is a pixel editor and you have A - a grid readily available and V - the nice option to zoom in and out. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 67/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Sure ill take a spot in the credits :-) ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 68/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Eeeyeaaahhh, that's not possible in Megaman 1 or 2. You're describing a split path Mega Man 3-6 style I assume so in mm1-2 it is not possible. You can edit the stage PATH itself by pressing S then space. But split paths are impossible to do unless you either do it in MM3-5 (MegaFLE for dos), MM6 (sixtans), or some ASM ingenuisity. Sorry :-( ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 69/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
So kind of like a "Super Smash Bros" for the NES? sounds cool. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 70/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
I, uh, can't say much. All I do is double tap (right click) the block I want, then drag and tap (left click) where I want the block. I haven't heard of Visine's Attribute mode. I don't think, anyway. Can you tell me what its supposed to do? ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 71/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Ah! Yes, it is supposed to do that. You see, all the blocks that define a level are just data thats loaded and repeated. If you change one, then youll change it all, because the data is the same for that one block, if that makes sense. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 72/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Alright. No prob. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 73/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Yeah. Press F6, then Advanced, then Sprites. You might have to go to quick mans stage to find what banks the sprite is on, since mega man 2 doesn't auto bankswitch. Once you find the TSA data for the Fire Thrower thingy guy, get a pen and paper and start writing it down. Luckily, the blocks of data and the whole 0XXXX thing coinsides with each other.
For example 1.|01000| 2.|02000| 3.|03000| 4.|04000| 5.|05000| 6.|06000| 1...........SPRITE......DATA 2...........SPRITE......DATA 3...........SPRITE......DATA 4...........SPRITE......DATA 5...........SPRITE......DATA 6...........SPRITE......DATA NES image editing is no photoshot job. The NES takes sprite data and scrambles it up between data. The levels then use preloaded banks to refer to. Preloaded banks you can change using F6 then advanced then Sprites. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 74/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
hey, could somebody help me out with inserting music into mega man 2? The music is from MMLShare (I will give credit and I have links) and I have honestly tried, but I really can't. you'll be given full credit foe inderting, I just want the music, even as an ips patch.
I can provide links if anyone can help me. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 75/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Black is an alpha channel. It's possible but just use any color than black. Also, sprite edits you do in nesticle will NOT be saved in the ROM. Tile Layer is your friend ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 76/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Alright thanks anyway
____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 77/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
I can help you put the sprite in if you wish :-D ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 78/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Concept stage select of my mega man 2 hack. I have deleted my other one, it felt too "messy" for my liking. Now...I need opinions and names for these guys! The ones on the left and right are twins, accidental double production. Also when I put them in game, would I have to edit these concepts or am I good copying down the palettes? Please note, I drew these from scratch and my pixel art is nowhere near good. @PKStarship The weapon projectile color palettes are linked to mega man's palette. In other words, in your hack, whatever color Mega Samus is, weapon projectiles are the same. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 79/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
Only way I can truly explain it is by showing you this image:
This romhack basically is about Zero's awakening. But he uses prototypes first, to try and see what works best. Since Zero has a green gem on his head (Omega from the image), I kinda thought that he would HAVE to experiment with his power chips on different robots. In fact, "Zero Awakening" has the basis of Dr. Wily starting to build Zero. I plan for Bass to be in the fortress stages at least once. Also Dr. Light and his X blueprints were kidnapped and Protoman will help you. The bots are kinda influenced by this one image, and also these were loosely based off of some planned mega man fan game I drew up. I can't find the offsets for Dr. Light in MM2, though. I have the whole MESSAGE FROM PROTOMAN done, but unless Proto Man turned into a Dr. Light Clone, I'll need to find is offsets. Edit: looking at my avatar helps out too lol. ____________________ A well known Bio-Metal |
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Red Koopa Level: 26 Posts: 80/132 EXP: 90333 Next: 11942 Since: 08-28-14 Last post: 3098 days Last view: 3119 days |
I like those! Great job! Did you insert these in the ROM yet or...? :-D ____________________ A well known Bio-Metal |
Main - Posts by Model FZx |
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