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Model FZx
Posted on 11-22-14 03:54 PM, in Fusion Surge - Mega Man 2 Hack [WIP - -XX.999 ZetaAlpha] Link | Quote | ID: 159039


Red Koopa
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I did a minor fix yesterday. Just aomething bugged me in editor. Small detail really.

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Model FZx
Posted on 01-16-15 02:04 AM, in General Megaman Hacking Thread Link | Quote | ID: 159346


Red Koopa
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Id like to ask something - what happened to Megaman Ultra 2? Has it been cancelled?

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Model FZx
Posted on 01-18-15 01:24 AM, in General Megaman Hacking Thread Link | Quote | ID: 159354


Red Koopa
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Shame. First time I saw it was in a vid, and I thought it was for Megaman X 4, then I read on and said Megaman 4 for the NES.

Playing it myself, it has its flaws (Yellow Devil on my first level on my first try + that one emulator Ihate = fail :-D), but also had its potential.

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Model FZx
Posted on 03-26-15 12:12 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 159750


Red Koopa
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Theres a problem with SMB2us. It is unplayable. I start it up, pick a character, then fall 3 screens down. The last screen does nothing.

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Model FZx
Posted on 03-26-15 08:50 PM, in Castlevania MMC5 Patch Link | Quote | ID: 159754


Red Koopa
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I must ask: is it possible to have a MMC5 conversion that also supports a VRC6 chip? I want to put some of RushJet1's remixes in Mega Man 2, you know, for convience.

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A well known Bio-Metal

Model FZx
Posted on 03-29-15 03:16 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 159756


Red Koopa
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Nostalgia NES for Android, and I believe thats a port of NESTopia. The issue doesnt take much for me: just select SMB2us, select a character, and experience the falldom. I have pictures.

Also, how is Peach a playable character? Isnt she the ome being kindnapped O.o

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Model FZx
Posted on 03-29-15 03:18 AM, in Castlevania MMC5 Patch Link | Quote | ID: 159757


Red Koopa
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Posted by Vanya
Wouldn't that require another upgrade to VRC6?


Beg pardon? RushJet1 makes his remixes in VRC6.

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Model FZx
Posted on 03-31-15 03:58 AM, in Castlevania MMC5 Patch Link | Quote | ID: 159765


Red Koopa
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Playing the NSF gives the exact same result as the MP3's...and its kinda hard to have a different sound than what a NSF Player emulates. Oh wait...emulates? I think I see the issue.

Shame.

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Model FZx
Posted on 04-02-15 12:29 AM, in General Megaman Hacking Thread Link | Quote | ID: 159775


Red Koopa
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Aren't they the same speed? If not, tell me where Mega Man 3's climbing speed is defined, in Hex Offset.

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Model FZx
Posted on 08-30-15 04:21 AM, in General Megaman Hacking Thread Link | Quote | ID: 160965


Red Koopa
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Alright, thanks to blackhole89, I am back on here! Yeye!

Anyway, I have a question about Mega Man 2. Would anyone know by chance where its Music data starts and ends? Also does anybody know of any dos NES ROM disassemblers I can use? Thanks in advance!

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Model FZx
Posted on 08-30-15 05:41 AM, in General Megaman Hacking Thread Link | Quote | ID: 160967


Red Koopa
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Ah, those assemblers aren't for dos :-( Thanks though.

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Model FZx
Posted on 08-30-15 11:03 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! (rev. 2 of 08-30-15 11:05 PM) Link | Quote | ID: 160970


Red Koopa
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So, I played the Gemini Man demo. Pretty good work! There's just this one glitch when you die during the boss fight - going to the boss room after respawning acts like the Heatman door glitch, but instead of being hurt, the wall to the right acts as a door. This wouldn't be a problem for me as much... if I had a lot more than 2 bars of health left :-) I'm impressed by this work and hope you don't stop! Also, I'm sure you already know, but that thing where Break Man stands on and explodes so that rock could go down lower to the rest ofb the stage in the original is still there. Otherwise, I like what I see! Keep it up!

Oh! Also, is Gemini Man's stage the only playable one at the moment! All the other stages seem to be locked.

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Model FZx
Posted on 08-31-15 04:20 AM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160972


Red Koopa
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Ah I thought the top link was the recent. OK, I'll patch that now and re-review it then. Thanks!

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Model FZx
Posted on 09-01-15 06:26 AM, in General Megaman Hacking Thread (rev. 3 of 09-01-15 06:28 AM) Link | Quote | ID: 160979


Red Koopa
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My second ever Mega Man 2 hack! Here are some works in progress.

"Liscenced 1585 by Capcom, Nintendo." I changed the entire Mega Man font to my own font. To think all of thos just because I didn't know Mega Man 6 had a 5! :-D Text is subject to change.


Moved the "Who's That Pokemon Doc Robot" question mark to be everyone's boss portraits. Note, the original mugshots are still in the ROM, I just replaced the Wily tiles and placed them in all the boxes. Also blacked out Quickman's Overhang Boomerang and other robot parts. Custom bosses with new names intended! I also used 2 of Quick Man's portrait tiles for the top and bottom of the blue bars. I think it looks pretty sleezy B-)


This took me 2 1/2 to 3 hours to do. Mega Man 3's head, with a Mega Man 9-10 styled "MEGAMAN", minus the red triangle. Herobrine Man on the left was what took most of my time.

I am limited currently to DosBox, and have done all of this using Tile Layer, Visine, and a hex editor. Though...I do have a question: Mecha Dragon. His tileset is in the same space as the title screen. If i replace these, would these affect the actual Mecha Dragon later on?

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Model FZx
Posted on 09-01-15 03:53 PM, in General Megaman Hacking Thread (rev. 2 of 09-01-15 03:55 PM) Link | Quote | ID: 160984


Red Koopa
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Well, since my only PC system is crap, I am using a Kyocera Hydro LIFE android phone. I am saving up to get a better PC, but I do well with my tools. I'll try looking into that ROM, I was going to import enemies from other games anyway. I can't seem to find a good game that has some enemies that I like. Also, since the NES is SOO strict on where its character tiles are, that kinda limits me. But hey, that's a small limit.

Oh yeah, the borders. Of course I'll have to edit those to "flow" with my own bars. I'll check out the Megaman GBC Roms.

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Model FZx
Posted on 09-01-15 04:45 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160985


Red Koopa
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I finished fighting off all the 8 Robot Masters. I like what you did to the hack so far. Everything is well done, but I hope you can finish those one-room stages. Also hope you get the Doc Robot stages done as well!

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Model FZx
Posted on 09-01-15 06:33 PM, in Termingamer's Cybernetic Ask Thread Link | Quote | ID: 160989


Red Koopa
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1. Question mark? (I dunno haha)
2. Are there any games besides super mario that you play?
3. How's your cat? :p (Honestly I dunno if you even have a pet, so... yeah! Do you have a pet?)

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A well known Bio-Metal

Model FZx
Posted on 09-01-15 10:37 PM, in General Megaman Hacking Thread (rev. 2 of 09-01-15 10:38 PM) Link | Quote | ID: 160994


Red Koopa
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Damn you, you convincing salesman bastard.

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Model FZx
Posted on 09-03-15 02:21 PM, in FRESH AND VALID DUMPS IS UPDATED NOW Link | Quote | ID: 161013


Red Koopa
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This thread came off to a crappy start. :-D

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Model FZx
Posted on 09-03-15 02:29 PM, in I am leaving the acmlm-based boards Link | Quote | ID: 161014


Red Koopa
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Im pretty sure he means hes betting on your privelage to post here.

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Main - Posts by Model FZx

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