| |||
Views: 88,499,272 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-29-24 04:23 AM |
|
Guest: Register | Login |
Main - Posts by Model FZx |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 1/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
^Cut Man in MM3?? Me want badly! *imagines sliding under Cut Man*
Is the music going to be in MM3 style? ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 2/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
I am Model FZx. People know me as my other online alias "Fellowzdoomer".
I came 'cuz I'm making my first MM2 hack and I want to share the stuff I produce =D I will admit, though, I'm getting a "ghost board".on here... tumbleweed ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 3/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Download
This is my first released hack of MM2. It has some "new" levels, couple pallette changes, somewhat edited title screen, music swaps and a recolored Megaman. Basic story is that Dr.Light and Wily created a scrap bot long ago, now its exploring 8 ruins to try to find out what his purpose is... There's some jumps that require you take damage (Heat Maan for example.). If ya find something odd, lemme know. Thanks, and enjoy! This took 4 days to make! EDIT: Thanks, first 2! =D ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 4/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Anyone play it yet? ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 5/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
:-( what is needed so that I know for next time? ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 6/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
*risks saying he didnt ever use a hex editor or a gfx editor =D*
i currently have a life situation. i barely have a crappy old computer (Windows 98...) and an android (i used android and dosbox to make this.) so... i cant really edit GFX or input new SFX (like music.) so.. yeah. i can take all kinds of criticism. And I thank you all for it... Yeah, its terrible for a first hack (messed up the title screen as you guys see.) but can I ask this?: wasnt the Heat Man and Quick Man battles slightly challenging? a bit? ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 7/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
I wasn't in the 80s... I'm a 90s guy =D ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 8/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
:-O rofl I misread that, haha. ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 9/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Yeah, when I first uploaded this I thought "I should stick to Doom editing..." ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 10/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Do my tube socks smell like fish?
Did Dobby really die in Harry Potter 7? ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 11/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
All the kewl Kids are doing it, why dont I? Ask me anything!
(Any questions asking if I am secretly Monty Odum will be instantly and ignorantly ignored. If anyone asks if Luke's Light saber is a Jedi spatula...hmm...I dunno really. ) ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 12/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Ugh, just realized if ya take the wrong path in Flash Man, you can get trapped andhave to reload your state... or reset the game... or ragequit... ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 13/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
You will be dissappointed =D
And um, that program isn't for dos. Guess Ill have to hack it via hex editor... I've been thinking of attempting to do MMX levels in MM2 recently...but I can't change the way the levels scroll =( ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 14/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
No cuz quickmans level is just 6 screens of vertical dropping =p and Iam using visine. My "windows" crashed so now I'm back to the phone. XP is better ;D
Please mention all the bugs on here please. ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 15/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
I do back it up. At first I didn't and I lost the Heat man level =D
I'm gonna attempt my crazy idea!! ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 16/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Thanks. Ill check 'em out. ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 17/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Public beta? ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 18/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Hey, um... so I want to create a Mega Man 6 Level Editor, written entirely in QBasic or Visual Basic1 for DOS (I may do VBDS.) My question is this: Is there a way to find out the mega map 6 mapping format? Like tiles, screen scrolling, collision, when a stage starts, etc. Is there a dos NES emulator that tells me this stuff? I know its possible, MegaFLE wouldn't be here otherwise lol.
Thanks in advance. ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 19/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
You really can't "homebrew" a mega man rom and distribute it unless its an ips patch (probably make a BLANKROM.nes for nes or BLANKROM.smc for snes) for copyright reasons. I been thinking of making a *coughpiratecough* version of MegaMan Unlimited to SNES (limits expanded, bro!)
Long story short, better to hack a game than to build a game at Games-R-Us or Build-A-Game Workshop (BAG, Heh.) ____________________ A well known Bio-Metal |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 20/132 EXP: 90129 Next: 12146 Since: 08-28-14 Last post: 3082 days Last view: 3102 days |
Um, I cant do Windows. ____________________ A well known Bio-Metal |
Main - Posts by Model FZx |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 133, rows: 165/165, time: 0.324 seconds. |