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Please chime in on a proposed restructuring of the ROM hacking sections.
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Malachi Constant
Posted on 07-24-14 02:19 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157504


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I'm so excited to see how this pans out. The hack looks incredible.

Malachi Constant
Posted on 08-02-14 07:24 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 08-02-14 07:26 PM) Link | Quote | ID: 157647


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Posted by infidelity
Trust me, the idea I have for the replacement of the shovel, had even got me excited. The new idea will do justice for the shovel.


Is it the Lens of Truth?

I've downloaded the patch but I haven't decided whether to play it yet. Part of me just doesn't want to ruin the first impression. I've been following this hack for so long, and it looks impossibly good. You and Thanatos-Zero have done a fantastic job. This one's gonna detonate like a bomb once the full release hits the scene.

Malachi Constant
Posted on 08-21-14 02:50 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 08-21-14 02:53 AM) Link | Quote | ID: 157857


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I've noticed a few very small things:

1. The woman who says: "Let's play money making game". This is actually bugging me a little. Could you change it to: "Let's play a money making game" instead? Or maybe better yet, just have her say: "Let's play a game." The context makes it pretty obvious what it's about anyway.

2. When you enter a new screen with an enemy, throw your boomerang at him but miss, and then proceed to move, the game is slowing down terribly in FCEUX. I don't suppose there is much that can be done about this?

3. Is there any room to write out the names of the items in stores before you buy them? Maybe a box could appear on the screen when you approach an object which says: "Buy map/bomb/arrow/etc? Yes/No"? This is probably just me being a bit thick, but I actually thought the map was some form of primitive tool and never bought it. I spent a lot of time looking around for it and eventually had to check the original post on this board to see what the icon looked like.

Sorry I don't have anything more useful to report right now, but keep up the work! Love the game so far. You're doing a fantastic job.

Malachi Constant
Posted on 08-26-14 06:22 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 08-26-14 06:22 PM) Link | Quote | ID: 157910


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Quick question - you say the hammer is now a secret item within a dungeon. Is there any way to see if a dungeon still contains such an item? Such a function would be very appreciated otherwise.

If there's any chance whatsoever that you can walk past an important object in a dungeon I'll probably do it when I play, and then I'll have zero clue about where to even look for it afterwards. The thought that I've missed something wouldn't even occur to me if I had already beaten the boss and picked up a piece of the triforce.

Malachi Constant
Posted on 08-28-14 06:31 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157943


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I'll echo the item drop frequency. I think it's way too easy to max out too, which makes the item shops redundant once you've picked them clean on the unique stuff such as maps, hammers, etc.

I'm not big on grinding in games, but I feel that the threshold could be a little higher right at the beginning. There are so many "It's a secret, don't tell anyody" caves too right around the starting area. Within five minutes I've usually maxed out on rupees and can buy everything that is for sale. Maybe this is intentional, but I feel that I should have been forced to work a little harder for the lantern and the map.

Have to disagree with Vanya about the swamp though! I really like the way those red tiles contrast against the green swamp water. There's way too much green on that mockup screen.

Malachi Constant
Posted on 08-28-14 11:12 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 4 of 08-28-14 11:16 PM) Link | Quote | ID: 157954


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Stop telling him to greenify the game!

I love the autumn colored woods. The use of that reddish/brown/red currant nuance is one of the most aesthetically appeasing things about the hack in my opinion. I love the looks of the caves, the woods and the swamp. It brings so much color and atmosphere to environments that are usually a little boring and washed out in Zelda games.

Malachi Constant
Posted on 08-29-14 04:14 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157959


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Posted by MikeTechno
Have you ever played zelda links awakening dx, go look at the forest area..


I've played Link's Awakening, cheers. This is not Link's Awakening. This is The Legend of Link.

I think the autumn trees are beautiful. Why do they have to look the same as they did in LA?

Malachi Constant
Posted on 08-29-14 09:36 AM, in Super Mario Raccoon (Full SMB3 Hack) Link | Quote | ID: 157965


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I love the look of this hack. Those purple fungi in the first picture are amazing.

I like the name of the hack too. Any particular reason behind it?

Malachi Constant
Posted on 08-29-14 06:30 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 5 of 08-30-14 12:28 AM) Link | Quote | ID: 157977


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Posted by Da_GPer
This isnt right.... Someone should put a stop to this and quick!

http://www.shopflashback.com/index.php?main_page=page&id=1



I've been in contact with them before regarding this. They claim they have Infidelity's blessing. Not sure he can comment on it here due to possible copyright issues, but it seems to be a legit reproduction... or as 'legit' as a reproduction can be, I suppose. I don't have a problem with these things at all as long as the maker of the hack has greenlighted the project. This is one hack that definitely deserves a boxed release.


Malachi Constant
Posted on 09-02-14 07:40 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158086


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Congrats, infidelity! This is easily one of the greatest rom hacks of all time. You should feel proud.

Malachi Constant
Posted on 09-04-14 05:00 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158122


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Posted by Thanatos-Zero
Here what Light World Gohma would have looked like, dear audience.
https://www.dropbox.com/s/b17l6eyj19584h1/TLoL%20Boss%20LW%20Gohma.png?dl=0



That is so cool. I love your sprite work, Thanatos.

Malachi Constant
Posted on 09-11-14 09:43 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158288


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Does this mean that items no longer disappear if you reset without saving?

Malachi Constant
Posted on 09-11-14 10:43 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 09-11-14 10:48 PM) Link | Quote | ID: 158290


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Two player up*A... Sorry for being slow here, please bear with me. You mean push up and A on the second controller if you're playing on original hardware? Will that bring up a save menu?

Just curious since I grabbed one of those physical releases from Flashback. I intend to play this on a real NES.

Malachi Constant
Posted on 09-11-14 10:59 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158292


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I had no idea. Cheers for the clarification. I'll make sure to remember it.

Malachi Constant
Posted on 09-24-14 12:35 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158510


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They are absurd, and people should be ashamed for attacking Infidelity after everything he's done.

Malachi Constant
Posted on 09-27-14 01:15 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 10 of 09-27-14 01:48 AM) Link | Quote | ID: 158534


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Posted by puzzledude
So, everyone, if you are a hard fan of real harware, then cart your favourite hacks (for yourself) and play them on real harware (for yourself), or simply put them on flashcarts to be used with real harware Snes clones, such as Game Doctor. No selling or buying is necessary.


The problem in this instance is that Legend of Link doesn't work on a rom cart such as Everdrive or Powerpak. And very few people have the skills and knowledge to make repros for themselves, I bet. Even less so in this case where the game is significantly more difficult to make than your average reproduction. So what's the harm in paying someone to do it for you? I assume that I pay for labour and material and not the actual patch, which is already available for free on the Internet. Since I own the original Legend of Zelda, getting a version of it with Legend of Link patched on top would fall under the same kind of infringement as hacking the game, no?

... but all this is a bit moot in my opinion. We're talking about thirty year old hardware that isn't in circulation anymore. Nintendo don't make money off the system any more. It doesn't harm them in any way. All it does is keeping a small retro community happy and active. It's bloody ridiculous to make a huge issue out of a few repro carts when the reason they are being made is so people can get a chance to enjoy the game on real hardware. It's a small production of a handful of games for initiated people to whom these things actually matter, not a commercial release.

Also, the high price in this instance isn't because the repro makers are trying to make a huge profit off of it; it's because MM5 boards with that kind of memory capacity are bloody expensive. I only know of a handful of games that could have been the donor in this instance, and they all go for 80 dollars or more on ebay.

Posted by puzzledude
Don't you see, real hardware is extinct, that's why we need emulators, to even bring this retro extinct games to life. That's why emulation is the best for everyone (it has options that the original harware can only dream of). Of course you also have very poor emulators, such as DS Snes emulator, but Zsnes or Snes9x for PC can surely do the job for SNES emulation more than efficiently).


I'm yet to find an emulator that can play even the most basic games without any flaws. Try putting Punch Out, for instance, into any emulator out there and then compare that to playing it on original hardware. It's just impossible to compensate for the slowdowns if you're used to the real thing.

There's another problem with your method of choice too: A lot of people don't want "options that the original hardware can only dream of". In that case you might as well go down the same road Shovel Knight did, where they imitated the style of the NES but didn't conform to the limits of the format. You really don't need an emulator if you're just going to imitate a NES game. Indeed, one has to wonder what the point of being involved in retro game making is if you feel the need to go beyond what the format is capable of. The 8-bit aesthetics can be easily reproduced by modern game-making programs that don't require assembly code.

What makes NES homebrews and romhacks special are that they work within the parameters of the console. That's what defines them, at least to me. I prefer to think of these parameters, set by the hardware, as creative challenges rather than restrictions. And restrictions bring out the best of creativity, not the worst. There's a famous Orson Welles quote regarding this that goes: "The enemy of art is the absence of limitations".

Malachi Constant
Posted on 09-27-14 09:08 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 11 of 09-27-14 09:33 PM) Link | Quote | ID: 158540


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Posted by puzzledude

So what's the harm in paying someone to do it for you? I assume that I pay for labour and material and not the actual patch, which is already available for free on the Internet.

The harm is that you show great disrespect towards the author of the hack, who kindly asked you, not to make, buy or sell carts of his hack.


If you browse a few pages back in this thread you'll see that Infidelity gave them his permission, so you don't have a point here I'm afraid.

Posted by puzzledude
The hacker's final release is a Patch (not a rom or cart) to be used by private individuals who own the original rom (software), so that they can enjoy the new hacked rom (software). The rom file is a final product. No further actions by the users of edited roms are endorced by the romhackers.


Right, and I own the original rom. So what's the deal? That I didn't make the cart myself because I don't know how? That's just silly.

At the end of the day a hack, whenever applied to a ROM, is a copyright infingement, no matter whether you own the original game or not. When you buy a physical game you actually buy a license to use (and sell) said copy. It's called the exhaustion doctrine in common law. It's the reason you don't have to ask Nintendo for permission when you sell your old Mario games on Ebay. You don't buy a license to alter someone else's intellectual property, however. The content is not yours.

I suppose you could argue that no one should ever patch their games with hacks and that's the way the hacking scene was intended to work, but again, it's just silly and makes no sense. Hacks are made to be played. They are made of and for people who own the original games, I'll say that much. But beyond that point it strikes me as both ridiculous and pretentious to try and take the higher moral ground here.

Malachi Constant
Posted on 10-04-14 11:21 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 3 of 10-04-14 11:40 PM) Link | Quote | ID: 158647


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Posted by puzzledude
You usually don't tell the author that you are playing his game on a cart. Romhacks are freeware to play on emulators (the way it should be).


Keep ignoring it all you want, but Infidelity gave them permission to make that cart. There's even an interview with him in the manual where he talks about the hack. Why do you constantly have to hijack the thread and steer the discussion back towards repro making?

Anyway, I just came in here to say that I've been playing Legend of Link for a few days now (on original hardware, as it were) and I absolutely love it. Thank you so much for this wonderful thing, Infidelity. Best NES hack of all time.

Malachi Constant
Posted on 10-05-14 06:22 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158656


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Posted by puzzledude
Despite that, the cart is far from having the actual permission. Thanatos-Zero, who was the main spriter, said no. And most of the code belongs to original authors, who are also saying no. So Infidelity's permission, makes it around 40 percent for the cart and 60 against.


No, it simply means that the guy who's responsible for the hack thought it was okay. I don't know what went down between Thanatos-Zero and Infidelity and I don't care. That's for them to sort out. The hack as such is still every bit non-legal as it was before; that's not what we are discussing here. There is no such thing as "40 percent legal".

But yes, let's end it here. I'm sure there are better places to have this discussion.

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