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d-ace
Posted on 08-06-14 02:20 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157699


Red Goomba
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Sad news for those hoping to play this game on nesDS - it will most likely newer happen!

I have spoken to the current maintainer and he seems a bit lost... to say the least.
He claims that the mapper source is from VirtuaNES - which is b*llsh*t - it is definitely from PocketNES.

If you don't know that - well, then you probably don't know your source-code at all.

I will not bother with this anymore - since literally NONE showed their support and only ONE offered any kind of help.

But hey - Good Luck with the hack infidelity.

/d-ace

d-ace
Posted on 08-08-14 03:50 AM, in Mega Man Upgrade Patch Link | Quote | ID: 157722


Red Goomba
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Thanks for your hard work RetroRain!

One thing though - When chosing continue in Nestopia, CutMan and FireMan are always already beaten. It does not matter how many times I chose to delete the save.

In Feux everything seems to be working as it should.

Any possibility to look into the Nestopia scenario?

/d-ace

d-ace
Posted on 08-08-14 11:46 PM, in Mega Man Upgrade Patch Link | Quote | ID: 157735


Red Goomba
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Yo - RetroRain...

So I did a complete playthrough on Nestopia of your hack and reached Wily Level 4 - you know the marathon of rematches agains robot-masters. You enter a teleporter and face-off against BombMan then FireMan and so on.

The thing is - I did not get any life-bonus after defeating each robot-master - is this:

A. A bug in the hack
B. A design decision
C. A bug in Nestopia

/d-ace

d-ace
Posted on 08-09-14 02:52 AM, in Mega Man Upgrade Patch Link | Quote | ID: 157737


Red Goomba
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Ohh - I get it now. There are NO refills in the ORIGINAL.

I have been playing a hacked version for so long I was dead certain that the 'big refill pellet' after each battle was in the original as well.

Sorry for that stupid question.

/d-ace

d-ace
Posted on 08-10-14 02:10 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157743


Red Goomba
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Great news!

Altough huiminghao (maintainer of nesDS) claimed to have neither interest nor time to fix so that 'Zelda - Legend of Link' would run on nesDS - he bloody did it anyway!!

If you get the latest source and compile it - you can run this great hack on your DS.

Just thought I'll let you know.

/d-ace

d-ace
Posted on 08-10-14 03:06 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157745


Red Goomba
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As I said - there is NO official release that can play the hack yet YOU have to compile it YOURSELF.

Here are the stuff you need to do this:

- The source of nesDS is available here:
http://sourceforge.net/p/nesds/code/ci/master/tree/

- The complete environment for building the source of nesDS is availble here:
http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/

- The latest by nesDS supported version of devKitARM is availble here:
http://sourceforge.net/projects/devkitpro/files/devkitARM/previous/devkitARM_r39-win32.exe/download

If you feel that this is to complicated - then you will have to wait for an official release.

/d-ace

d-ace
Posted on 08-19-14 10:28 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157830


Red Goomba
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I have made a build called nesdsv1.3b_fixed - it should be available on the site FileTrip.

/d-ace

d-ace
Posted on 08-19-14 11:02 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157832


Red Goomba
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Sure - I'll supply a direct link when I am at the office tomorrow (if nobody beats me to it).

I can verify that the intro works just fine and I have played up to the second dungeon without any problems on the latest available patch of z-lol.

(Tip: to see the map properly - use pureSoft rendering)

Thanks again infidelity - for a wonderful hack!!

/d-ace

d-ace
Posted on 08-20-14 05:20 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157843


Red Goomba
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As promised - the direct-link to the special build of nesDS:

http://filetrip.net/nds-downloads/emulators/download-nesds-1-3bfixed-f32901.html

/d-ace

d-ace
Posted on 08-27-14 12:09 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157916


Red Goomba
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Well...FileTrip IS financed by advertising - are you using ad-block or anything like that?

I will double-check the link, but I am pretty sure I did test it before posting it.

Love the idea of the extra item-boxes!

/d-ace

d-ace
Posted on 08-27-14 09:49 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157925


Red Goomba
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I had the same problem with the tombstones. It is firmly rooted into every zelda-gamer to try to push tombstones.

My humble suggestion was to make a certain feature of the current tombstones a little more obvious (by making that distinct feature a little larger).

/d-ace

d-ace
Posted on 08-28-14 07:09 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157945


Red Goomba
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I'll second Vanya regarding the swamp.

The color change makes the squared tiles stick out too much. I can live with the swamp as it is - but I rather have a more 'non-tiled' look.

/d-ace

d-ace
Posted on 08-29-14 08:29 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 157964


Red Goomba
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I think the autumn colors are nice and should NOT be changed.

However - the flowers should have the same touch-up as the floating leafs in the swamp. Check the image below - no clearly visible squared tiles:



/d-ace

d-ace
Posted on 08-30-14 12:30 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158004


Red Goomba
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Just a heads up regarding your link to nesDS:

You are linking to the regular 1.3a build - which might crash under certain circumstances because of the authors custom debug code.

My build, nesDS 1.3b, reverted the files for debugging to the non-modified ones - which made at least one confirmed game to avoid crashing.

Do as you please - you have been warned.

/d-ace

d-ace
Posted on 10-09-14 03:50 PM, in Kid Icarus - Special Items in Dungeon Levels Link | Quote | ID: 158705


Red Goomba
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Hi,

I was thinking about Kid Icarus and how the player was stripped of all his aquired special items (LongBow, FireArrows and SpinningCrystals) when entering the dungeons (or boss levels).

Would it be possible to prevent this by a hack OR has resources, that are set aside for those items in the regular levels, been used for something else in the dungeons.

I've done a little research BUT haven't found anything worth pursuing...

Anybody knows enough about Kid Icarus to help me investigate this?

Br,
dACE
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Main - Posts by d-ace

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