Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,552,596
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-07-24 01:29 AM
Guest: Register | Login

Main - Posts by njosro

Pages: 1 2

njosro
Posted on 10-18-16 12:08 AM, in My Zelda 2 Editors (rev. 3 of 12-05-16 05:27 AM) Link | Quote | ID: 164497


Goomba
Level: 13

Posts: 21/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
I'm really glad there's so much interest
It gets tedious working on things like this so I do it on and off. But don't worry I'm still here
I'm trying to make my tools as easy as possible to use and include a full blown help file that not only explains how to use the program but also incorporates a simplified explanation of the game's inner mechanics for handling side view data.

micworthy25, I'm sure you'll be able to accomplish what you want with this if you're willing to put in the time!

mrrichard999, thanks for the link. I saw infidelity's patch and maybe I will do something with it in the future!

Termingamer2, Sure, good idea! I think I have enough done to allow alpha testers to check it out! (Can't even call it beta yet haha)


***ALPHA TESTERS***

On that note, if you want to alpha test the side view editor, PM me! Tell me your level of skill in rom hacking too (beginner, intermediate, expert, or super expert (on par with Trax)).

I would want about 5 alpha testers. And I would like a range of skill levels. I'll edit this post listing how many testers I have so far.

Alpha testers so far: 4/5

njosro
Posted on 10-24-16 06:59 PM, in My Zelda 2 Editors Link | Quote | ID: 164509


Goomba
Level: 13

Posts: 22/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
It would be cool to have animated tiles. Right now I'm focusing on the sideview editor, and I don't really know how to add animated tiles. If I ever find out, I would like to implement it, but if it gets too complicated with graphics and things like that I might just get frustrated.

njosro
Posted on 01-11-17 06:52 PM, in Zelda II Boss Endurance Link | Quote | ID: 164724


Goomba
Level: 13

Posts: 23/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
This hack is meant to be like Boss Endurance from the kirby games.



Use your level ups strategically and beat the first few bosses in an order that works best for you.

You have 1 life
Level ups cost less so you'll be somewhere around the appropriate levels for each boss
Magic and Life do not refill when you level up
You cannot save until you beat the game
You have every spell except Fairy
You can get the down thrust technique after beating 2 bosses (It's blocked by 2 locked doors)
There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird

Some other changes could be made for the title screen but it's fine for now.

Link:
version 0.6

Comments welcome

njosro
Posted on 01-14-17 05:59 AM, in Zelda II Boss Endurance Link | Quote | ID: 164737


Goomba
Level: 13

Posts: 24/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
Thanks

I might brush up the spell list so fairy is at the bottom, and I was thinking of maybe changing the intro story text.

But mostly I want to see if people find it too hard or too easy.

njosro
Posted on 04-13-17 10:36 PM, in My Zelda 2 Editors (rev. 2 of 04-13-17 10:37 PM) Link | Quote | ID: 165379


Goomba
Level: 13

Posts: 25/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
Sorry I've been absent for a while! If you'd like to check out my more active thread on RHDN, go here.

HylianFox, I share your enthusiasm I hope the editors serve your needs.

Micworthy25, that is so awesome. I like your sketch. If you're willing to put in the effort and deal with some technical frustrations, I'm sure you'll be able to do it! I'm trying to make the editors easy to use but there will still be a lot of leg work.

njosro
Posted on 05-08-17 02:43 PM, in My Zelda 2 Editors Link | Quote | ID: 165581


Goomba
Level: 13

Posts: 26/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
The editors have been released

Check them out at RHDN.

The one you all want is here

njosro
Posted on 05-13-17 03:48 PM, in Connect 4 "alpha_5-4-17" (my first nes homebrew attempt) (rev. 2 of 05-13-17 03:50 PM) Link | Quote | ID: 165595


Goomba
Level: 13

Posts: 27/27
EXP: 8469
Next: 1798

Since: 05-15-14

Last post: 2550 days
Last view: 2288 days
I just played it. It's all the fun of connect 4 without the cleanup hahaha

I can appreciate the time and effort you put into this. Beginning from scratch is a big deal!! Nicely done.

Even without player 2 AI, I think it's pretty cool

EDIT:

For someone without graphics skills, you sure made a nice looking logo!
Pages: 1 2


Main - Posts by njosro

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 3.766 seconds. (328KB of memory used)
MySQL - queries: 63, rows: 82/82, time: 3.759 seconds.