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Main - Posts by Niamek |
Niamek |
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Goomba Level: 12 Posts: 1/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Hello!
I write here since I really need some pointers about how the solidity tiles work. 1- What is the use of an overhead tile? I ask this because I noticed that if I put an height of 0 for the overhead tiles, it's like there is no tile! 2-Priority: I understand nothing about it. -> What is P3 for object on edge? ->What is P3 for object over edge? ->How to use these 3 options efficiently? ->Sometimes I see some tiles with priority checked... that always come with an overhead tile? Thank you for answering with details. I've experimented a lot, and I still can't figure out. |
Niamek |
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Goomba Level: 12 Posts: 2/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Hello giangurgolo,
I've read it, but I still can't get to understand. By on top, it means just standing? By above it means only when you are in the air? By on top of the edge means only in the very corner of the tile? Thank you. |
Niamek |
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Goomba Level: 12 Posts: 3/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Thank you Giangurgolo.
one last question: why is there always an overhead tile with one of the three priority tiles? |
Niamek |
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Goomba Level: 12 Posts: 4/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Thank you for your answer, Giangurglo. |
Niamek |
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Goomba Level: 12 Posts: 5/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Hello Giangurgolo,
I was browsing the battle dialog and stumbled on this bug:
Also, It seems that the filler from the level editor is sticky(you press "F" one time, then it's like it's always filler after, even if I repress on F or click the pencil. |
Niamek |
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Goomba Level: 12 Posts: 6/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Hello, it's me again,
I just want to be sure, I noticed that if I have "on tile", does it means also in the air? Or it's just when your feet touch the tile? EDIT: Just tried, and it doesn't look it works. Where I jump: Ok! http://steppic.com/show/0919cf32b18af3941823a835d990dc24.html When I jump: wrong! http://steppic.com/show/7404484d485926745cd2956dcc52a327.html I have the: P3 for object on edge true and P3 for object over edge true. |
Niamek |
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Goomba Level: 12 Posts: 7/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Mario's mustache is blue... Weird. :o) |
Niamek |
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Goomba Level: 12 Posts: 8/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Too bad,
It seems the mustache is thje same color as the blue outfit of mario. |
Niamek |
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Goomba Level: 12 Posts: 9/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
After some thinking:
Does that means that we have like a certtain limitation due to the priorities? Like we can't do everything we want because of the way the priorities tiles work? |
Niamek |
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Goomba Level: 12 Posts: 10/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Posted by giangurgolo After more testing, I think you're wrong. P3 for object on tile: It gives the sprite full priority(So it overlaps all, no matter where the sprite is, even if it's in the air. P3 for object over edge: From my testing, it gives the priority to the sprites that is above the overhead tile(!) For the first one, I don't know, yet. So, it's normal to have always a overhead tile for the P3 for object overedge. without an overhead tile, this priority option is useless. |
Niamek |
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Goomba Level: 12 Posts: 11/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
It's not that easy to release a new version of an application. It can be very long. YOu have to be patient... Or even to not expect new releases. |
Niamek |
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Goomba Level: 12 Posts: 12/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
I think those two are linked.
What you can do is remove Mario from play on the battle with a script command(like the one belome used, for example). But you are left with 2 allies. |
Niamek |
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Goomba Level: 12 Posts: 13/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
I think there is no such events. It's the solidity tiles that control this I think. |
Niamek |
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Goomba Level: 12 Posts: 14/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
By custom, do you meen new stats, new attacks?
or replace the entire sprite? |
Niamek |
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Goomba Level: 12 Posts: 15/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Hello everyone!
I'd like to know why it does this: http://bin.smwcentral.net/u/5320/PreviewROM_SMRPR_quietrevolution001.png On the editor screen, I see absolutely NOTHING... It like these aren't there! But when I preview it, it does this... I noticed that if I take time to erase by hand every single square that does this, it erases itself. So I guess it's something in the tilesets. But in the tilesets, I see absolutely nothing. I never took somethingother than near the blues hills. PS: There is some bug report or suggestions in the SMWC forum, you might want to check it out. |
Niamek |
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Goomba Level: 12 Posts: 16/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Alright, found out the culprit of my thing, it's because of surroundings of the blues "hills" of the levels has some special tiles that is invisible in the editor, but visible in the game. It would be nice if we could see these on the editor.
Some word: I'd like to thank you Giangurgolo for this appliocation, it's so well made! |
Niamek |
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Goomba Level: 12 Posts: 17/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Nice layout you made for the official website, Giangurgolo.
I like the way it's right now. |
Niamek |
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Goomba Level: 12 Posts: 18/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Sweet! |
Niamek |
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Goomba Level: 12 Posts: 19/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Giangurgolo, I hope you don't mind I posted this in the SMWC board:
http://www.smwcentral.net/?p=viewthread&t=45572&page=4&pid=1170312#p1170312 |
Niamek |
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Goomba Level: 12 Posts: 20/23 EXP: 6676 Next: 1245 Since: 04-27-14 Last post: 3389 days Last view: 3321 days |
Hello!
I'm writting this post since I have a question: Is there something hardcoded in the ROM of SMRPG that when you're in level 68, you,re *always* on 2 blocks? I've deleted all events, mods, sprite, but when I preview, once I move, Mario is automatically placed on a y level of 2. |
Main - Posts by Niamek |
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