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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by HyperHacker

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HyperHacker
Posted on 04-27-07 02:46 AM, in Zelda 3 Prototype ROM available! (rev. 2 of 04-27-07 02:47 AM) Link | Quote | ID: 30483

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Posted by FirePhoenix0
Here we go:

Posted by "okibi on ratedo.com"
4/26/2007 by okibi
The March 2007 Project Zero Contest is over. There was no winner to claim the Zelda III Proto NES rom, so it will become a prize of another contest later. We do still have a few days left this month, so the next contest starts now! The solution to the March contest will be available upon request.


So now this supposed thing goes to another contest at some other time. Whoop-de-doo. Next time I want to see a print screen of okibi's computer with the rom playing in an NES emulator as some kind of evidence that the thing is real.

That reminds me, I have a prototype of Zelda OoT for NES:

I guess they scrapped it because NES was too weak to do textures. I'll give it to whoever can tell me my shoe size by July 10th!

[edit] Fuck, how did that white bar get there? Too lazy to fix it though.

HyperHacker
Posted on 04-27-07 02:58 AM, in The OYES Thread Link | Quote | ID: 30488

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215. Watching Bill Gates get repeatedly pied in the face.

HyperHacker
Posted on 04-27-07 03:04 AM, in The ONO Thread Link | Quote | ID: 30493

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2073. People who think the ONO/OYES threads are just for postcount++.
2074. At work when I get up and close the door to the back room where all the extremely noisy machines are and go back and sit down and 10 seconds later someone opens it again and doesn't close it. >8^(

HyperHacker
Posted on 04-27-07 03:06 AM, in Pepsi is better than Coke. Link | Quote | ID: 30497

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I'm not sure what it is but Coke from 2-liter bottles is alright for me, but from smaller bottles or cans tends to make me sick.

HyperHacker
Posted on 04-27-07 03:07 AM, in If you could be any animal... Link | Quote | ID: 30499

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Butterfly. Because no-one ever suspects the butterfly. Muahahahahaha.
</simpsons reference>

HyperHacker
Posted on 04-27-07 03:16 AM, in Random Gif Animations! Link | Quote | ID: 30507

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This one's cuter.

HyperHacker
Posted on 04-27-07 03:23 AM, in Pepsi is better than Coke. Link | Quote | ID: 30512

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Posted by TheGreatGuy
There's also that you pour it first from the 2-liter, that'd be alot of carbonation expelled right there.
That's gotta be it, because the "sitting there for a while" doesn't apply. Order a pizza and a 2L Coke, everyone has a big glass, it's gone before the pizza.

And yes, orange soda FTW.

HyperHacker
Posted on 04-27-07 03:25 AM, in Unknown computing error? Link | Quote | ID: 30513

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Posted by Forte.EXE
So, they've made me a custom-built PC with the original's specs, and decided to include twenty gigs of free memory so it'll operate faster.
20GB of RAM?

HyperHacker
Posted on 04-27-07 06:36 AM, in New Super Mario Bros not working on emulator Link | Quote | ID: 30570

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16x32. I know because I wrote a program to add borders in GBA mode.

HyperHacker
Posted on 04-27-07 06:42 AM, in SMB2 Music Patch! Link | Quote | ID: 30573

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Huh... *plays back the SMB2 title and SMB1 water level themes in his head* shoot, how did I not notice that before?
Posted by Mattrizzle87
There are a total of five blocks of data, I wouldn't really call all of them programs.

SPC Pointers (in SNES format)
70200 SPC Engine/SFX/Instrument Definitions/unknown 24-byte table
2E9 [00] Low Byte
2EE [80] Middle Byte
2F3 [0E] High Byte

78200 SPC Sample Pointers/Samples
2FE [00] Low
303 [80] Middle
308 [0F] High

71AB1 SPC Music Bank 1 (Map)
30F [B1] Low
314 [98] Middle
319 [0E] High

730D6 SPC Music Bank 2 (Levels)
349 [D6] Low
34E [AE] Middle
353 [0E] High

1E600 SPC Music Bank 3 (Ending)
35A [00] Low
35F [E4] Middle
364 [03] High

The addresses above are from the actual subroutines that load in the banks. I believe the SPC engine and samples are loaded in at startup, then a jump to the one of the other three subrountines determines which music bank is loaded in. Games like SMK and SMW2 load in a default music bank, which has the global tracks (death, game over, invincibility, etc.), and then load in an different block of data with level music on it.
OK, so those low/middle/high bytes are the pointers to the music banks? Then you'd just have to change the routine at 730D6 to use a table indexed by level number. (Nevermind the overworld, I forgot that music banks can hold more than one song, durrr. )

HyperHacker
Posted on 04-27-07 06:48 AM, in S&T Vs. Tanks (fails won -_-) Link | Quote | ID: 30574

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Heh, Tina looks annoyed in the last shot too.
Posted by Tanks

Good God, what did Pikachu eat?

HyperHacker
Posted on 04-27-07 06:53 AM, in Pepsi is better than Coke. Link | Quote | ID: 30576

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Good point.

HyperHacker
Posted on 04-27-07 06:55 AM, in Desktop thread number N Link | Quote | ID: 30577

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That Winamp skin owns, but 1024x768? Ouch.

HyperHacker
Posted on 04-28-07 06:13 AM, in The ONO Thread Link | Quote | ID: 30835

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Posted by TheLesserBlackDope6x
Being a slow ass fucker
lol

2092. Buggy drivers, especially when included with the OS.
2093. Falling on pavement when running, doing quite a bit of damage to your hands, knees and new jeans.
2094. Sleeping in too late.
2095. Bringing a can of soup to work for lunch, but neglecting to bring a bowl/spoon.

HyperHacker
Posted on 04-28-07 06:13 AM, in The OYES Thread Link | Quote | ID: 30836

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234. Chinese food!

HyperHacker
Posted on 04-29-07 08:58 AM, in Buggy Board Link | Quote | ID: 31194

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Posted by NightKev
If you hover your mouse over the image it says "Acmlm's Bored"
It's been that way for quite some time.

HyperHacker
Posted on 04-29-07 09:03 AM, in Introducing: GhettoAC, the latest in crappy room cooling. Link | Quote | ID: 31195

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It's 2°C right now. >8^(

HyperHacker
Posted on 04-29-07 09:13 AM, in TinaSitter is the shit. Link | Quote | ID: 31196

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And here is MSWINSCK.OCX.

HyperHacker
Posted on 04-29-07 09:21 AM, in Desktop thread number N Link | Quote | ID: 31199

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Posted by Ranko
Suck a cock. Both of you. Preferably each other.

I had chicken for lunch the other day. Close enough.

Posted by Tarale
1024x768 iBook G4

Posted by Koitenshin +∞
NOT SAFE FOR WORK

I approve.

HyperHacker
Posted on 04-29-07 09:41 AM, in SMB2 Music Patch! Link | Quote | ID: 31202

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Posted by Bloodstar
About the MP3 to SMW issue...

I believe d4s had actually, at one point, coded a semi-working system for this that played Mario Twins on the title screen.

I don't think it ever got too far, but it wasn't a blatant failure from what I remember.

Also: This patch won't work for me, either. ~_~;

Yeah, I remember too there was some discussion about how the process required such a low bitrate, that file size was no longer an issue because an MP3 reduced to that bitrate would be reasonably small. However, his hack wasn't capable of sound effects. However, no matter what you do, sequenced music like N-SPC is always going to be much smaller than wave/MP3/etc files, and in a ROM that's max 6MB, that's quite important.
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Main - Posts by HyperHacker

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