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Main - Posts by HyperHacker |
HyperHacker |
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... Level: 73 Posts: 436/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
I did get hit by a tractor once. Fortunately it was moving very slow, and I was able to duck under the middle so as not to get run over. I escaped with only a sore back. I was a dumb kid, maybe 6 or so, and was sitting in the middle of the driveway just below the top of a big hill, re-attaching my shoe. By the time I heard it coming it was too late.
My dad's been in a few decent wrecks. One a good while ago was in this nice little car we'd just been given (it was junk at first, so it was free, but he fixed it up pretty well). Hit an ice patch, did a 90, then did a 180 the other way, then flipped into a ditch. Landed with a tree stump nearly removing the ears of him and the guy in the passenger seat. They were alright but the car was totaled. A shame, I liked that car, and it probably would have ended up mine... but eh, he survived, can't complain. A more recent incident was at an intersection nearby. 2 lanes going his way and 2 lanes the other way, fairly busy. Some idiot runs a red light thinking he can cut across all 4 lanes. Gets smashed before he even gets through the first, goes flying across the intersection into my dad's fender. Genius ended up in the hospital, the other driver had minor injuries, and dad just drove off with a dented fender. Pickup trucks are nice that way. The most recent incident, I was actually there for. Driving a CO2 transport in the back roads around 2AM, I notice a deer right in the middle of the road (not the lane). I guess he didn't see it, but a few seconds later, *THUNK* wtf? We backed up and there wasn't a trace of the thing. It must have smacked into the wheel and been literally thrown back into the woods. Didn't leave a dent, blood stain, anything. I think the only other "major" car-related incident I've been in, if you can call it that, was the school bus running out of gas. |
HyperHacker |
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... Level: 73 Posts: 437/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Posted by Phoenix YoshiGenerally I've heard that was the Sky Temple, and there still is "Sky Medallion" text or similar in the game. Your idea makes more sense though. |
HyperHacker |
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... Level: 73 Posts: 438/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
I'm thinking server-side flag that can be bypassed by changing your WFC ID and/or MAC address myself. |
HyperHacker |
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... Level: 73 Posts: 439/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
NOT HERE IT ISN'T, man.
More importantly, it's 4/20, man. I vote for the day, we all end our sentences with ", man", man. I heard this is also Einstein's birthday, man. Is that true, man? Duuuuuuuuude.... man |
HyperHacker |
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... Level: 73 Posts: 441/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Did you mean: !2na ban 82? |
HyperHacker |
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... Level: 73 Posts: 442/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Should be pretty obvious. hahy-per hak-er. |
HyperHacker |
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... Level: 73 Posts: 443/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Regarding FlashMe and warranty, Nintendo doesn't seem to give a damn and can't really tell if you uninstall it. You can use Stealth to keep the boot screen but it's still possible to tell by just holding A+B+X+Y. If they can't prove that your modifications caused the damage, then they can't void the warranty because of them, or so I've heard.
Don't be fooled by DLDI either. When people call it "patching for homebrew" it sounds like the same deal as patching commercial ROMs, which is hacking and can be a pain in the butt, unreliable, etc. DLDI is a system built into the program, designed to be patched - you basically swap out executable files embedded inside the program. So none of the issues you get with commercial ROM patching. It simply installs a driver for your choice of card, so a program doesn't have to be recompiled every time a new card comes out and doesn't have to contain 500K of drivers for cards you don't use. |
HyperHacker |
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... Level: 73 Posts: 444/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
I always hated that that add-on doesn't give you separate sets of icons. |
HyperHacker |
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... Level: 73 Posts: 445/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Speaking of shootings: Gunman, hostage dead at NASA building, police say |
HyperHacker |
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... Level: 73 Posts: 446/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Posted by XkeeperYeah, I was going to mention that too. The actual level area doesn't need so much empty space around it. The tile at the top of the TSA editor has this problem too. |
HyperHacker |
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... Level: 73 Posts: 447/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Notice he capitalizes Step as if it were a proper noun. |
HyperHacker |
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... Level: 73 Posts: 449/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
You could copy them into your post, man. |
HyperHacker |
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... Level: 73 Posts: 450/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
1887. IT IS STILL FUCKING SNOWING.
1888. Things being overpriced. |
HyperHacker |
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... Level: 73 Posts: 451/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
"There are 255 days remaining." Awesome, man.
Posted by ClockworkzThose are not hash brownies, man. PUT YOUR PANTS BACK ON WHITE BOY, man. |
HyperHacker |
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... Level: 73 Posts: 452/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
1894. Having the munchies when surrounded by expensive junk food.
1895. Poor documentation. 1896. Programs that don't have version numbers. 1897. When free programs stop being free. 1898. When open-source programs have such terrible code that only the original author can make any sense of it, and/or are written for obscenely expensive devkits. (Moonshell ) |
HyperHacker |
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... Level: 73 Posts: 453/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
The KA-style overworld level, or a Metroid-style one-big-level, has been discussed a number of times before, but I haven't seen anyone work on it. I tried to find the code that loads the overworld but failed, however I just thought of another method: RAM address 7E0100 tells what the game is doing (title screen, overworld, level etc); IIRC, writing certain values would put it in "fading to overworld" mode, so essentially it would quit the level and load the overworld, and other values would put it in "entering level" mode so it would load and start a level. If you could figure out how to choose which level it loads, you could look for writes to this address that set "fading to overworld" mode and change them to "entering level" mode instead, to load the main hub level.
As for saving, the best idea I heard (I may have come up with it, can't remember) was using the overworld as a map/teleporter. In the game you access computers or something to "pull up a map", which would actually return you to the overworld. Then you "select a place to warp to" (just normal OW usage), or don't put in any paths and use it as a map. Making each level have the save prompt flag would give you a way to save the game too. I wonder if the game would work OK if you removed the message box sprite from the "welcome to SMW" level and instead put a door or something to the main hub. You'd start playing right from selecting a new game, only ever loading the overworld from within a level as described above. I see no reason this wouldn't work. Also I'd thought about, but am never going to get around to, an Inuyasha-themed hack. Mario = Inuyasha, Luigi = Kagome, fireballs = arrows. You wouldn't have to change much: separate character graphics, straight fireballs, Mario (Inuyasha) would swing a sword instead of shooting fireballs, start as Fire Mario, use a health bar instead of the traditional damage routine, and pressing some button (Select?) swaps characters. The hard parts would be coding the sword and explaining why Kagome can jump so well. (Spring shoes? Working out a lot? ) You could do this with a few other animés too, depending how much coding you were willing to do. |
HyperHacker |
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... Level: 73 Posts: 455/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
So is it only Firefox that uses standard Windo...
...ws tooltips to display title attributes, resulting in your very long titles getting cut off like that? Or did you just not check them? |
HyperHacker |
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... Level: 73 Posts: 456/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
You know what, that's a pretty good idea. SMW hacking has advanced so far that we're making big changes to the code, and LM's limitations and other peoples' patches using the same areas are holding us back. A full disassembly would give us tons of freedom, like you see in Sonic hacking, and the game is very well documented so it probably wouldn't be especially difficult to do.
The real problem is a disassembled SMW ROM is still an SMW ROM. The Sonic community gets away with it because Sega doesn't care, but I'm pretty sure Nintendo does. |
HyperHacker |
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... Level: 73 Posts: 457/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
Posted by Higsby 1912. When it's too cold during summer. |
HyperHacker |
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... Level: 73 Posts: 458/1220 EXP: 3373199 Next: 112669 Since: 03-25-07 From: no Last post: 6115 days Last view: 6099 days |
We haven't been distributing SMW ROMs. |
Main - Posts by HyperHacker |
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