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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by HyperHacker

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HyperHacker
Posted on 03-25-07 12:52 AM, in So, like Link | Quote | ID: 18864

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VTECH JUST KICKED IN YO

Oh, right, cars... I drive my dad's '81 '82 '83...'06 pickup sometimes. I call it this because it's had every single part except two (I can't recall which) replaced a few times, from all manner of different trucks. Yep - it's a Ford.

HyperHacker
Posted on 03-25-07 01:06 AM, in TinaSitter is the shit. (rev. 2 of 03-25-07 01:20 AM) Link | Quote | ID: 18868

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She doesn't like my password, apparently.
Posted by Katelyn
I should try making a Cardcaptor Sakura for TinaSitter
DOOOOOO IIIIIIIITTTTT

[edit] Also...

HyperHacker
Posted on 03-25-07 01:14 AM, in Bring Back Post Layouts with Approval Link | Quote | ID: 18871

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Layouts were what made Acmlmboard Acmlmboard. The problem before was allowing people to get away with terrible/scrolling/slow-loading layouts. Seems if we were harder on bad layouts, provided some space on the server or links to reliable non-sucky hosting services to host the images and stylesheets, and filtered malicious tags, it'd be as secure as any other board and not have the blinding/lag/annoyance problems.

HyperHacker
Posted on 03-25-07 01:17 AM, in Problems with [quote] Link | Quote | ID: 18872

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Posted by Kernal
I always thought regular expressions were the most confusing thing in programming other than maybe assembly language. To my eyes, they look like a cross between Brainfuck and a cat walking across a keyboard.
Regular expressions are extremely powerful but can be extremely difficult. Most of the time I try to use one on a small data set I end up spending more time making it work correctly than it'd take to do what I'm trying to do by hand. For filtering or large data sets, though, they're invaluable.

HyperHacker
Posted on 03-25-07 01:27 AM, in So, themes Link | Quote | ID: 18874

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Fragmentation (Lagtastic) seems to be broken.

HyperHacker
Posted on 03-25-07 01:53 AM, in A suggestion for profiles Link | Quote | ID: 18883

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I like the whole "create your own fields" idea.

HyperHacker
Posted on 03-25-07 01:54 AM, in So, themes Link | Quote | ID: 18884

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It's not anymore, but it was lacking any sort of style at all (black text, white background, blue links etc).

HyperHacker
Posted on 03-25-07 03:22 AM, in Things that make you think "WHY???" Link | Quote | ID: 18899

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-Just about everything in Pokémon R/B. What the fuck is with the internal orders of things? The Pokémon list is ordered seemingly at random with garbage scattered all through it! Why are some numbers hex and others (your money) binary-coded Decimal (eg 123456 = 0x123456)?

-Mario Kart 64's wastefulness. Sky colours are a pair of 16-bit (why?) RGB values. Every frame, the game reads them from memory and draws the sky. But to do this: It takes the location the sky colour table is at, does a bit of multiplying to find the first red value, and reads it. It then does the same math AGAIN to read the green and blue values, as opposed to adding 2 to the address. Finally, after reading all 12 bytes... it repeats the procedure for no reason at all!

-More wastefulness: A few polygons in the game use alpha translucency. The polygon data structure has a 4-byte colour block (red, green, blue, alpha). But the alpha byte is always zero, and some completely different method is used to set the alpha. Also, there are 20 tracks in total, but track IDs are 16-bit!

-Space Station: Silicon Valley. Was this game tested at all? Did they even run it once before compiling it and sending it off for manufacturing? So many bugs... There's tiny fragments of source code and developer comments in RAM too.

Posted by Tweaker
Posted by The Kins
I would kill to get my hands on the SMW source code, and do a word search for comments with "HACK" or the Japanese equivalent in it.

I'd be more inclined to think it'd be called "hotfix" or something similar...
No, Nintendo uses the word "hack" often in their source code. Don't ask how I know this.

Posted by UnsurpassedDarkness
Let’s not forget that Yoshi can’t fit through doors ether.
He can, but only if Mario is small. What's up with that?

HyperHacker
Posted on 03-25-07 03:23 AM, in oh no! Link | Quote | ID: 18901

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Yeah, well I have 1001 posts!


in binary

HyperHacker
Posted on 03-25-07 03:41 AM, in Intresting and funny in Pokemon Red Link | Quote | ID: 18912

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Posted by HyperHacker on some other board
Hah, it is too! I traced the name routine and found a few nice tidbits, especially for those wanting to make a hack of the game (if anyone still hacks this ). This is for the US version.

At ROM address 0x45AA you'll find, using the game's text table, "NINTEN[null]SONY[null]". At 0x42B7 is a routine that sets these as the current player and rival names. This routine runs at the title screen.

If you change 0x6A6C to a RET instruction (0xC9), the game won't show you the pre-set name list. It forces you to enter a name for yourself and automatically names the rival BLUE (his image moves as if the name menu were about to appear, then moves back as if you'd just picked a name).

If you change 0x695D to 0xC9, the game won't ask for your name at all, leaving it set to NINTEN, but still asks for your rival's name.

If you change 0x61B9 to 0x00, the game won't ask for your rival's name, leaving it set to SONY.

0x6115 is the beginning of the new game initialization routine. If you change this byte to 0xC9, picking New Game will skip the Oak talking/name selection scene entirely and drop you right into the game. However, it won't initialize anything, so you'll be in a glitch city with no money and the name NINTEN.

If you change 0x616E to 0xC9, after Oak says "People call me the POKéMON PROF!", the intro ends and you start the game with the names NINTEN and SONY. Useful for anyone who wants a quick intro and preset names. It looks like whoever found this originally changed this byte to 0x00, which works, but isn't a good way to do it. This is the first byte of a 3-byte instruction; by changing it to 0x00 (NOP) the next two bytes, which are data, get executed. The third byte just happens to be a conditional RET instruction whose condition is true. Changing the first byte to a non-conditional RET instruction (0xC9) ensures nothing odd will happen.

Changing 0x615D to 0xC9 almost kills the intro. Oak appears, the screen glitches, then you're in.

Changing 0x6149 to 0xC9 skips the intro entirely; as soon as you pick New Game, you start off in your house with all the usual stuff (no items, $3000 etc) and the names NINTEN and SONY. Your sprite is glitched for a second though.


If I may say: Rofl. I've seen official screenshots with the name NINTEN, but I never thought what they might name the rival...

HyperHacker
Posted on 03-25-07 03:44 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 18916

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But movies are just a series of screenshots!

HyperHacker
Posted on 03-25-07 03:49 AM, in Game Genie Code List Link | Quote | ID: 18919

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I remember finding this one while screwing around, and being somewhat amused:
Super Mario Bros: ININIT - 1-1 music is always playing

HyperHacker
Posted on 03-25-07 05:32 AM, in Virtual Console hackin' Link | Quote | ID: 18941

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k.

Running our own VC games on the Wii is going to mean running homebrew on the Wii. Running homebrew is going to mean finding a hole, because we are NOT cracking an RSA key any time soon. This does NOT mean it's impossible: The PSP and DS used RSA and other encryption. Always remember: The Dreamcast was "unhackable". (And Nintendo's idea of security is changing the case of a password to a backdoor in the drive's firmware.)

Mod chips already exist but they only allow backups and Gamecube homebrew (as GCN uses no signing), not Wii homebrew.

This forum seems to be the most active Wii hacking forum (which isn't saying much); most of the posts are spambots (don't click, it's a trap!) , but there is intelligent discussion in there. Some interesting findings were made in this thread; mainly that the Photo Channel dislikes corrupt filesystems. Wiili is also a good Wii news source (or more accurately, Gamecube homebrew news source, because all the Wii news is "new version of some emulator for Gamecube").

HyperHacker
Posted on 03-25-07 05:39 AM, in Z80 Question Link | Quote | ID: 18944

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Yep, short answer, not all instructions can be used with all registers. Fortunately, GBZ80 has some very nice instructions like ldi a,(hl).

HyperHacker
Posted on 03-25-07 05:44 AM, in The beginnings of romhacking. Link | Quote | ID: 18945

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I drew levels on paper (still do ), played with Gameshark, and screwed up SMB1 with Nesticle's graphic editor. That was my first ever ROM hack. I posted about it at GSCentral and was told of Zophar's Domain, they told me about TAN, and someone on one of those told me about Acmlm's.

Funny how a guy goes from "I changed the graphics in SMB, is this homebrew or what?" to "How the heck does Mario Kart 64 store its transparent textures and why do they appear yellow in my editor?".

HyperHacker
Posted on 03-25-07 06:01 AM, in oh no! Link | Quote | ID: 18949

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Sunday's high: 2°C

you lucky bastard

HyperHacker
Posted on 03-25-07 06:16 AM, in Oh Microsoft, you so crazy. Link | Quote | ID: 18954

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OWNED.
Posted by Kailieann
Toasters can run linux these days.
No, that's NetBSD.

HyperHacker
Posted on 03-25-07 06:22 AM, in If you could make a video game... Link | Quote | ID: 18956

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Virtual reality. Think The Matrix or .Hack, i.e., the only way to tell you're in a virtual world is the things that are intentionally different from reality.

HyperHacker
Posted on 03-25-07 06:39 AM, in The ONO Thread Link | Quote | ID: 18965

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697. Being kept up all night by pets/idiots.
698. My hard drive being full and me not having money.
699. The fact that the snow is just starting to slowly melt away after over SIX MONTHS of being buried in it.
700. Buses that show up as much as half an hour late.
701. When my memory decides not to work or I can't seem to focus on what I'm doing or whatever. This happens just about every time I play Slime Forest, which bugs the crap out of me as it's impossible to learn anything that way.
702. Not having enough time to do anything, and having 587546 things I want to get done.

HyperHacker
Posted on 03-25-07 06:43 AM, in Thread 666 Link | Quote | ID: 18968

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Yes. Nothing fun like when you're walking home at night and you see a patch of ice so you decide to step onto it very slowly and carefully... and then you fall on your ass just before actually doing so and find out you were already standing on it, it just had some snow on top.

Nevermind driving... I hate driving in town, period.
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Main - Posts by HyperHacker

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