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Dracula X
Posted on 10-15-15 09:13 PM, in [NES] Dragon Warrior II Music Hacking Notes Link | Quote | ID: 161472


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For those who understand music, here's what I did so far:

This is in the ROM file:

00 - C#2
01 - D-2
02 - D#2
03 - E-2
04 - F-2
05 - F#2
06 - G-2
07 - G#2
08 - A-2
09 - A#2
0A - B-2
0B - C-3
0C - C#3
0D - D-3
0E - D#3
0F - F-3
10 - F#3
11 - G-3
12 - G#3
13 - A-3
14 - A#3
15 - B-3
16 - C-4
17 - C#4
18 - D-4
19 - D#4
1A - E-4
1B - F-4
1C - F#4
1D - G-4
1E - G#4
1F - A-4
20 - A#4
21 - B-4
22 - C-5
23 - C#5
24 - D-5
25 - D#5
26 - E-5
27 - F-5
28 - G-5
29 - G#5
2A - A-5
2B - A#5
2C - B-5
2D - C-6
2E - C#6
2F - D-6
30 - D#6
31 - E-6
32 - F-6
33 - F#6
34 - G-6
35 - G#6
36 - A-6
37 - A#6
38 - B-6
39 - C-7
3A - C#7
3B - D-7
3C - D#7
3D - E-7
3E - F-7
3F - F#7
40 - G-7
41 - G#7
42 - A-7
43 - A#7
44 - B-7
45 - C-8
46 - C#8
47 - D-8
48 - D#8


The music is located in Bank 03 from $C000 to $FFFF in MMC1.

10/14/2015

Thanks to FCEUX, Famitracker & OpenMPT!

Dracula X
Posted on 10-15-15 11:47 PM, in [NES] Dragon Warrior II Music Hacking Notes (rev. 4 of 10-16-15 06:27 AM) Link | Quote | ID: 161474


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Thanks!

I'm code logging the whole game now for Dragon Warrior 2 and dissemble it when I complete the game. I can do music stuff for other Dragon Warrior games for NES when I have a chance to do it.


10/15/2015
Here's one for Dragon Warrior I in the ROM file:


80 - C-1
81 - C#1
82 - D-1
83 - D#1
84 - E-1
85 - F-1
86 - F#1
87 - G-1
88 - G#1
89 - A-1
8A - A#1
8B - B-1
8C - C-3
8D - C#2
8E - D-2
8F - D#2
90 - E-2
91 - F-2
92 - F#2
93 - G-2
94 - G#2
95 - A-2
96 - A#2
97 - B-2
98 - C-3
99 - C#3
9A - D-3
9B - D#3
9C - E-3
9D - F-3
9E - F#3
9F - G-3
A0 - G#3
A1 - A-3
A2 - A#3
A3 - B-3
A4 - C-4
A5 - C#4
A6 - D-4
A7 - D#4
A8 - E-4
A9 - F-4
AA - F#4
AB - G-4
AC - A#4
AD - G-4
AE - G#4
AF - B-4
B0 - C-5
B1 - C#5
B2 - D-5
B3 - D#5
B4 - E-5
B5 - F-5
B6 - F#5
B7 - G-5
B8 - G#5
B9 - A-5
BA - A#5
BB - B-5
BC - C-6
BD - C#6
BE - D-6
BF - D#6
C0 - E-6
C1 - F-6
C2 - F#6
C3 - G-6
C4 - G#6
C5 - A-6
C6 - A#6
C7 - B-6
C8 - C-7


80 Is the lowest
C8 Is the highest

The music is located in Bank 01 from $4000 to $7FFF in MMC1.

Dracula X
Posted on 02-17-16 06:50 AM, in General Megaman Hacking Thread Link | Quote | ID: 162786


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A little something that I've been working on:

https://youtu.be/RhK48fSaJtE

Dracula X
Posted on 02-17-16 02:49 PM, in General Megaman Hacking Thread Link | Quote | ID: 162788


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The song is from "Monster Party" stage 7 Dark Tower. That's the whole song from the game.

Dracula X
Posted on 02-17-16 03:03 PM, in General Megaman Hacking Thread Link | Quote | ID: 162790


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Thanks! I'm making another one today. Thanks to za909's guide and Matrixz sound engine!

Dracula X
Posted on 02-19-16 12:21 AM, in General Megaman Hacking Thread Link | Quote | ID: 162797


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Thanks! I'm starting to understand this very well a little with a little help from Famitracker with NSF Importer. I'm working on a scary boss music track from the game as well and it's sounds pretty cool.

Dracula X
Posted on 02-20-16 07:48 PM, in General Megaman Hacking Thread Link | Quote | ID: 162822


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2) I want to know how to swap music around in the game. For example: making Stone Man's BGM play on Charge Man's stage or vice-versa.


In ROM file, the location to swap music for each stage is this:

$3d4e2 to $3d4f1.

Dracula X
Posted on 02-25-16 02:21 AM, in Monster Party Music Hacking Tutorial NES (rev. 2 of 03-13-16 07:45 PM) Link | Quote | ID: 162851


Red Paragoomba
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Monster Party Music Hacking Notes
2/21/2016

Notes:
C-2: 00 20 40 60 80 A0 C0 E0
C#2: 01 21 41 61 81 A1 C1 E1
D-2: 02 22 42 62 82 A2 C2 E2
D#2: 03 23 43 63 83 A3 C3 E3
E-2: 04 24 44 64 84 A4 C4 E4
F-2: 05 25 45 65 85 A5 C5 E5
F#2: 06 26 46 66 86 A6 C6 E6
G-2: 07 27 47 67 87 A7 C7 E7
G#2: 08 28 48 68 88 A8 C8 E8
A-2: 09 29 49 69 89 A9 C9 E9
A#2: 0A 2A 4A 6A 8A AA CA EA
B-2: 0B 2B 4B 6B 8B AB CB EB
C-3: 0C 2C 4C 6C 8C AC CC EC
C#3: 0D 2D 4D 6D 8D AD CD ED
D-3: 0E 2E 4E 6E 8E AE CE EE
D#3: 0F 2F 4F 6F 8F AF CF EF
E-3: 10 30 50 70 90 B0 D0 F0
F-3: 11 31 51 71 91 B1 D1 F1
F#3: 12 32 52 72 92 B2 D2 F2
G-3: 13 33 53 73 93 B3 D3 F3
G#3: 14 34 54 74 94 B4 D4 F4
A-3: 15 35 55 75 95 B5 D5 F5
A#3: 16 36 56 76 96 B6 D6 F6
B-3: 17 37 57 77 97 B7 D7 F7


Effect list: Not completed yet.
? 18 38 58 78 98 B8 D8 F8
? 19 39 59 79 99 B9 D9 F9
? 1A 3A 5A 7A 9A BA DA FA
? 1B 3B 5B 7B 9B BB DB FB
? 1C 3C 5C 7C 9C BC DC FC
? 1D 3D 5D 7D 9D BD DD FD ;Tone color & Volume, xx,yy
? 1E 3E 5E 7E 9E BE DE FE
? 1F 3F 5F 7F 9F BF DF FF



I'm testing out the effect list to see what it does but the notes are complete. The notes is based off of famitrcker and the hex values are based off the game. Thanks to CAPCOM1990 sound engine and Mega Man 3-6 music hacking guide. Someone who understand music might know what it does.

Dracula X
Posted on 03-13-16 07:40 PM, in Monster Party Music Hacking Tutorial NES Link | Quote | ID: 162913


Red Paragoomba
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No problem!
I'm doing other games soon!

Dracula X
Posted on 03-24-16 02:38 AM, in Mega Man 4 Voyage (Update: Out NOW) Link | Quote | ID: 162950


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I can tell that this hack looks fun to play.

Dracula X
Posted on 04-03-16 07:17 PM, in Megaman Prometeo 3 (rev. 2 of 04-03-16 07:19 PM) Link | Quote | ID: 163002


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Nice hack! I'll have fun playing this if it come's out one day.

Dracula X
Posted on 04-29-16 07:14 PM, in Kirby's Adventure Music Hacking Tutorial Link | Quote | ID: 163067


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Music Notes

Notes		64th note	32th note	16th note	8th note	Quarter	note	Half note	Whole note	
C-2: 00 20 40 60 80 A0 C0
C#2: 01 21 41 61 81 A1 C1
D-2: 02 22 42 62 82 A2 C2
D#2: 03 23 43 63 83 A3 C3
E-2: 04 24 44 64 84 A4 C4
F-2: 05 25 45 65 85 A5 C5
F#2: 06 26 46 66 86 A6 C6
G-2: 07 27 47 67 87 A7 C7
G#2: 08 28 48 68 88 A8 C8
A-2: 09 29 49 69 89 A9 C9
A#2: 0A 2A 4A 6A 8A AA CA
B-2: 0B 2B 4B 6B 8B AB CB
C-3: 0C 2C 4C 6C 8C AC CC
C#3: 0D 2D 4D 6D 8D AD CD
D-3: 0E 2E 4E 6E 8E AE CE
D#3: 0F 2F 4F 6F 8F AF CF
?: 10 30 50 70 90 B0 D0
A-0: 11 31 51 71 91 B1 D1
A#0: 12 32 52 72 92 B2 D2
B-0: 13 33 53 73 93 B3 D3
C-1: 14 34 54 74 94 B4 D4
C#1: 15 35 55 75 95 B5 D5
D-1: 16 36 56 76 96 B6 D6
D#1: 17 37 57 77 97 B7 D7
E-1: 18 38 58 78 98 B8 D8
F-1: 19 39 59 79 99 B9 D9
F#1: 1A 3A 5A 7A 9A BA DA
G-1: 1B 3B 5B 7B 9B BB DB
G#1: 1C 3C 5C 7C 9C BC DC
A-1: 1D 3D 5D 7D 9D BD DD
A#1: 1E 3E 5E 7E 9E BE DE
B-1: 1F 3F 5F 7F 9F BF DF


Music Location


Track 1: $3C010
Track 2: $3C020
Track 3: $3C030
Track 4: $3C040
Track 5: $3C04D
Track 6: $3C05A
Track 7: $3C061
Track 8: $3C071
Track 9: $3C081
Track 10: $3C08E
Track 11: $3C095
Track 12: $3CF18
Track 13: $3CF28
Track 14: $3CF38
Track 15: $3CF48
Track 16: $3CF58
Track 17: $3CF68 Game Boy Title Screen
Track 18: $3E010
Track 19: $3E020
Track 20: $3E030
Track 21: $3E040
Track 22: $3E050
Track 23: $3E060
Track 24: $3E06A
Track 25: $3E06E
Track 26: $3E078
Track 27: $3E07F
Track 28: $3E08C
Track 29: $3E09C
Track 30: $3E0AC
Track 31: $3EDD2
Track 32: $3EDE2
Track 33: $3EDF2
Track 34: $3EE02
Track 35: $3EE12
Track 36: $3EE22
Track 37: $3EE32
Track 38: $3EE42
Track 39: $3EE46
Track 40: $3EE4A
Track 41: $40010
Track 42: $40020
Track 43: $40030
Track 44: $40040
Track 45: $40050
Track 46: $40060
Track 47: $40070
Track 48: $40B97
Track 49: $40B9E
Track 50: $40BAB How to draw Kirby
Track 51: $40BBB
Track 52: $40BCB
Track 53: $40BDB
Track 54: $40BE5 Title Screen
Track 55: $40BF5
Track 56: $40C05
Track 57: $40C15
Track 58: $40C22


With that person's permission, I'll add the effect list.

Dracula X
Posted on 07-26-16 06:33 AM, in General Megaman Hacking Thread (rev. 4 of 07-28-16 01:26 AM) Link | Quote | ID: 163603


Red Paragoomba
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Something that I like to share with Mega Man music hackers:

https://www.sendspace.com/file/tqsab8

The sound driver is included and ready to be assembled.

The only song that's included is Stage Select from Mega Man 3.

cc65 6502.

Thanks to za909 for Making Mega Man 3-6 music guide!

Dracula X
Posted on 08-09-16 11:38 PM, in General Megaman Hacking Thread (rev. 2 of 08-11-16 12:18 AM) Link | Quote | ID: 163723


Red Paragoomba
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Posted by JRIVA
Trinitronity: the palette of the walls and ceiling?

Dracula X: What does it do? I could not use it

Alloes anyone know a complete map rom of music of Mega Man 4, 5 or/and 6?
Killer Kuja did an excellent job with Mega Man 3, but I need the same for Mega Man 4; 5 and 6

Thanks


It's only an example on how to make music from scratch by looking at the hex editor like I did for this here.
Doing this in ca65, it will save you alot of time without have to manualy change the location.
You can mess around with it but be careful with the hi and lo byte commands.

It is possible to add a create your onw effect list.

Dracula X
Posted on 09-11-16 05:56 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 164203


Red Paragoomba
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A demo that I'm working on:

https://youtu.be/OjFb7V-Vs1Q

The Guardian Legend UNROM to MMC5 Test

This is a gameplay test of using mapper 5 for this game. The only thing I need to fix is "Name Table Viewer Custom Mirroring" to Vertical and "Power Up" part to start the game. That's all I need to do. Rest the game will work.

Dracula X
Posted on 09-12-16 03:16 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 164208


Red Paragoomba
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Thanks!
It will be release soon!
Everything is working except the "Power On" code if I could figure out how to get that to work.
The Reset button works at the moment.

Dracula X
Posted on 09-12-16 09:38 AM, in The Guardian Legend UNROM to MMC5 Hack Link | Quote | ID: 164209


Red Paragoomba
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This is my very first mapper conversion hack of "The Guardian Legend" UNROM to MMC5.

Now you can use free RAM space from $5c00 to $5fff and $6000 to $7fff for cool or new stuff.

Bankswitching is included.

https://www.sendspace.com/file/u1nro3

Credits is in the Readme.

Have fun!

Dracula X
Posted on 09-12-16 10:13 AM, in The Guardian Legend UNROM to MMC5 Hack Link | Quote | ID: 164211


Red Paragoomba
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Thanks! I'll try!
I might convert the japanese version too of the game.

Dracula X
Posted on 09-26-16 07:14 PM, in Super Mario Bros. 3: A New Journey (Release Date 11-25-2016) Link | Quote | ID: 164389


Red Paragoomba
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This hack looks fun to play!

Dracula X
Posted on 10-29-16 02:36 AM, in Capcom Music Editor *First Release* (rev. 2 of 11-04-16 05:54 PM) Link | Quote | ID: 164515


Red Paragoomba
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That looks cool! Looks much easier than doing this in hex and manually doing it in ASM.

Edit 1:
Thanks! I was currently trying to put Revenge of Shinobi music from SEGA genesis to Mega Man 3. The only problem that I was having was the loop part but this might come in handy instead of doing this in ASM.
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