Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,496,021
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-28-24 10:16 AM
Guest: Register | Login

Main - Posts by ShaneM

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14

ShaneM
Posted on 03-17-14 05:49 PM, in SMB3 - Extended Edition (rev. 2 of 03-17-14 05:50 PM) Link | Quote | ID: 156123


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 81/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by XTTX
Man, your work is top notch! Do you plan on making any more high quality hacks like this? Im trying my best to learn what i can when i can but its difficult for me in my current situation to do anything in depth.

Not trying to derail the thread, just hope we see more quality stuff from you!


Yes. I plan on doing a Super Mario World hack, where I restore lost levels, add beta features and fix bugs. I also plan on restoring a Japanese Pokemon Blue and Yellow. These will happen later on this year. I have already started working on the SMW and Blue version.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-17-14 06:17 PM, in SMB3 - Extended Edition Link | Quote | ID: 156125


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 82/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by XTTX
Sounds great man! As stated before, stay a while, hell stay forever!!

Games that have been hacked to restore cut/lost/deleted content are among my favorite. I hope to see one day someone make a megaman 4 restored content (sphinx midboss).

Anywho ill keep my eyes on your projects man and thanks again for sharing all that you have and all that you have done!


Thanks. I do plan to stay here as a regular. As of now, it seems my next release will be the SMW sometime around June/July. It is taking a lot of work to do it.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-17-14 09:22 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156127


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 83/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by kunio1031
Posted by shanem
Posted by kunio1031
Posted by shanem
After pressing the "Implement changes" button, are you immediately saving right after? Like...before changing another pointer? That happens to me at times. I learned that I'm suppose to save after implementing EACH change.


I saved after implementing each change and it still is acting up.


Since you are having problems, use SMB3 Workshop and use the "Map Editor", change level data the same way you would with the SMB3 editor by Ben. Give that a try and see if it rectifies the situation.


Now I'm still having problems with even that, workshop that is. So I go to my world 1 map, and the stage that says level 1. I want to turn that into the lost level 1, then the level that says 2. I want to turn that into World 1-1, so the data for level 1 turns out to be fine being the first lost level. But then when I go to change level 2 to be World 1-1 then it reads as being the same enemy and object data as the lost level 1.


Give me exactly what data you are inputting for those 2 levels (object and enemy). Then, when you are done, tell me if they read the exact same as what you put in.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-18-14 01:52 AM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 156130


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 84/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
I'm looking for some ideas. It's official that I'm going to fix the A-3 and B-1 spring glitch, left over from the original, but what do you all think about me removing halfway points in Worlds A-D to reflect the SMAS SNES version? I like that the SNES version is more difficult, in some ways. I've already made Hammer Bros aggressive and Bowser throw hammers in Worlds A-D. Thanks.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-19-14 01:30 AM, in SMB1 & SMB2J (2-in-1) (rev. 2 of 03-19-14 01:31 AM) Link | Quote | ID: 156137


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 85/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by Vanya
I'm on the fence on this one.
But I think I lean a little towards keeping the half way points so that it's closer to the original experience. But only because I can always just play SMAS.


Thank you for the feedback, Vanya. I have started working on improving on this game. So far, it is looking good! It should be ready in a few days.

EDIT: I actually found residual code that I made use of, a new beta mode is now included! Until then, the rest is a surprise!!!

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-19-14 04:42 AM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 156139


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 86/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by XTTX
Looks like the best keeps on getting better! Looking forward to seeing what you got in store shanem!


Thanks. Release date is 03/21/14, or the second day of Spring (Friday). My coding seems stable. Almost done testing it.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-21-14 03:09 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156148


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 87/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by kunio1031
That's because I never knew about how z order worked until now. Now I never have that problem.



Glad I could help out. If you need anything else, PM me and I'll try to assist. Even if you need ASM help understanding how the 6502 works.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-21-14 06:07 AM, in SMB1 & SMB2J (2-in-1) (rev. 3 of 03-21-14 06:16 AM) Link | Quote | ID: 156150


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 88/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by XTTX
MOOAARRRR! lol. Can't wait to try these out man! I made it through SMB1 & SMB2J with no issues. both sides. my final verdict:


A++++, and well done sir. This is what hacks should be like. I had no bugs or anything to report.



Thank you. "MOOAARRRR" is here! Unfortunately, I have found a glitch, which I have corrected. On D-4, I accidentally omitted the Wind while adding the block to match the ANNSMB addition of a block. That has been fixed!

I'm glad that you've enjoyed my current work. Well, you're really gonna love this! Keep reading on!

@Everyone
Remember how I mentioned a beta feature that I 'discovered'? Well let me try to explain it. In the original SMB1, when you beat 8-4, the player is granted a new "hard mode" in which Koopas and other enemies move faster, Buzzy Beetles replace Goombas, and other minor differences. Well, I was bored one afternoon and saw that on the Super Mario Allstars version of "The Lost Levels" (SMB2J) contains that mode for Worlds A-D!!!! I was surprised by this. I looked at my disassembly for the FDS version and saw that it was fully coded to include this "hard mode"! It appeared to be residual code left over from SMB1. So...what was I to do? I had no choice but to resurrect this feature in SMB2J (Side B) of my game for Worlds A-D!!!! It now includes this beta element, which was possibly intended but omitted. (0.o)

What else?

*Removed half way point to Worlds A-D (Sorry Vanya; if you want a patch with em' intact, just PM me.)

*Fixed the Springboard glitch on A-3 left over from the original version made by Nintendo.

*A-3 Corrected data to add the extra 2 Bloopers found in ANNSMB. More enemies = more fun!

*A-3 Made the wind last longer. I hated that it was so short to begin with.

*Added more enemies to B-1.

*Corrected the omitted Wind from D-4

Now, I don't blame people for not wanting to beat Worlds 1-8(9) 8 times to accumulate 8 stars...so I'll just give you the offset to give yourself the 8 stars to try this. Though, I personally think it's better to beat it 8 times. Use a hex editor to change the value:

Change 0x1CC18 from $00 to $08


That's not all! In the original FDS version, unedited Worlds A-D were much easier. Since I borrowed heavily from the more developed Allstars version (SNES), it is now harder! In fact, they are diabolically evil. With aggressive Hammer Bros, hammer Bowser and faster Fire Bars. These are new additions to the beta mode. In addition, one of the Fire Bar is a beta enemy! Yep.

=============================================

I challenge any fans to try beating Worlds A-D without using a single warp zone. Take a picture at the end of each castle as proof, and upload it and I will present you with a special PM containing a patch to one of my unreleased hacks...from my secret stash!!!!! (First time I ever do this.)

Now, it is hard, but not impossible. (C-4 is the hardest.) I have beaten all 52 stages of the game as proof. I have not used any cheats, either. You are forbidden from cheating if you participate. Also, a new palette file with better compatibility with ALL NES/FDS games! REMEMBER THE RULES...No savestates, cheats and show the pics. Enjoy!!!

=============================================

I don't really have new pics. But here is 9-4, which I have translated from the original Japanese message "Arigatou": Thank You. And...they use the beta blocks!










Patch it to a clean, unheadered SMB1 FDS ROM.
Patch: http://www.mediafire.com/download/8fpxg1ikxxjx3z4/SMB1.5_&_SMB2J_(Japan)_(REV_B).ips
Palette file:http://www.mediafire.com/download/6x9jodl8k434eg8/Custom.pal

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-21-14 10:46 PM, in Pokemon Red Green & Blue - 100% English (Standard Editions) (rev. 2 of 10-13-14 09:41 AM) Link | Quote | ID: 156155


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 89/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Okay. So I rarely make mistakes.

Daniel (a member from my forum) found a bug with the Safari Zone with wild Pokemon appearing in the central rest house. That has now been fixed. If anyone finds further issues, please inform me ASAP. Thank you.

Red: http://www.mediafire.com/download/u60s048ts86vxtw/Pokemon_-_Red_Version_(USA)_(Rev_D)_(SGB_Enhanced).ips

Green: http://www.mediafire.com/download/ecb76wuuccls76d/Pokemon_-_Green_Version_(USA)_(Rev_D)_(SGB_Enhanced).ips


EDIT: Here's Blue, too. Since many people have requested that I translate this.
I originally thought it was pointless, since most sprites (not all) are the same as Blue Japan, but the wild Pokémon data is really different. Also, text in Blue Japan was (mostly) identical to Green Japan (even the origin of Mew in Cinnabar Mansion's diaries), so I decided to translate this, too. What I did was "re-hack" me Green, which is already a hack of Blue to make this. Now, I've done only 1 thing different form Blue Japan, apart from bug fixes. On S.S Anne, I've made use of a beta song that Koolboyman found sometime recently. I've also made use of beta blocks. Missingno. fix, Invisible PC fix and various other bug fixes remain in this. 100% translated and adapted to match Blue Japan. Should there be a problem (highly unlikely) you can share it with me.


I've changed everything from the copyright date to SGB border, etc.




Beta music KBM found is here!



Lots of wild Pokémon differences in Blue Japan, such as Lv. 64 Clefairy and Lv. 49 Rapidash found in Cerulean Cave. (I ripped the wild Pokémon data directly from Blue Japan, so it's impossible to be wrong.)



Beta blocks made use of in Unknown Dungeon!



Patch this to a clean Pokémon Blue ROM: http://www.mediafire.com/download/y69gnyyg8gdnr1p/Pokemon_-_Blue_Version_(USA)_(Rev_D)_(SGB_Enhanced).ips

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-21-14 10:52 PM, in Pokemon Green - 151 Edition (100% Proper English) (rev. 3 of 03-21-14 10:56 PM) Link | Quote | ID: 156156


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 90/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Okay. So I rarely make mistakes.

Daniel (a member of my forum) found a bug with the Safari Zone with wild Pokemon appearing in the central rest house. That has now been fixed. If anyone finds further issues, please inform me ASAP. Thank you.

http://www.mediafire.com/download/0guv34xq4qdg39k/Pokemon_-_Green_Version_(USA)_(Rev_C)_(Promo)_(SGB_Enhanced).ips

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-22-14 04:03 AM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 156162


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 91/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by XTTX
Sweet! Thanks shanem. Going to try this out now! Is this a new hack or a continuation of SMB1 and SMB2j?


This is the same game, just with new features that I listed above.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-22-14 05:05 AM, in My unnamed Mario 3 hack (rev. 3 of 03-22-14 05:10 AM) Link | Quote | ID: 156164


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 92/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by kunio1031
Posted by Chaobomr
Hope that great feeling keeps up.


Hack is going pretty well so far, I've posted a few vids on my FB page also...

Edit-Just tested my ship level again recently, and I'm once again frustrated. The scrolling is just annoying me too much.


I had that same issue while making Magical Note Blocks 2's bonus (GBA e-level). This is how I fixed it: The autoscrolls are activated by having the autoscroll object at a certain Y position, and this position can be as low as 0x80, but SMB3 Workshop doesn't let you move anything below 0x1A.

EDIT: Oh yeah, I'm sure you knew this but for the level's header, make sure that "Ship autoscrolling" is selected when creating a new level if it did not previously have that.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-22-14 04:01 PM, in Doki Doki Panic 2 SMB2 ROM hack help needed. (rev. 2 of 03-22-14 04:03 PM) Link | Quote | ID: 156166


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 93/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by 32x1000
I am currently working on a hack of SMB2 called Doki Doki panic 2. I am having some trouble with graphics, the sprites for the main characters in Doki Doki panic are too short. When I pick up a veggie from the ground it floats above their heads. If anybody knows how to lower the veggie please let me know it would be greatly appreciated. *Edit* Also I was wondering how I would hack it to where when the character is on their last hit point they don't shrink. Thanks



Well, what I would do is use FCEUX's PPU viewer to see the tile numbers for the characters. If it uses 4-6 tiles just look up the tile numbers with YY-CHR (a GFX editing tool) and make them bigger. Try that first as they probably don't use their full tile space.

For the power-up, if you don't want them to shrink look up the LDA which contains their value using FCEUX'z Code/Data logger: http://www.fceux.com/web/help/fceux.html?CodeDataLogger.html

Here are SMB2 helps:

ROM Map: http://datacrystal.romhacking.net/wiki/Super_Mario_Bros._2:ROM_map

RAM Map: http://datacrystal.romhacking.net/wiki/Super_Mario_Bros._2:RAM_map

Tools: http://www.romhacking.net/utilities/181/ and http://www.romhacking.net/utilities/429/

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-22-14 10:11 PM, in Doki Doki Panic 2 SMB2 ROM hack help needed. Link | Quote | ID: 156168


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 94/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by 32x1000
Thanks I'll try some of these
Oh yeah and what is the LDA?



LDA is load accumulator with a value. Register A is responsible for handling logic and arithmetic in the 6502 processor. In this case, you will be searching for an immediate value.

It is pretty clear that you don't know ASM, the programming genre of NES hacking. I suggest that you try to learn it, or this will be a tedious task. If you have questions about any of the mnemonics, PM me and I will be glad to explain them to you. Or, you can ask me here.

I know it may seem hard, but try to understand this link. What you don't understand, ask. http://skilldrick.github.io/easy6502/

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-23-14 05:47 AM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 156175


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 95/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by LeviathanMist
A challenge, you say? I'll attempt this challenge live on my Twitch stream!


Good luck. It may be brutal, but the prize is worth it. I have 3 unreleased games. If you beat it, I'll PM you with a list of the three and let you choose one!

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-23-14 06:03 AM, in Adventure Island Hacking (rev. 2 of 03-23-14 06:07 AM) Link | Quote | ID: 156176


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 96/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Well, there's one for Adventure Island 3: http://acmlm.kafuka.org/board/thread.php?pid=67520#67520

EDIT: I did a Google search for it and only found one hack of Adv Isle I by Macbee. It seems that appearently it must not be popular in the hacking realm. Datacrystal did not even have anything on the game's data. Not even the most basic notes.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-23-14 05:09 PM, in Doki Doki Panic 2 SMB2 ROM hack help needed. Link | Quote | ID: 156181


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 97/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by Chaobomr
Don't forget about STA, LDX, LDY, STX, & STY. LDX & Y do the same for X and Y registers while STA X and Y store the register's current value to the memory location of your choosing, within reason.
Shanem forgot about this for more mnemonics. It's also in the post for Super Mario Doomsday, if this link doesn't work.



Thanks. The reason I didn't give him too much detail was that I was afraid I'd overwhelm him. Though, the reference sheet is good. Did you know about these? You can do transfers, but only through the accumulator. Like, say I wanted to store the value from X into Y, I cannot do TXY, I would need to do TXA then TAY. It sucks, though I never had an occurrence where I needed to do that.

Thanks again for pointing those out, Chaobomr.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-23-14 05:11 PM, in Super Mario Doomsday Link | Quote | ID: 156182


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 98/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by Chaobomr
So, it looks like my hack - and several others - will be in stasis for a little while longer. About a week ago, my computer broke and I took it to a shop to get it fixed. Last update I received was that the replacement parts have been ordered, but that was also a week ago, so... I believe I had an idea or two in my head, but since I was unable to implement them (I haven't backed things up in a while), I feel like I may have lost the inspiration.

Will update as soon as I get another one.



I hope your computer gets fixed, soon. I really enjoyed the demo of your hack. If you need any help at all, just let me know.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-24-14 06:47 PM, in SMB1 & SMB2J (2-in-1) (rev. 2 of 03-24-14 06:51 PM) Link | Quote | ID: 156198


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 99/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by LeviathanMist
So I haven't completed the A-D challenge yet, but I did beat both SMB1.5 and SMB2 on stream with no warps (including world 9). I have a couple bugs to report. In SMB2j, the vine in 8-2 doesn't appear if the screen is scrolled too far right when you hit it. I tried hitting it when the vine block was basically at the very left of the screen, and the vine didn't show up. Another glitch I encountered is that the wind can actually push you through blocks, if you're pushing in the opposite direction of the wind and keep tapping the d-pad in that direction.

Anyway, I need to beat SMB2j 7 more times (most likely gonna warp and not stream that endeavor) and then I'll stream my try at worlds A-D.


I like the effort! Those two "glitches" that you mentioned were in the original. They were not caused on my part. The vine actually has to do with OAM and how horizontal scrolling works. I'm not sure what causes the Wind glitch, though. Though, I was able to add skid sound while wind is blowing. Something that the original version omitted.

The sprite shuffler code is what determines z-order on sprites. I can try to raise the z-order for the blocks when wind blows, though it might not be that easy.

PS Did you record the live stream? I would enjoy watching.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 03-24-14 07:46 PM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 156201


Snifit
Compromised account.
Please contact an admin to restore access.
Level: 36

Posts: 100/285
EXP: 293554
Next: 14556

Since: 02-17-14

Last post: 3139 days
Last view: 2655 days
Posted by LeviathanMist
Posted by shanem

PS Did you record the live stream? I would enjoy watching.


I did! You can find it here: http://www.twitch.tv/gamingwithmist/b/513819994

Skip forward to about 3 hours 54 minutes, that's where it starts.


Awesome! I really enjoy watching videos by hardcore fans of the series. I saw some of your previous videos on the Allstars version on Youtube. I will watch it tonight. Thanks!

I saw from the way you play that you have experience. Hope you make one when you start to tackle Worlds A-D.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


Main - Posts by ShaneM

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.344 seconds. (331KB of memory used)
MySQL - queries: 133, rows: 165/165, time: 0.328 seconds.