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Main - Posts by ShaneM |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 41/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
I'm in a generous mood so I'll release some of my code...Not all, just a portion at a time.
____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 42/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
These are hacks of my 151 Green to remake Red and Green from Japan. Two games that were never released outside of Japan.
They are all hacks of Pokemon Blue and 100% quality guaranteed. If you've seen my other works, you know you can rest assured with quality assurance. Patch these to a clean, unedited Pokemon Blue ROM. Also, I busted my a*s these last two days working on these, if you find a bug or a glitch or any other issue, please report it IMMEDIATELY. I am a very skilled Z80 ASM hacker and fixing glitches isn't an issue for me. Changes from the original Japanese versions: *Numerous glitch fixes, including fixing Missingno. *Localizations, such as Pokemon storage and battle interface have been left for reasons of SRAM limitation in space. *Seizure effects from attacks such as Thunderbolt and Hyper Beam have been toned down. (https://www.youtube.com/watch?v=RcsEPt2QaG8) *Added a slightly better Celadon scenery (layout still the same). Patches: Red: SEE BELOW POST (03/21/14) Green: SEE BELOW POST (03/21/14) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 43/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by Drakon Will you at least be releasing the notes on what you did? ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 44/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
@Drakon
Thanks! If you need any of my hacking notes for any of my games, PM me and I'll be glad to assist you! EDIT: Any game except the Pokemon ones. Since I don't want people hacking those. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 45/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by Chaobomr Could you please clarify? By instructions do you mean the mnemonics/opcodes? Also, I personally use Notepad++ to do ASM coding and then assemble with ASM6 in all my hacks. (Except for Game Boy ones like Pokemon, in which case I use RGBDS.) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 46/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
In 1986 Nintendo teamed with the Nippon radio station in Japan to give out a very special, promotional version of SMB1 to 1,000 lucky winners. This is known as the most unique, strangest and most valuable Mario official hack out there.
I have looked at the code myself and see that it is a very rushed game. A lot of people don't realize that this game is a hack of SMB2J (the Lost Levels) and that the engine borrows heavily from it. In addition to cutting World 9, they also cut code that is important to the game, the way a butcher cuts meat. They have removed important alternate SFX engine routines that luckily don't crash when used by other routines. It is riddled with bugs and imperfections. Not to mention that it also does not fully take place at night! How could they possibly oversee something as important as that? They obviously intended for it to be that way, seeing as World 1 is all night. They released it 4 months after the release of SMB2J Japan, so it's no wonder this game is so buggy. What I have done is remake it as it should be, a hack of SMB1 rather than SMB2J. I have made it from my SMB1 hack (http://acmlm.kafuka.org/board/thread.php?id=7869) and it has all the bug fixes etc. that it has, too. This is better than the official ANNSMB in the sense that it has more bug fixes. But in some ways it is different. Changes: *Translated the title into English *All stages are now taken place during the night *Poison Mushrooms are now included! Something the original ANNSMB was lacking in *The game now has only one form of Mushroom Retainer (Goro Itoi) *No Worlds A-D *World 8-4 is from SMB1 rather than SMB2J *Original SMB1 Hard Mode after beating the game All the other mechanics are the same as the original ANNSMB such as 1P game, green springboards, red piranhas etc. I WILL RELEASE THIS AS SOON AS I TEST IT FULLY. (REALLY SOON) NOTE: AS I SAID, THIS IS A HACK OF MY SMB1 FDS HACK THAT I RELEASED ON HERE. IT IS TRULY A SMB1 HACK RATHER THAN WHAT NINTENDO DID HACKING SMB2J. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 47/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
@Chaobomr
If you are working on an ANNSMB hack, you can also just change the values in a hex editor to make every stage night. Here:
NOTE: That is for a headered ROM. If anyone uses that above on an unheadered ROM, just go to 0x2b74. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 48/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by Chaobomr Mnemonics are like... LDA STA etc. The opcodes are those three-letter mnemonics in hex. Like... $A9 would be to LDA #$__. So right there, we'd be loading an immediate value. You can also have stuff like LDA $00, which is zero page and the opcode would be $A5. If you got Southbird's SMB3 disassembly (try googling), then go to the "bin" folder, then go to the prgs and basically find what you need to and go from there. The ones above are from prg003 prg010 and prg014. Control+F helps you find stuff fast in Notepad++. Be sure to minus $FF for every extra byte that you add. In SMB3, each bank is $3FFF bytes (4000) and cannot exceed that. You can also do bankswitching. (LDA immediate and a JMP.) EDIT: For example, say you want to fix the bubble code REALLY fast. Find it in the prg I marked, add the ADC #$03. ADC is add with carry. It is immediate so it adds 2 extra bytes. Find the $FF at the end of the prg file and minus 2 from them. When you're ready to assemble, go to the "bin" folder and double-click on the make.bat. Then, compare the changes to an unedited smb3 prg1 ROM and rip the changes within the bank in a hex editor. That's what I did with my SMB3 Extended when I fixed glitches and added the beta ghost house. Easy. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 49/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by Chaobomr Oh sorry. For this the assembler takes care of that. You don't need to manually take out the $FFs. I got it mixed up with my SMB1 disassembly where you actually do. Just makes the changes, save and make.bat it like I said and you'll be fine. Visual Studio? I use Notepad++ because the lines are numbered so when there is an error assembling I can trace the line in question and fix it. I don't do any other programming besides 6502 and Z80 ASM so I didn't know Visual could do the same thing. Cool. Here is the code for the box-in, too: ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 50/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by Chaobomr Can you please be more specific when you say "the box-in's missing"? EDIT: Oh, I see what you mean. You're saying when you assembled that it is missing. Well of course it is missing. That box-in code that I did that I sent you was custom asm code that I restored from the Japanese version. If you want me to, I can include what to do in asm. Do you want it? EDIT2: Here. But it is LONG and tedious. EDIT3: The Level intro SFX is stored in prg028.asm. If you want the exact one, I can list it for you.
____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 51/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Open the ROM. Mode, pointers. Click on the level. Press the Enter key. Select the level.
EDIT: If you saw my SMB3 extended, I already accomplished that and added all 15 lost levels. I also added some e-levels. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 52/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by kunio1031Posted by Chaobomr Since your original inquiry was toward the map editor by beneficii's tool, it pertains to that. Posted by kunio1031 |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 53/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
If you're wanting to do that in Workshop follow my directions:
Open the ROM in Workshop, scroll down past World 8 on the level to select to edit on the left hand side, select "Lost Levels" and there you go. Remember stages are divided by gfx sets and when assigning it a stage on world map, use the right gfx set. (Each type of level bank is $3FFF bytes long). EDIT: I see Chaobomr answered the same time that I did. Good luck. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 54/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by kunio1031 Well, that's more of a personal choice thing. If you want my opinion, take a look at my SMB3 hack on this board, SMB3 Extended version. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 55/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
I have a new patch. There was an oversight where I forgot to assign Koopa Paratroopas higher bounce rate to match SMB2J. This has been fixed. SMB2J on Side B is already fixed so nothing on that side changed.
Patch: SEE BELOW ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 56/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by XTTX Thank you. I have Chaobomr beta testing this thing, now. Also, check the original SMB1 thread, I fixed something that I originally I oversaw. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 57/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by kunio1031Posted by ChaobomrPosted by kunio1031In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens. If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots). ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 58/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Posted by kunio1031Posted by shanemPosted by kunio1031Posted by ChaobomrPosted by kunio1031In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens. Basically, I'm saying the Hammer bros will never land on a tile with a level number, mushroom house, fort, castle or pipe (those strips in between levels is what they land on and they have pointers that can be used). So, they only land on the ones in between (blank ones). Those you can use, but if two hammer bros land on the same one you'll be caught in a loop. Try to at least leave some blank ones to give them room. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 59/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
You just enter the Level and Enemy Data offset for the pointer you choose to replace. Also be sure to use the correct GFX set accordingly.
EDIT: The best way to learn stuff and become a skilled hacker is to try stuff instead of getting all the answers. It's probably best to try stuff and ask only if you get stuck. By asking for the answer to every little question you are only robbing yourself of experience. Anyways, I'm here if you get stuck. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 60/285 EXP: 293526 Next: 14584 Since: 02-17-14 Last post: 3138 days Last view: 2654 days |
Here is the new and final IPS patch. It corrects 1-1 to make it closer to the original and the 6-1 flagpole. I declare this a finished project and will not be posting on this thread furthermore unless I decide to share some code or answer any posts on here. Enjoy it as it is 100% stable and 100% quality guaranteed.
SEE BELOW POST FOR LATEST PATCH (03/13/14) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - Posts by ShaneM |
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