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Main - Posts by ShaneM |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 21/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Vanya Thanks. I have more great hacks on the way. Stay tuned. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 22/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Good work, Drakon. I remember playing that game on my old NES with my best friend when I was a boy. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 23/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by NARFNra Well, it depends on the game. For SMB1 yes. FDS uses the 6502 form of ASM, just like the NES, trainers are not allowed and expanding FDS ROMs are not applicable. Basically yes, it is hard. Especially limited to only two banks of $3FFF for PRG. It would have been 100 times easier hacking the NES version over the FDS. So then, why did I use the FDS version? Two reasons: 1) So I could put SMB2J on Side B with fixes, too. 2) To take advantage of the extra sound channel like SMB2J does. Also, I forgot to add this pic in the original, I'll just add it, now. I should've taken some of the Green Springs, too in World 8. The evil Poison Mushroom ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 24/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
System: NES (6502 processor)
Original game: Super Mario Bros. 3 Story: The same as the original. Description: This is a purification work. This is a hack of SMB3 that fixes glitches and restores beta features. The original SMB3 had 90 levels, while this one has 109. I have restored most of the lost levels, while adding 3 e-levels from the GBA version: Super Mario Advance 4. I have restored the lost Hammer Bros. of World 7. I have made use of unused tiles and graphics. The biggest feature: I've added Parabeetle Plains! The new levels have been given an unused Ghost House sprite on the overworld maps. Features, as well as the original damage system have been restored from the original Japanese version, too. Also, every Japanese difference has been restored! Such as but not limited to the box-in effect on level entrances!!!! There are two lost enemies, too: gold Cheep-Cheeps and Green Parabeetles. Special thanks to Insectduel for beta testing it and infidelity for the SRAM saving patch. Here is the .ips patch, SEE BELOW POST Here is my custom .pal file, which greatly enhances palettes. It surpasses even that of the Wii's Virtual Console. http://www.mediafire.com/download/6x9jodl8k434eg8/Custom.pal NOTE: I PLAN ON RELEASING ONE FINAL VERSION REALLY SOON, WHICH CORRECTS SOME MORE GLITCHES FROM THE ORIGINAL SMB3. AS WITH ALL MY WORKS, I BACK THIS PROJECT WITH QUALITY. (I am currently fixing this glitch, here: https://www.youtube.com/watch?v=AClCpyg6toI) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 25/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Chaobomr Did you know fixing that glitch causes another glitch at the end when you beat Bowser? This is what it does: After you beat Bowser in World 8 and the Princess scene, when the credits start, the floor will start to shake in a similar way that the status bar shook. I saw the same code from Datacrystal under "Notes". My advice would be to only fix that if you don't mind breaking the credit's floor. Thank you for the advice, though. @Drakon Yes, exactly. Also, it adds 19 levels (some brand new ones.) I'm almost done with fixing the Airship glitch of World 5 left over from the original. I'm using Southbird's disassembly to help me find the data values (for Airships, it's prg011.asm). I will continue fixing as many original glitches as I can. So far, I counted fixing a whopping 21 glitches! ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 26/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by DrakonPosted by Chaobomr You're going to find this funny: The box-in code that I added from the Japanese ROM is used at the end of the bank and infidelity's latest patch uses 26 bytes at the end of that bank. In other words, I have literally 3 bytes of free space at bank $0F (the bank in question). ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 27/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Drakon I'm not sure that's worth doing that work just for the left bottom of the screen which is barely visible. Though, I am going to trace that code to see what it even does. You know, that Youtube video that I posted is VERY suspicious...I mean, comments are disabled. From the palettes I can tell the uploader used the WII VC SMB3 (which is the same as the USA PRG1). Now, I looked at the XY ship placement data in Southbird's SMB3 disassembly. Here are my findings:
Bottom line: I used a map editor to view all the possible locations, they all correspond correctly. I think that video was a hacked ROM. If I find any other info, I will fix it but it is illogical for it to occur... EDIT: According to Mariowiki, the glitch was fixed in the SNES version...I compared World 5 airship data...this is what I found: Y data was the same, but for X:
I'll look into it some more... EDIT2: WOW...It actually fixed the Airship glitch. I have NO idea why that was causing the glitch. So basically, X position went from next to the Fortress to the right of Level 7 and... that fixed the glitch. Well...I can say that I am truly amazed that fixed it. Will add the new version soon. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 28/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@XTTX
Thank you. Okay. Here is the final build. It fixes the mysterious World 5 Airship retreat glitch. Also, fixes the issue with strange death with using Tanooki suit on 5-2. It also corrects an OAM glitch. Enjoy. Download: SEE BELOW Here are some more pics of various levels: Goomba's Shoe is now red when it comes off, just like the Japan version Beta elements with an unused palette in an all-new level! Red piranhas...this is one of the e-levels, Pipe Full of Piranhas Some more levels (including Lost Levels hidden in the game's code)! The Japan box-in level effect that ate up a LOT of space in bank $0F with the Japan SFX! Okay... I can only do so much. Report any glitches found if any. I think there are none. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 29/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
This is a hack of Super Mario Bros 2, USA. But, the 1992 Japanese version. I chose this version because it has the most bug fixes. Some of the changes:
*Updated palettes to the SNES version *Restored the albino Mouser in 3-1 in place of the regular one (HP and other attributes have been restored) *Restored World 7-1 to the original Doki Doki Panic (FDS) version. *Fixed various bugs at the end credits, such as Clawgrip, Birdo, etc. I may attempt SRAM saving on this one day. Though, I have never done that before with an NES game. Patch it to a clean ROM, called: Super Mario USA (Japan).nes PATCH: SEE BELOW FOR FINAL DOWNLOAD .pal file: http://www.mediafire.com/download/6x9jodl8k434eg8/Custom.pal ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 30/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Drakon Oh yes. I have a real passion for fixing bugs. Which is why I am confident to back my hacks with quality. The only real bugs in this game are some physics problems such as when you throw a POW over a log you'd go upward and lose a life. Besides that and the credits (which, by the way is stored as OAM) there isn't much more. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 31/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Thank you for that one, Drakon.
I will make a direct link to the Mario Wiki, since it lists them all and I don't know most of them. One day I will fix some more bugs. http://www.mariowiki.com/List_of_glitches_in_Super_Mario_Bros._2 EDIT: Wow...36 glitches?!? ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 32/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Hey. Since you helped me find a bug I wanted to repay your kindness with two fixes that I made in my SMB3. Here they are. 6502 may not be easy, if you need me to explain this to you in hex, let me know and I'll be glad to!
____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 33/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Chaobomr If you want to learn the 6502 processor, use this as a reference: http://www.obelisk.demon.co.uk/6502/reference.html Also, might I recommend this as an explanation of what the mnemonics do? http://skilldrick.github.io/easy6502/ That guide by skilldrick is what I used when I was now learning NES ASM. It is very useful for beginners. Also, I sent you a PM. (Sorry, forgot to put the "[url]" on the link on there.) ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 34/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Maybe if you want to add yellow to the NES palettes, just do what I did and create a .pal file. If you've seen my hacks, I released my custom .pal file with all my games (same .pal file, just different threads). This can be done by "Options" in Nestopia. Compatible with many emulators. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 35/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I've personally used that patch from SMW Central by Smallhacker. It works fine. The issue is on your end.
1) Did you read the readme carefully and do EXACTLY what it said? 2) Did you use other patches? Often there can be conflicts if they hack the same code. 3) Why not try to be more specific and upload a video with exactly what's going on? 4) Why not just e-mail Smallhacker and ask him for further inquiries since it's his patch? ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 36/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@Drakon
Posted by CKY-9K Posted by infidelity ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 37/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Carl Miller The answer to this question is in the very first post of this thread. If you have any more questions, please see if they have been answered by reading previous posts. This saves both time and board space. Thank you. Thanks for your interest in my work, too. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 38/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by DrakonPosted by infidelity I noticed a few times you asked questions that can easily be found by doing some reading. Why not try reading his Notes.rtf file that came with the patch? ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 39/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@Drakon
That's fine. I was just trying to help out. You see, if you read my last post on Pokemon green and the one by that Miller person, you'd see why I get agitated by questions such as Miller's. (The user named Carl Miller). EDIT: I just rethought this and realized that I should have sent this in a PM to Drakon...sorry Infidelity for wasting space with this last post. There is no way for me to delete it. It was bad on my part not thinking it through. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 40/285 EXP: 293541 Next: 14569 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by DrakonPosted by wind @"wind" SNES ASM = 65c816 --Try stuff, experiment and take some initiative. http://shanempkmngen1boards.freeforums.net/thread/37/hex-editing http://acmlm.kafuka.org/board/thread.php?id=99 https://en.wikibooks.org/wiki/Super_NES_Programming ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - Posts by ShaneM |
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