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Main - Posts by ShaneM

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ShaneM
Posted on 01-28-15 07:21 PM, in Tetris Zero (Final Version) Released *UPDATED 4-17-13 To V2* (rev. 2 of 01-28-15 07:21 PM) Link | Quote | ID: 159400


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Posted by kuja killer
I have a question too.

How on freaking earth does this thread have nearly 200,000 views ??? haha so awesome

but only 9 replies ... (NOT including me) ..that doesnt make any sense at all.
There should be like a hundred replies here with that amount of total views...


That's because sometimes the same users/guests view the thread multiple times. Also, guest views outnumbers member views; this thread is three years old, too. --ShaneM

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ShaneM
Posted on 02-05-15 06:35 AM, in General Megaman Hacking Thread Link | Quote | ID: 159439


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Posted by NARFNra
Well, if anything, it's always impressive when someone manages to finish a hack, so that's pretty cool.


True that. Hacking is basically 1% inspiration and 99% perspiration. Sounds familiar? --ShaneM

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ShaneM
Posted on 02-26-15 05:53 PM, in General SMB3 Hacking Thread Link | Quote | ID: 159540


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Posted by Insectduel
The 8th Koopa Kid is ready for download and to be used in your own project. You can also add the Koopa Kid Level Header Counter code in your project if you want the 8th Koopa Kid to the faced in World 1, World 5, etc which is available on my homepage.

It's only 98% completed but I cannot fix the 8th Koopa Kid's wand swing which is too complicated even with SMB3 Disassembly but I can't fix it.

Enjoy!


Ah. Looks promising. Keep up the good work.

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ShaneM
Posted on 03-07-15 06:40 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 159626


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Good work, infidelity!

The YT video looks promising.

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ShaneM
Posted on 03-07-15 06:45 AM, in Server move Link | Quote | ID: 159627


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I'm not sure if this is server-related or not, but sometimes when I log in I automatically get logged out and then when I try to log back in, it shows that I'm online but I still appear as a guest. This has been happening for about 2 weeks, now. --ShaneM

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ShaneM
Posted on 03-19-15 07:02 PM, in Castlevania MMC5 Patch Link | Quote | ID: 159704


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I'm curious as to why there are so many MMC5 hacks being done. Why (or for what purpose) would this need to be done?

Also, nice work RetroRain.

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ShaneM
Posted on 03-19-15 07:03 PM, in For the love of God™ PLEASE Make A YouTube Code? Link | Quote | ID: 159705


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Nice work, blackhole89! --ShaneM

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ShaneM
Posted on 03-19-15 09:03 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) (rev. 2 of 03-19-15 09:04 PM) Link | Quote | ID: 159708


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I have some huge updates to add to this. It will be posted over the next couple of days. It will take me a while to type up and proofread. Just a heads up. --ShaneM, the Master of ASM

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ShaneM
Posted on 04-24-15 08:15 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 159996


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@infidelity

SMB2J crashes upon startup on your latest build. --ShaneM, the Master of ASM

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ShaneM
Posted on 08-05-15 07:32 PM, in [Help] Ghost'n Goblins NES Remix (ASM help) Link | Quote | ID: 160557


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Posted by alucardark
Hello!

About 1 month ago i've started to make a remix of Ghost'n Goblins on NES using MegaFLE made by Kuja Killer (for Megaman 3 Odyssey) to reach the arcade version of the game. But the problem for me it's i'm just a graphic artist and not an asm programmer. So, if someone could help me i will appreciate.


So now i want to edit the sprite (and begin with Arthur), but i can't use the CSA editor with this version of Megaman. :/

P.S. : Even if i could use the CSA editor with this version of Megaman, it can only add additional sprites with Megaman 4. :/


What are you asking? I see no questions on your original post. Are you wanting the CSA editor or some ASM help? You need to be more clear or else no one will be able to assist you. --ShaneM, the Master of ASM

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At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 08-05-15 07:34 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 160558


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infidelity,

On your SMB2J portion you made the Piranhas red after World 4, the problem is, they still behave like the green ones. If you would like, I can code it for you. Just let me know. --ShaneM

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ShaneM
Posted on 08-06-15 04:11 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 160567


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Posted by infidelity
Ohhh ok, thank you for that!

Again, ShaneM is more than welcome to submit a new version, or if he doesn't want to submit an.ips patch, he could submit a text document on where to paste the hex values in the latest patched rom. Again all up to him, I have zero time for romhacking as of late.

But thank you for the elaboration. :-)



Sure. They simply NOP code (a few bytes worth). I can submit a text document for you infidelity. I will also give you the offsets. So keep an eye out for it in a couple of days. --ShaneM

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ShaneM
Posted on 08-07-15 05:25 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 08-07-15 05:26 AM) Link | Quote | ID: 160580


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infidelity.

I'm working on it as it's more than NOP'd code. I will use a free RAM register since it changed from the FDS version. (RAM $50) appears to be free.

I also have some issues when pausing, such as this. As you can see, it glitches the GFX like Lakitu's cloud, for example. Changing depending on when you pause. (Was it meant to clear OAM when pausing? Because it also missed the Spiny Egg.)




Also, can you share your notes on SMB3 for how you fixed the card game loading with your SRAM patch? I wanted to add the fix to that since it's so darn annoying having the card games pop up after every 80,000 pts. and when starting the game, you could end up having to do 3-4 bonus games every time. Thank you. --ShaneM

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At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 08-07-15 05:12 PM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 160588


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Posted by infidelity


Mario 3, ill try to find those notes, I know there were additional registers, that specifically deal with keeping track of the 80,000 score.



Thanks. They will come in handy. You can also PM them to me if you like. I checked and your current doc does not include those notes for it. Thank you and I appreciate your help. --ShaneM

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At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 08-07-15 10:05 PM, in [Help] Ghost'n Goblins NES Remix (ASM help) (rev. 2 of 08-07-15 10:05 PM) Link | Quote | ID: 160589


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I don't see why it's not doable. The question you should be asking is what needs to be done. I'm still not quite clear what you are wanting to do entirely, but try reading this to learn some ASM and do some tracing: Click Me --ShaneM

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ShaneM
Posted on 08-08-15 05:33 PM, in Metroid MMC5 Patch Link | Quote | ID: 160597


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Does this patch include SRAM saving?

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At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 09-08-15 12:57 AM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 161055


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infidelity, I fixed the N-Spade Card glitch and I used SRAM $7FAF-$7FB1 to fix it. These seem unused, but I'm not sure if you made use of them or not, please let me know or I will need to use new addresses. Thank. --ShaneM

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At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 09-24-15 01:25 AM, in The Legend of Zelda Optimum Released Link | Quote | ID: 161196


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Nice job, RetroRain. --ShaneM

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Main - Posts by ShaneM

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