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ShaneM
Posted on 11-22-14 06:29 PM, in SMB2J - Retrousb Replica (for Repros) Link | Quote | ID: 159042


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Posted by drunkenjesus
Reproducing a reproduction, nice.

Dunno how much interest their would be in a bug fixed version, theirs not really any game-breaking bugs in the game that I've encountered.



Thanks. This game version really doesn't fix any Nintendo-original bugs. Its purpose was to resurrect an extinct build of this game. The key function to why gamers preferred this version was the level/world select option. Though I could fix bugs, I'm leaving it the way it is for novelty purposes. But, my SMB1 SRAM hack fixes every known bug to SMB, found here http://acmlm.kafuka.org/board/thread.php?id=8030

Here is a new build where I correct a palette error; I can honestly say that this version is now 100% matching the Retrousb version and ready for reproducing. I'd also like comments from anyone who has made a repro on this to let me know how it works on real hardware. --ShaneM, Master of ASM

http://www.mediafire.com/download/vtv47pyuqydf9yt/Super_Mario_Bros._2_(J)_(Retrousb)_[p1].ips

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ShaneM
Posted on 11-22-14 06:46 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) (rev. 5 of 11-22-14 06:50 PM) Link | Quote | ID: 159043


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Attention all gamers, as you may know, we have three new games out: the new Smash Bros., Pokemon Alpha and Omega. We also have Black Friday around the corner. So, I purpose a promotion found only on this board to promote its activity. As Global Moderator I feel I should do my part and help out.

Some history of something rare and amazing that I recently acquired:

I recently got my hands on not 1 but 3 different dumps of the Wii special version of SMB1 with the 25 replacing the ? Block. It is an ultra rare version of the game with two different Japanese versions and one European version. I've already ripped the sprite straight from one of my Japanese dumps of this rare edition and added it to my FDS version though YY-CHR (sprite editor). (More info found, here: http://themushroomkingdom.net/games/smb25ae and https://www.youtube.com/watch?v=UvvnOeFxcU4

I'm also going to disassemble one of my Japanese versions of this game and post the results of differences in the General Topic thread I made with VC differences, soon.

The promotion: Anyone who beats SMB1 on Side A nine times (8 times regular mode, one time Hard Mode) and beats SMB2J on Side B nine times (8 times regular quest, one time Worlds A-D) will get a very special, limited edition of this hack with Side A (SMB1) having these special graphics that I ripped straight from its source as well as two other features: The starman from SMB Special and the Microphones from All Night Nippon SMB. The final drawing for this content is due Jan. 05th, 2015. Anyone who beats the games as described must PM me with a picture of authenticity by this date at 12:00 AM EST. (I reserve the right to dismiss forged photos or shady items.)

Happy playing!!

Some pics:








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ShaneM
Posted on 11-22-14 06:56 PM, in Captain America - The Winter Soldier for NES Released!!! Link | Quote | ID: 159044


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@pacnsacdave

I had to remove your hyperlink as the site you linked to contained ROMs. I apologize for the inconvenience. --ShaneM

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ShaneM
Posted on 11-23-14 05:24 AM, in Captain America - The Winter Soldier for NES Released!!! (rev. 4 of 11-23-14 05:28 AM) Link | Quote | ID: 159047


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@Korxroa

I really don't want to discourage pacnsacdave. My goal is to remove illegal content for the intent to do what's best for this site. But yes, I'm forced to edit all his links which contain ROMs. Also, I see no reason to close this thread.

pacnsacdave, please do not take it personally; I hope that you see where I'm coming from and what I'm trying to tell you. Also, I hope to see more of your patches in the future as I enjoy your work. --ShaneM

EDIT: Rather than delete all your links, pacnsacdave, I want to work with you through PM and maybe we can edit your links which contain ROMs rather than me removing them completely. I'm choosing this road since I see that you have over two pages worth of hacks and I really don't want to just delete them all. I sent you a PM in the past with no response. I would like you to contact me and let's work this out. I'm giving you two days to respond before I'm forced to remove all links containing commercial ROMs. Thanks.

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ShaneM
Posted on 11-23-14 06:36 PM, in Introduce yourself here! Link | Quote | ID: 159050


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Posted by K.T.B.
Hi! I'm K.T.B. (obviously). You may know me as KTBMedia from youtube or KTBHacking from SMWCentral, but you can just call me KTB for short. I heard about this place a while back, and decided to register here myself, as this sounds like a nice place and I enjoy being on other ROM hacking sites as well, such as SMWCentral or Zeldix. Chances are, I won't be extremely active here or anything, but I'll stick around and I'll check back as often as possible.


Welcome. The staff at Board 2 are glad to have you with us. There's also a hacker on RHDN called TKB, KTB. Enjoy your stay. --ShaneM

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ShaneM
Posted on 11-24-14 08:48 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) (rev. 6 of 11-24-14 11:28 PM) Link | Quote | ID: 159057


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Hmm, well I guess it is a little tedious, though I could do it in two days. But I've been playing these games for over two decades, when they first came out.

The goal is for gamers to beat Hard Mode on SMB1 once and D-4 on SMB2J once (they must have 8 stars on the title screen to do that). They can choose to hack the 8 stars in. I'll allow videos as a primary. The video must at least contain 8-4 beaten on Hard Mode in SMB1 and D-4 beaten on SMB2J. So really, if they hack it in, that's only beating each game once in their intensity. Very fair.

So let's change the criteria to the above. This seems more reasonable. Alright; to give yourself 8 stars on each game, grab a hex editor and go to 0xCC3C for SMB1 and change the $00 to $08. For SMB2J, go to 0x1CC18 and change the $00 to $08. --ShaneM

EDIT: One last thing, no Warping or the entry won't count!

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ShaneM
Posted on 11-24-14 08:59 PM, in Captain America - The Winter Soldier for NES Released!!! (rev. 3 of 11-24-14 09:03 PM) Link | Quote | ID: 159059


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@Everyone

pacnsacdave and I were able to resolve these issues through PM. All ROM links have now been removed from this forum. Thank you all for your patience. --ShaneM

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ShaneM
Posted on 11-24-14 11:30 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) (rev. 9 of 11-24-14 11:51 PM) Link | Quote | ID: 159063


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@MikeTechno
Good luck. Since I added SMB2J stuff to the SMB1, it will be tough.

@Everyone
I forgot to add one thing to the above entry rules: No warping. My post above has been edited to reflect this. Also, since that is the case, the final level beaten must be 9-4 on SMB1.

So the rules are now set and cannot be changed for the purpose of integrity.

Rehash for all who are attempting this challenge to win the prize:

1) SMB1 must be beaten once on Hard Mode up to 9-4 (no savestates allowed)
2) SMB2J must be beaten once on D-4 (no savestates allowed)
3) Youtube videos or some other sort of video media is needed for authentication purposes.
4) To get 8 stars on titlescreen - SMB1 = 0xCC3C; SMB2J = 0x1CC18

--ShaneM

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ShaneM
Posted on 11-27-14 08:57 PM, in Happy Thanksgiving All! Link | Quote | ID: 159075


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The staff at Board 2 would like to wish you all a safe and happy Thanksgiving holiday this year, and a safe and prosperous Black Friday, too. --ShaneM

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ShaneM
Posted on 11-28-14 12:18 AM, in SMB2J - Retrousb Replica (for Repros) Link | Quote | ID: 159076


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This is an example of the Retrozone price ripoffs I was referring to: http://www.ebay.com/itm/Super-Mario-Bros-The-Lost-Levels-NES-Reproduction-Cartridge-2j-Green-TESTED-/331387195753?pt=Video_Games_Games&hash=item4d28375169 --ShaneM

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ShaneM
Posted on 11-28-14 07:54 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) (rev. 2 of 11-28-14 07:55 PM) Link | Quote | ID: 159079


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Posted by MikeTechno

What kind of rom hacker are you again ? o0 holy smokes batman!
Only other rom hacker that hard core would be googie on the nes platform.
He make anything easy from unforgivably hard and still want to do more to it.



Thanks. I do try. I'd like to hear about your endeavors with this game, if you tried it.

@Everyone
So how can I make this even better, to entice more people? Well, here are some things that I did!

1) Even though I fixed every known game glitch, there was one that I missed, another Nintendo-original glitch that was recently discovered...25 years after the release of SMB1: http://themushroomkingdom.net/bugs/146 and https://www.youtube.com/watch?v=aSL3og5--uE

Well, I have now fixed this glitch. It will be available only on this very special edition of my game. Production and corrections on the standard edition available on here has halted. So, this is another reason to try this challenge and take advantage of the prize.

2) I gave Luigi his proper colors. Originally, Luigi shared Mario's palette for Fiery form. So, I created a small routine to fix this. I've also fixed Luigi's regular forms, too. This was a little tedious to figure out, especially since space was tight. It took me about 8 hours to make this ASM happen. This is in honor of the Year of Luigi. It too is only available on this special version. So, even more reason to participate.









One more pic showing off all three promotional sprites:



These fixes have been made to both SMB1 and SMB2J on this very special edition. They are limited to this build. --ShaneM, Master of ASM

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ShaneM
Posted on 11-29-14 07:21 PM, in The Legend of Zelda - DX for NES released!!! (rev. 3 of 11-29-14 07:28 PM) Link | Quote | ID: 159082


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Posted by TCgamerboy2002
Those sprites were lifted from Zelda: The Legend of Link. Did you ask for permission before using them?


He's fine.

The only real thing that could prevent him from using them is if the sprites were copyrighted by the author of "Zelda: Legend of Link". Some hackers require acknowledgment when borrowing from another work, while others don't. If those sprites are borrowed from another hacker, all pacnsacdave would need to do is credit them. Also, unless the author of whoever made those sprites asks me to remove them, I can allow this hack. --ShaneM

EDIT: The sprites look slightly different from infidelity's hack; are you sure that he even borrowed them from that hack? They could very well be original.

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ShaneM
Posted on 11-29-14 09:54 PM, in The Legend of Zelda - DX for NES released!!! (rev. 8 of 11-30-14 12:06 AM) Link | Quote | ID: 159085


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Posted by Korxroa
Graphics and Sprites from Link's Awakening DX for GBC. not infidelity's Zelda: Legend of Link (Zelda 1 Hack).

@pacnsacdave: Weebly site Link in Youtube?, illegal copyright Commercial ROM .nes with Pre-Patcher Hack like pacnsacdave's Weebly site. this read rules here.
Use Patch .ips not Pre-Patcher .nes.


@Korxoa

The issues that you've listed could have been shared with me through PM instead of using board space. It can come across as being inappropriate when a user tries to rebuke another user directly within the thread; though I know you meant well. But, I will allow pacnsacdave's YT links as they are not direct ROM links to our site. If YT wants to remove them that's their call, not ours. Next, those rules that you've listed do not pertain to our site, so they have no relevance to us.

Now, I've already corrected pacnsacdave about his direct ROM linking issue last week, so let's just forget about it.

I also want to note that this hack is meant to be patched to the PRG0 version of Zelda I for the NES. --ShaneM

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ShaneM
Posted on 12-01-14 05:52 AM, in The Legend of Zelda - DX for NES released!!! Link | Quote | ID: 159094


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Stufid has some valid points. Look at it this way, whenever we hack a game we do just that...take someone else's work and change it in some shape or form and then claim it our own. So, in reality, just by borrowing something from a franchise, it's not really much different from borrowing someone else's rendition of of a sprite from that franchise. Though it would be nice to credit the author/s of said sprites if that were the case. Though, I ask that we put an end to this pettiness right here and stop hassling Dave with nonsense. It's really rude that there were a few people on here who flamed Dave rather than show appreciation or some sort of constructive criticism toward his work. --ShaneM

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ShaneM
Posted on 12-02-14 07:22 PM, in General Megaman Hacking Thread (rev. 7 of 12-02-14 09:12 PM) Link | Quote | ID: 159100


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Posted by NARFNra
I think I kinda get it now. I assume the "+X" is referring to the X register?
Thank you for your help rock5easily.


Example: LDA $0420,X would be loading the Accumulator with whatever value is stored at RAM $0420 (big-Endian) plus whatever was last stored in register X. Usually, whenever + X/Y occurs, a class 2 conditional statement comes next, such as a bit check (Logical AND, EOR etc.) followed by a conditional branching statement. If you needed to push what was in register X onto the stack you'd TXA then PHA and then you can reload X with a new value to be used with A or Y. (We transfer it to A because only A can get pushed onto the stack, since A is responsible for all logic and arithmetic within the 6502 processor. EDIT: Oh yeah, and to get to the contents back from the stack onto X at a later point you'd PLA then TAX.)


I want you to note that most assemblers would only accept a mnemonic such as LDA $0420,X rather than LDA $0420+X as the latter is really informal. Though they both have the same outcome. --ShaneM, Master of ASM

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ShaneM
Posted on 12-07-14 06:51 AM, in SMB2J - Retrousb Replica (for Repros) (rev. 4 of 12-07-14 06:54 AM) Link | Quote | ID: 159107


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Posted by Proveaux
Posted by ShaneM
I'd also like comments from anyone who has made a repro on this to let me know how it works on real hardware. --ShaneM, Master of ASM

Would like to test out but it would need to be a more common mapper. There is one named "Super Mario Bros 2 (J) [p1]" that is mapper 4 that works similar to yours but on real hardware there is an issue with the status bar scrolling.


I actually owned this exact same SMB2J pirate cart in which I based my version on. I had gotten it off of Ebay and I used a Famicom converter and it seemed to work fine on it. I'd imagine this one would, too. It uses Mapper 40.

Thanks for posting! --ShaneM

PS, if you PM me the broken version that you have, I can fix it. I already know what you are talking about, it's loading an LDA #$58 instead of LDA #$BB for the status bar offset.

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ShaneM
Posted on 12-08-14 04:33 PM, in 65816 ASM tutorial (rev. 3 of 12-08-14 04:36 PM) Link | Quote | ID: 159110


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Posted by Toad Shroom
On DSHack.org, there is a .PDF file on how to do ASM hacks. I once had it.


Please refrain from posting on topics this old unless you have some brand new, relevant information. It prevents board clutter and unnecessary posting.

Also, welcome to Board 2! I hope that you enjoy your stay. --ShaneM

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ShaneM
Posted on 12-11-14 07:12 AM, in Happy Thanksgiving All! (rev. 3 of 12-11-14 07:15 AM) Link | Quote | ID: 159116


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@sony_wii

This is a warning to stop spamming on threads. This is the third time this was done on the same thread. Your primary post was deleted because you posted almost a week after Thanksgiving. --ShaneM

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ShaneM
Posted on 12-15-14 09:56 AM, in MMC5 NES Game? (rev. 2 of 12-15-14 09:58 AM) Link | Quote | ID: 159124


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Posted by Korxroa
Hello infidelity!
infidelity is back, Upgrade New Mapper MMC1 or MMC3 to MMC5?
NES games like Darkwing Duck, DuckTales 1, Magical Doropie (NOT TKC US), Mega Man 4 (NOT RM4 JP), Rockman 6 (NOT MM6 US).
Like MMC3 Conversions Pack since May 2012, for old thread this.

Crashes NES Game (GrSOD) with Upgrade MMC5 on FCUEX Emulator doesn't work AcidPhire's NES Header Checker, this.

Patch MMC5 Conversions Pack including Darkwing Duck, DuckTales 1 (NOT DuckTales 2), Magical Doropie, Mega Man 4, Rockman 6 etc?
Already Uploaded IPS Patch PureSabe's Rockman 4 MMC5 Edition (JP Only) from Japanese NBoroKobo's Site or Kuja Killer's Rockman 5 MMC5 Mapper (JP Only).

Mega Man 4 US (glitch like Square Machine or Dr. Wily After Cossack Battle defeated) not work PureSabe's Rockman 4 MMC5 Edition.
Kuja Killer's MM3I not feature MMC5 Mapper.

Upgrade to MMC5 and Expand the ROM Size 256kb or 512kb to 1MB (NOT 2MB like Zelda: The Legend of Link).

Two Japanese Only ROMs of Magical Doropie and Rockman 6 with MMC5 Mapper not US ver., Thanks


What?!?

1) I don't know where you got that Infidelity is back...he hasn't been on in 48 days.

2) You should have just PM'd him instead of wasting board space on a message...just for him.

3) This forum isn't a place to ask for requests willy nilly like that.

This is your warning to not spam again. --ShaneM

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At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

ShaneM
Posted on 12-16-14 07:14 PM, in SMB Lost Levels: Extended Edition with SRAM Saving (FDS hack) Link | Quote | ID: 159127


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So, how could I make this special version of SMB1 and SMB2J extra special? By adding a level from SMB Special!!! Originally released in Japan for the PC88 as a special version of SMB, I've remade 6-2 of this game's level and have replaced the old A-1 secret stage on Side B with it! Originally it was a remake of SMB1's 1-1. But now, for the first time, an SMB Special level has been remade for the FDS! That lucky contest winner will sure get to enjoy the fruits of their labor with this prize. Faithful to it's original PC88 version; with SMB2J features, too. Here is a map of the level: http://www.mariouniverse.com/images/maps/x1/smb/6-2.png

That's a total of over 22 Worlds; 89 levels! Hours upon hours of fun and excitement while reliving classics to their fullest. Sublime to any other official Nintendo version as I've fixed all the glitches.


Here are some in-game pics of this level:











Production on this promotional game has been completed. I await entries until Jan.05th. --ShaneM


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