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Main - Posts by ShaneM |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 203/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Dracula X What are you talking about? The Minus World is actually World 36. $24 (blank tile ID that gets loaded) is hex for 36 in decimal. This is FDS. $075F is the RAM address for the current World loaded. There is no Minus World in this as I fixed it. Instead, I reconstructed the Minus World as World 9 in this. In it, I borrow both the NES and FDS Minus Worlds to create all 4 levels remade! (More info on this in one of my first posts in this thread.) Enjoy. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 204/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Alright. So I've improved on virtually all my times. So far, I have yet anyone to beat me except for stage 6. I've checked many online scores through my Wii U and many different sites. Absolutely no one have surpassed me. I'm a little older and have played this game for over 20+ years now. I've beaten it at least 150 times over the years (the original Worlds 1-9 quest; a little less for Worlds A-D). My next task is to beat the LP world record. I won't give my time on that yet, but I'm really close (by a few seconds).
Stage 1/7 = 13.3 Stage 2/7 = 19.3 Stage 3/7 = 19.8 Stage 4/7 = 24.4 Stage 5/7 = 26.2 Stage 6/7 = 26.6 Stage 7/7 = 28.5 Stage 7/20 (Remix 2 category) = 21.1 Stage 18/20 (Remix 2 category) = 18.9 Stage 19/20 (Bonus category) = 2:35.4 For anyone wanting to see my proofs: http://www.video-games-records.com/super-mario-bros.-the-lost-levels-groupe-g16841.html I challenge anyone to beat my scores. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 205/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Van101 Did you try reading within the included docs to find what Error 22 even is? In 'Famicom Disk Sytem Nova Header': "Flow of data is not correct, or is simply not happening. Data may be garbled, or out of sequence, etc..." Did you bother checking that the CRC16 may be incorrect? (This is to verify that you have the right ROM.) Using the incorrect ROM is your issue, here. Please reread my last post to find the correct CRC16. I always give the CRC16 checksum with every build to avoid situations such as these. Thanks. EDIT: SMB2J original ROM (65,000 bytes) CRC16 = BA55 --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 206/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I got bored one day. So I imported my glitch fixes from my FDS hack to the SNES version! These fixes apply to both SMB1 and SMBTLL
List of changes: *Fixed the Castle timer glitch, where it would award the player with 50,000 points if the Axe is hit at 000 seconds (overflows to 999) *Fixed Lakitu bug with Spinys not bouncing and gave it its intended behavior. *Fixed the Blooper collision glitch with Big Mario being unaffected on Sea level floors when colliding with Bloopers. *Fixed a Lakitu X position glitch. *Fixed the Flying Cheep-Cheep glitch. *Fixed the glitch when Mario hits a brick and the gravity was reversed. Turns out that this was a data issue. Future fixes: So the fixes above took me literally less than 10 minutes, since the SMAS code is 99% verbatim of the NES counterparts'. (Surprisingly, data was another story. Being about 70% different.) -Fix the Agressive Hammer Bros. immunity glitch when standing all the way to the left. (I know what to do for this but I need to optimize some code for room since space is mapped differently with these games. Should be really easy as I already found the code in question and know what to do.) -Adjust Mario's physics in SMB1 to match SMB2J (Again, this too is really easy, just an LDA immediate change. I just need to trace it.) -Fix some level glitches (data fixes; super easy) I plan on having the next build with these last three fixes soon, whenever I get bored or feel like finishing it. Don't worry. I always finish whatever I start. It's just a matter of days, or a couple weeks, at most. --The Great ShaneM Original ROM CRC16 (SMAS NTSC minus SMW): DD8E Download link: http://www.mediafire.com/download/79fx9cp29023t0h/Super_Mario_All-Stars_(USA).ips ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 207/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Okay. Here is a new build. It fixes a few issues.
1. Posted by "TRCF" ^This has been corrected. 2. I forgot to change to wording on the Game Over screen to say "End" instead of "Retry". This now been corrected. It took me a year to realize I forgot this. "Retry" is really 'Engrish' in this case as you really don't retry anything but instead resets the game. 3. Made it so that the player starts off with five lives, just like in the SNES Allstars version. ($04ED appears to be the lives counter. I traced code and found an LDA #$03 STA $04ED. ROM location is 0x1E425) 4. Made the game to have five continues, instead of two. (Counter for this is found at RAM $05C5) Original, unhacked version: CRC16 = DE2A http://www.mediafire.com/download/0az9wnjsa25rl1l/Super_Mario_USA_Plus_(Japan).ips --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 208/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Here is a new build.
I've actually discovered a Nintendo-original bug while reading the official SMAS SNES Player's guide. Turns out that Nintendo lied, here; that glitch is not fixed in the Allstars version. What they did was make it harder to access the glitch, not fix it, while compromising original level design and level physics. I've fixed it on my NES version. What I did was added 8 blocks and moved the pipe slightly to the right. My version is truly the only one that really fixes this quirk. I've also filled in the end of the level with blocks, since Nintendo forgot to do that and blank space was visible. Original: Fixed: Original: Fixed: Patch it to SMB3 v1.1 ROM. The CRC16 of the original ROM is = CF5C http://www.mediafire.com/download/pp583nref3je8ar/Super_Mario_Bros._3_SRAM_Plus_(USA).ips --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 209/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@Googie
Why not just inquire from DD himself through e-mail or even PM? If he no longer has it, at least ask about what the patch is called. Try searching through Wayback and see if it archived somewhere, also. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 210/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@Gi Nattak
http://acmlm.kafuka.org/board/thread.php?pid=158667#158667 ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 211/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by KirbyRibbonfan39 I ask that you please not bump old threads like this without new information. As you can see, Sukasa hasn't been on in years. Furthermore, I'm not liking how you're coming across as desperate, stating you'll do "anything" for another users help. For the future, just ask and refrain from begging and/or swearing. In any event, whether this was a sincere post or not, this is your warning. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 212/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
First of all, this does not belong in "ROM Hacking Related Releases". ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 213/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by MikeTechno Problem solved. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 214/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by drunkenjesus I know it's a little buggy. I put it together in one night. It was tough ASM code. What I'll have to do is create a check for if the right controller bits are set and if not then otherwise branch to collision. I'll finish it up sometime next month or so. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 215/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
So...I got bored. Then I decided to dissect and disassemble my VC ROMS and find differences between them and their NES counterparts! They were amazing (and time-consuming). Note that all my games are USA-based, so I cannot list differences between regional versions.
So far, I've done a few games. I'll add the rest when I get around to doing them. 1) SMB1 - Identical to the commercial NTSC release. 2) Zelda II - Seems the Game Over data was changed to avoid eyestrain?
3) SMB3 - VC also mutes the flashes in palettes for the princess room; based on the PRG1 revision.
4) Zelda I - Pretty much identical to the PRG1 version. Only differences are text pointers and the titlescreen adding -2003. Other changes done are spelling corrections to the intro to fix the Engrish, names being fixed such as the G-man and the battery backup text being removed from the Game Over screen. I can provide offsets for anyone wanting them. I will add more games when I disassemble the differences. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 216/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I don't own an VC Megamans, but I'll see what I can do.
I've disassembled SMB2 USA for the VC (the original Wii 2008 edition; I'm under the assumption that the Wii U version is the same as this one, but I'm not paying another $5 USD to find out). The Wii one is based offof the NTSC PRG1 version. This VC one had some very bizarre changes. They are as follows:
More to come. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 217/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Please refrain from bumping old threads without new information. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 218/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Okay. In this build, I finally get around to correcting SMB1's header to make it, well...reflect SMB1. Remember, this was originally a hack of SMB2J and so I initially overlooked giving this game its correct FDS header (both internal and external ones).
Another issue that was corrected is on Side B's SMB2J, on 2-1 the enemy data was broken for the Coin heaven bonus. This has now been corrected. It seems that when I added a page to either 1-1 or 4-1, I forgot to add +$04 to the pointer address for the bonus. I really think this is the final build as I fixed every glitch known to the game (including one that I accidentally made with this enemy pointer; something I rarely do ). I've also edited the included SMB guidebook to reflect SMB1's header. In addition, I've corrected the primary custom palette file. For the second one, I've edited two blues to better reflect the AV Famicom. SMB2J original ROM (65,000 bytes) CRC16 = BA55 My hacked SMB game CRC16 = 32A3 http://www.mediafire.com/download/ddzkgk9qcxwgyep/New_folder.zip --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 219/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
infidelity hasn't posted here in almost 2 months and from what I can see development on this game is complete. Like every good thing that has a beginning there also must be an end. I'm closing this thread to avoid unnecessary posts. If infidelity asks me to open this for a new build, I will. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 220/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@soundjunky
Welcome to our forum. Please don't bump older threads without new/relevant information. What I posted previously is a perfect example of such an acceptable scenario in which I give a more permanent effect by minor ASM coding. You can use that as an example of acceptable scenarios. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 221/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
@drunkenjesus
Thanks for the info. I will look into that game soon. I disassembled SMB2J a.k.a SMB The Lost Levels for VC, these are my findings: Note some things: 1) Rumor has it that the VC version is based off of a unreleased cart version. That is FALSE. This is actually the FDS version being emulated on the VC. 2) I took away the CRC dummy bytes and GAP data when disassembling this to compare it to and match offsets to the standard dumped FDS version, which was faithful to the original. The VC does change some code, though. 3) Labels for these routines borrowed from doppleganger's SMB2J disassembly project.
These three changes are the only ones present in SMB2J. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 222/285 EXP: 293544 Next: 14566 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I realize that Retrousb stopped making their SMB2J repro two years ago. It is sought after by gamers and collectors because it has a very unique function: A level/world select option. So I thought to myself, I'm a fan of the game and a collector, though I prefer the real deal FDS version, many gamers are being robbed by not having this gem and Ebay enthusiasts are taking advantage of this fact with prices. So since the game is discontinued and nobody has a ROM dump of it (including myself; also because of its strange mapper) I thought what if I hacked a common pirate version to remake it? So that's what I did! I made this for two reasons:
1) To get this extinct item back into circulation 2) To complete my SMB2J ROM collection (yes, I own a physical Retrousb copy, which is how I was able to find the differences through gameplay) It is based on the version without the titlescreen. The ROM that was used as a base is called: "Super Mario Bros 2 (Lost Levels) (Unl).nes". (Screenshot below.) It took me about 4 hours to hack everything to make it match. I'm glad I own a physical copy to be able to find key differences. Some were having green piranhas throughout the game, except upside down ones. MARIO/LUIGI names being replaced with SCORE on the status bar, being able to select World 9 with three lives (hard thing to pull off, heh). Fixing bunnyboy's 8-4 ERR. 01 message (the only real glitch fix I made in this version). Red colored springs throughout. That strange L symbol replacing the star on the Flagpole on non-X4 stages. So yeah...it matches the rarely sought after Retrousb version to its fullest. But this is the good part: I used a different ROM than the one they used (I think; not sure what bunnyboy used if even an NES ROM. From what I hear he put all relevant FDS hardware on the PCB). Though the gameplay is 100% identical to that version, I am 100% sure the code isn't. So go out there all you SMB2J lovers and make a repro of this version to your heart's desire. I ask that you just don't charge for it. I spent 4 or so hard hours working on this and I give it to you all freely. --ShaneM, ASM Master PS: With this, I now own every single SMB2J version, whether it be pirated, repro-ed, FDS or VC version. My collection totals to 18 different versions in total (minus hacks of this game, including mine). I'll post the names of all of them, soon. My question is, do you all think I should make a separate patch of this that fixes glitches, similar to my FDS SRAM verson (the one with SMB1 on Side A)? Would that be something sought after? Also, a link to the discontinued item: http://www.retrousb.com/product_info.php?cPath=31&products_id=93 Original pirate ROM I used CRC16: 7F10 EDIT: Oh yeah, I made it to start off with eight stars, too, on the titlescreen. (Though it was unnecessary, as A-D are playable on this version without needing stars.) I just added stars for the integrity of it. Also, I credit doppleganger for making the SMB2J disassembly. Download: SEE BELOW ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - Posts by ShaneM |
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