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Main - Posts by ShaneM |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 183/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
There was a glitch caused by 2 Player mode where the winning player would switch high scores with the losing player during 2 Player mini battles. I brought this to infidelity's attention and he has corrected it within his SRAM patch. Since my SRAM is based off of his, I've incorporated the fix. Credit goes to infidelity for the fix. I had to put the code in a different place since the Japanese VRAM frames for fade-in took the spot where infidelity fixed this.
Patch it to SMB3 v1.1 ROM. The CRC16 of the original ROM is = CF5C SEE PAGE 2 FOR DOWNLOAD --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 184/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
The deadline for users submitting ideas on how to improve this as a finished product has ended. The final release is due anytime between now and 10/20/14. So stay tuned. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 185/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I generally don't like to sticky things unless I need to, to avoid clutter and messiness. But I felt it was necessary to create this thread. I found a bunch of SMB1/SMB2J questions on the board and I thought creating a thread for where it should all go would avoid single threads of these games in the future. So, here you go. Place all of your SMB1/SMB2J screenshots, questions, hacking ideas etc. all here. Here are the questions that I recently answered, as well as a link to my own hack. I took about 2 hours last week answering these so that I can promote the hacking community and revive this board (to some extent).
These are some I already answered. So try not to ask a question before seeing if it's answered below. Thanks. Have Mario always invincible: http://acmlm.kafuka.org/board/thread.php?pid=158689#158689 Freeing up ROM space by optimizing code and adding skid SFX to SMB1: http://acmlm.kafuka.org/board/thread.php?pid=158724#158724 Autoscrolling SMB1 with Mario always moving forward: http://acmlm.kafuka.org/board/thread.php?id=8036 SMB2J Platform Glitch Fix: http://acmlm.kafuka.org/board/thread.php?pid=158688#158688 Always have Fireworks at the end of a non-castle level: http://acmlm.kafuka.org/board/editpost.php?pid=158686 Hard to find patches: http://acmlm.kafuka.org/board/thread.php?pid=158685#158685 Editing Castle loops: http://acmlm.kafuka.org/board/thread.php?pid=158684#158684 How in-game collision works: http://acmlm.kafuka.org/board/thread.php?pid=158683#158683 Lives overflow fix: http://acmlm.kafuka.org/board/thread.php?pid=158680#158680 My own personal SMB1 & SMB2J 2-in-1 hack with SRAM saving: http://acmlm.kafuka.org/board/thread.php?pid=158110#158110 ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 186/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by The1FreeMan Some objects (even enemies) are not compatible with certain types of stages. When using a wrong 4-byte object where it doesn't belong, you'll see an "!" mark over what the object should be. If that's the case, then that is your issue. If it's not the issue: 1) Try to be as specific as you can (i.e what level is it, what objects did you change, did you save before clearing an entire stage etc.) 2) Is there any way to upload a video of said issue? 3) Have you read the documents included with SMB3 Workshop to see if i your answer is in there; have you tried googling? --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 187/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I've been super busy this week. I plan on adding dozens of tools and patches from my personal stash (because I'm a nice guy) later on this week. Right now, here's a quick present, not even released on RHDN yet. SMB utility 1.08 in English. This build fixes bugs and has controller support. This build is official and comes from the author of the utility, himself. --ShaneM
http://www.mediafire.com/download/2bic42ku3lj27ar/ut108i.zip ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 188/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Googie Might these be what you are needing? Red Piranha Plants: http://www.mediafire.com/download/y7b36vsvnutqaey/smb_rpf.zip Upside Down Pipes: http://www.mediafire.com/download/ue3933n9tcvp47d/Reverse_Plant_Pipes.zip These are from my personal library. Note that I can make the Red Piranha ASM code even better, if you want. This patch currently only changes Green ones to Red. But, I can make it to accommodate both for you, if you'd like. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 189/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by gridatttack 1) Pokemon is a very popular franchise. I've stickied it as a lot of people have always wanted to play this game but the fact is my Green is the only one that has been 100% translated into proper English and I rather it not be 'lost' within the archives. 2) You do realize that you can just Google the gameplay differences, right? Reread the previous posts to find the other differences. By you not even knowing #2 I can understand the rather uneducated statement you assumed for #1 (the sticky part). --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 190/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Googie Sure. I can make it do that. It would be super easy. But I thought the Upside Down patch already does that(?). If it doesn't, I can make the ASM code for you. Just let me know. --ShaneM @Everyone I recently got a new laptop, so it'll be about another week before I share more from my stash. I plan on uploading ultra rare Reformer patches next week. (An extinct tool for hacking SMB1 over 10 years old.) --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 191/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Yoshimaster96 Your link is broken. Also, it would be very useful if you studied hyperlinking, for the future: http://acmlm.kafuka.org/board/thread.php?pid=158667#158667 ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 192/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Here is the newest and final version. I have made the following changes:
1) Further fixed collision errors with Piranha Plants. 2) Fixed "missing" enemies on many stages. 3) Added the newest enemy Piranha Trio to both SMB1 and SMB2J. 4) Added 720 (or Fuller Bar) to SMB2J's 4-4. 5) Created a second palette for a more authentic feel. Here, I compare my two palette files to the original. You can choose whichever one floats your boat: Original unmodified colors AV-Famicom quality (Custom2.pal) Sublime colors (further improved; Custom.pal) Some pics of Piranha Trio in my SMB1: SMB2J original ROM (65,000 bytes) CRC16 = BA55 My hacked SMB game CRC16 = 32A3 http://www.mediafire.com/download/ddzkgk9qcxwgyep/New_folder.zip ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 193/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Here is Reformer.
What's Reformer? A 10+ year old SMB1 tool that was designed for Windows 95 up until XP. I'm sure it's compatible with later OS systems through compatibility mode. This tool is really not available elsewhere on the web that I can think of. Not even RHDN. It has its advantages. Here is the tool along with every known patch for it. Enjoy! How to use it (description taken from AP's site using WayBack): SMB Reformer is an utility that can add features that use a trainer (except for "bound"). When you use SMB Reformer, a trainer is added. Make sure you are using a Windows 95 or XP. If you are not using Windows 95, you may not be able to use it, unless you are using a XP. If you are not using Windows 95 or XP, you may need to find something that can change Windows version compatibility for applications, or switch to one of the two. If you are using a XP, right click the application and go to Properties. Go to Compatibility and check "Run this program in compatibility mode for". From there, select Windows 95 and Apply. Then click OK. If you have did this or if you already have a Windows 95 and you still have a problem running the application, then I'm not really sure what the problem is. First, get a clean, non-trainer ROM (or your non-trainer hack) and put it in the directory of the program. Next name it "source.nes", or copy the name of the ROM, open "smbtm.cfg", and paste it at "SRCROM = ". You can also copy the location of the ROM (classic DOS style like this: C:\DOCUME~1\DESKTOP\TEST\SMBTES~1.NES) and paste it at "SRCROM = ". Next, create a folder named data. There, you put the data (.DEF and .PAT) of the patches in folders. I recommend that the folders have the same name as the data. Here is an example: /SMB Reformer Directory/ABC/ (contains ABC.def and ABC.pat) /SMB Reformer Directory/XYZ/ (contains XYZ.def and XYZ.pat) /SMB Reformer Directory/LOOP/ (contains LOOP.def and LOOP.pat) Also, make sure that in the .def files, the "PAT = " goes to the correct name of the .pat file. After this, you can run SMB Reformer. You can select the patches and save it as another ROM (or the same ROM if you wish). To save, click on the button next to the box where you type the name of the ROM to save as below the list of patches. However, if you select too many patches, you may not be able to use all of them, due to lack of space in the trainer. Tool & Patches: SMB Reformer Tool: http://www.mediafire.com/download/079e8p9a5a774vr/SMB_Reformer(Tool).zip Red Piranha Plants: http://www.mediafire.com/download/9jc61ga0omz8b1z/rpp200(Reformer).zip SMB2J Pole Routine: http://www.mediafire.com/download/3q4xwre5j71j570/smb2_pole(Reformer).zip Random (???) - Causes random game effects: http://www.mediafire.com/download/ljxewrkztj1ti9m/random(Reformer).zip Poison Mushroom - Adds Poison Mushroom without sacrificing other mushrooms: http://www.mediafire.com/download/1oz6noayt3ba6v6/t_poison(Reformer).zip Green Jump Springs: http://www.mediafire.com/download/m0luhpdd1ipd565/s_jump(Reformer).zip Aggressive Hammer Bros.: http://www.mediafire.com/download/bgycwzj1so4lkcj/hbr(Reformer).zip Stay tuned. More rare tools and patches on the way. ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 194/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Javier Never ever link to pirated/cracked material. It's illegal and NOT supported on this forum. This is your warning. Get a LICENSED COPY. Then, go to Control Panel, System and Security, Check for Updates and on the bottom left you'll see an option to upgrade. It will be a fee of $99 USD. If your Windows is pirated or keygen'd, then that's another story. --ShaneM Also, I want you to read this: http://acmlm.kafuka.org/board/thread.php?pid=158667#158667 ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 195/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Van101 Um, they are there too in the original unused version of that level. I actually didn't do anything to that level except make it playable from the map (and give it an unused palette). --ShaneM By the way, welcome to our forum! ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 196/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by XTTX Thank you. Yes. I officially plan on starting SMW on 12/01/14 of this year. I'll be releasing beta builds as I go along, too. I will also be fixing glitches in it as well as adding new features. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 197/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Arseen Here: http://www.mediafire.com/download/j48pzxrat1pt8pq/PRG0SZeldaD_Fix.ips Patch it to the PRG0 ROM with a CRC16 of 3C6E. Posted by Gnite Actually, those changes deal with data, not code. And he gave you the RAM/ROM addresses. Either way, one can code within a hex editor, too. All you'd need to do is a JSR, JMP (unconditional statement that can be either local or greater than $FF) or a form of branching (conditional, always local operation...so $FF or less within memory) to free space somewhere within the same bank to add code. (Or, if you're using something like MMC3, you can do a bank switching routine, which is more advanced [always use register A when loading the bank ID.]) RAM can be viewed using FCEUX's debugger or FCEUX's hex editor. The ROM addresses are literally the addresses found in ROM using a hex editor. Basically, he gave you all the answers. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 198/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Superjustinbros I think you patched the ROM incorrectly. Nestopia is super accurate and my game can run on real hardware. I tested the whole thing and didn't find any bugs. As a matter of fact, one of the goals of this hack was to fix bugs. Make sure you are using a PRG1 SMB3 ROM with a CRC16 of CF5C. I tried to balance them as much as possible. I even spruced them up a bit. World 4's first lost level is logical in that it starts out with regular-sized enemies and after taking the pipe it mirrors a totally similar level, but with giant enemies (the theme of World 4). World 6 is Ice World. I can't even remember what I put there in that World except the lost water level with Golden Cheep-Cheeps. It's fitting there as it's an icy-themed level. The reason for using the beta Ghost House rather than assigning the lost levels/e-levels regular tiles was to make use of beta elements. I figured that since those levels are all beta and e-levels that were added I might as well use a beta tile to differentiate them. This hack is heavily ASM-based. When I added functionality of the beta Ghost House, my ROM could no longer work using tools (since code/data are now found at different memory locations). So even making the e-levels into NES format was tedious. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 199/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
I like the Ghost Houses the way they are and I'm keeping them that way.
I think you are looking into the Parabeetles thing a little too much. Look, in this version of SMB3 I have a total of 109 levels whereas in the original there are only 89. I've only used Parabeetles in about 7 maybe 8 levels total. So that's nowhere near 50%. I still don't know where you even got that number from. In World 4's beta level, that unused palette is a Nintendo-original prototype color; I'm keeping it the way it is. I discovered it as well as other palettes last year that were coded but never used. In World 6, I didn't minus anything. In this hack I've done something amazing in that I've maintained all 89 original levels intact while adding 20 or so levels. I have no idea what you are talking about. Btw, I've fixed a list of SMB3 level glitches that I've borrowed from the SNES version of this game. So even the original 89 levels are sublime. --ShaneM EDIT: Here is an original World 6 map. If I recall, the scrolling water stage is between the START tile and 6-1 tile in my version (the vacant island with the blinking dot right above the pipe). Compare it to mine and you'll see everything is still there intact. 6-1 (level with Ptooie) is still there etc. Only 2 (IIRC) levels have been added to that World in logical places. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 200/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Posted by Superjustinbros That is still something Nintendo might have done. Remember, it is your opinion that it is difficult. To some other people, such as myself, I don't find it that hard. Some people on other sites complain about 1-4 being too hard a scrolling level for World 1. Some complain that 8-1 is too easy for World 8. Some complain that the grass level in World 6 doesn't belong there, I mean, an ice World with a grass level? The point is, Nintendo designed a game the way they felt it should be made. So that's what I did, make a game the way I wanted to. That's what any hacker does, right? What kind of person makes a game solely to please others? Sure, advice and tips are good here and there. Maybe you should consider learning ASM and making an SMB3 hack of your own, one you can be satisfied with. PS - I've provided enough content that I've stickied to this subforum concerning learning how to hack and assembly. So all the resources are in front of you. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 201/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Okay, here are two more Nintendo original glitches that I fixed.
1) Lakitu was originally 8 pixels too low when spawning for the first time. This has to do with residual data being used. This has now been fixed. I noticed this when I was looking at an SNES Super Mario Allstars guide by Nintendo Power. In it, they compared the FDS version 4-1 with the SNES version and I noticed that SNES fixed it. (This fix has been applied to both my SMB1 and SMB2J.)
2) I fixed this unknowingly. I didn't even know it existed. But it could have possibly been corrected when I moved the JSR for the Spiny bounding box after the enemy identifier and TYA (a few months ago); I like when things are fixed unknowingly ^^: http://www.mariowiki.com/List_of_Super_Mario_Bros._glitches#Red_Shell_Out_of_Thin_Air In addition, I've corrected the error where the overworld warp area was lacking scenery. I've attributed it with clouds, just like the SNES version fixes it. Here, you can see the original area lacking clouds. The fix is corrected on both games. Another change is that I've made use of wasteful blocks to add extra items to levels. (Note that the levels are EXACTLY the same as before, I've just optimized data in order to make use of the wasteful bytes.) What's been added (this only applies to SMB1 on Side A): +1 Powerup to 1-2 +1 Poison Mushroom to 2-1 +2 Poison Mushrooms to 3-1 +1 Poison Mushroom to 3-3 +2 Poison Mushrooms to 4-2 +1 Poison Mushroom to 5-1 +1 1-UP Mushroom to 6-2 +1 10 Coin Block to 6-2 +1 Poison Mushroom to 7-1 +1 Poison Mushroom to 8-1 I've added them to logical places and they are sure to frustrate you (the goal of the game's original designer when he made SMB2J). Watch out, especially at the end of 1-2 and when getting the 1-UP Mushroom on 5-1! SMB2J original ROM (65,000 bytes) CRC16 = BA55 My hacked SMB game CRC16 = EF3A http://www.mediafire.com/download/ddzkgk9qcxwgyep/New_folder.zip --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 202/285 EXP: 293551 Next: 14559 Since: 02-17-14 Last post: 3139 days Last view: 2654 days |
Since this is a cancelled project by OP, it makes no sense continuing on with this thread. I'm locking this. --ShaneM ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
Main - Posts by ShaneM |
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