Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by kuja killer

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kuja killer
Posted on 09-19-22 09:17 AM, in Hello my name is Jason and I need help with Mega Man X patch Link | Quote | ID: 168286


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Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 288 days
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Well, i'd try to find a (U) V1.0 rom like that page mentions in the ROM/ISO section. and make sure that the CRC matches what that page shows "1033EBA4"

And i dont know about the emulator. I'd recommend "snes9x 1.52" or snes9x 1.53 -- if you have that already then i dont know. make sure it's 32 bit, not 64 bit snes9x, if the problem is only that.

kuja killer
Posted on 10-29-22 03:43 PM, in Termingamer2-JD (Jamie Dignam) singlehandedly fucking killed this forum. (rev. 2 of 10-29-22 03:44 PM) Link | Quote | ID: 168309


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Since: 03-20-07
From: Lake Havasu City, Arizona

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It's exactly what i thought about not long ago. That one certain person who constantly makes a million accounts, and extremely annoying as hell posts.

i honestly believe he's part of the main reason for driving good, innocent people away. And it seriously pisses me off.

kuja killer
Posted on 11-07-22 03:15 AM, in Megaman/Rockman 3 Improvement 3.0 (rev. 3 of 11-07-22 03:18 AM) Link | Quote | ID: 168333


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Since: 03-20-07
From: Lake Havasu City, Arizona

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Hi there. First, sorry i didnt reply to your post before in the general mm hacking thread. I did see it before, but that's really hard for me to answer. Because i do not have any ASM files or anything of the like, for megaman 3. Except for my mm3 romhack Megaman Odyssey. I do know everything there is to know about mm3 with all the years I spent with it.

I dont really know how to respond about the physics, as i have nothing to show for it in terms of ASM files or dis-assemblies.
I obviously can edit anything, but one thing i dont ever touch is "hit detection" like how megaman and objects work with ground/walls/ceilings because it's way too complex for me to understand. And one of the very FEW things i've not ever touched in Megaman 3.

I can tell you where to find things in the ROM and all that stuff, but i dont really know how to just explain the physics, if that makes sense.

And there is a Private Messages here on the forum, you can click my profile and find the link at bottom of the page so we can talk.

kuja killer
Posted on 04-22-23 03:27 AM, in My online store is finally open for business Link | Quote | ID: 168530


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Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 288 days
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Hey there. I checked out the site, that's pretty cool. So all those characters are some type of alien creatures ? Looks nice. Nice to hear from you again with both of us being fellow romhackers.

Hope your new hobby turns out well.

kuja killer
Posted on 07-11-23 07:24 PM, in Megaman/Rockman 3 Improvement 3.0 Link | Quote | ID: 168549


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Since: 03-20-07
From: Lake Havasu City, Arizona

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I just uploaded version 3.0 to romhacking.net
The main change is to add this new Famitracker sound engine to the base mm3 improve patch, so people may import songs that was made in the Famitracker program, to their romhacks.

Here is the changelog:
https://www.romhacking.net/hacks/nes/patches/992readme.txt

kuja killer
Posted on 07-19-23 06:54 AM, in Megaman/Rockman 3 Improvement 3.0 Link | Quote | ID: 168554


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Since: 03-20-07
From: Lake Havasu City, Arizona

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ahhh i see okay. yea i replied to your post on romhacking.net first before i saw it here, and your edit about the palette option thing.

By the way i dont ever use higher than fceux 2.15 for anything because i really hate alot of the changes people did starting from 2.20 and above.
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Main - Posts by kuja killer

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