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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by kuja killer

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kuja killer
Posted on 11-12-10 03:42 PM, in Megaman 1 Hack: Precious' Mixup! Link | Quote | ID: 137870


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honestly i just have to say you really gotta fix those color choices for...almost everything seriously. No offense meant to you or anything but all the pallete choices are very poor. Especially like ...for fireman you shouldn't just leave the empty background using that lava color animation cause it can really hurt someone's eye's looking at that when there's no background to go with it.

kuja killer
Posted on 12-11-10 06:06 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 138577


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Posted by The-doggy
I have two screens:



I'm still working on ripping graphics(especially from 16-bit games).


pretty cool i really am liking the 1st screenshot the most. Hope you can complete this hack. i'd be interested to play.

kuja killer
Posted on 03-08-11 07:21 AM, in If you've ever programmed the NES... Link | Quote | ID: 140056


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yea for me, i look at documents when i need to, specifically when i dont remember what something does. Cause you cant just memorize everything obviously. Goes for all my megaman 3 stuff. I got 2 main notepad documents for megaman-odyssey i need open whenever im doing coding on stuff, so i can remember what commands and jumps and stuff to do for...whatever. Sorry if im not making much sense.

everything i do for odyssey is 100% pure custom in terms of programming for NES.

kuja killer
Posted on 03-13-11 10:46 AM, in The Prnt Scrn Thread (rev. 4 of 03-13-11 10:52 AM) Link | Quote | ID: 140148


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im no different then the rest of you guys. i just always only work directly with fceuxd's tools only. hex ed, code data logger, debugger, 2 notepad files with all the ram addresses and descriptions/information/what does what ...blah blah for megaman odyssey.


kuja killer
Posted on 03-18-11 01:53 PM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 140247


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really wish i could help out too, considering i know every little single possible nook and cranny and every possible thing that exists in the NES megaman 3 rom for the NES ...being an expert at NES 6502 asm...but know purely zero about genesis.

but i really hope you'll be able to make this editor for wily wars though.

kuja killer
Posted on 03-21-11 01:27 AM, in Post your desktops! [56K] <-- Duh.... (rev. 2 of 03-21-11 01:27 AM) Link | Quote | ID: 140279


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this is because i really like nia from gurren lagan.




kuja killer
Posted on 03-26-11 08:05 PM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 140453


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and what about europe ??

i only play the 50 FPS pal europe rom, not 60 fps ntsc japan/american

kuja killer
Posted on 03-30-11 04:19 PM, in Megaman3 ATW Hack (1. demo) Link | Quote | ID: 140590


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im real sorry, i could not play this. i gave up, deleted it after 30 minutes. i only tried like 4 or 5 levels i think.

I closed my eyes and let my fingers go wild to pick my 1st totally random level, open my eyes when i hear the music start playing, was hard man.

well, i died the first two times before i could ever get through the first stretch because of the bee's, cant ever get away from the damn things cause i keep getting hit nonstop and cant ever move (because of the extremely low invisible time)
3rd time i got to the place where the sky changes to yellow, but it's ridiculous, that the little uhhh...mouse traps or whatever those things are just come out of the ground with no indication whatsoever period.

Game over, i go try top man. but i never ever could get past the damn screen with the 3 tops above spikes, i never make it in time, ugh..

game over, i try gemini man. Again those mouse traps are freaking everywhere, with no sort of graphic or indication that there supposed to be there, i do not like that. Originally in mm3, in hard man, there was that [whatever graphic] where they hide under, you should of copy-pasted that into the gemini man tileset and use that...cause it's annoying. i used 3 e tanks before i reached protoman ...jump into the pit like you do originally...die..i was like what the fuckkk that's not right.

then the next screen with the extra life under spikes, i was getting the impression you must of had some ASM patch coded in or something for multi paths...cause i thought you could go right and down..i savestate for first time just in case...slide under the spikes..get the life and die ...i keep reloading state getting a pixel closer..keep trying and trying...die.

that extra life there is absolutely 100% pointless and stupid, no offense. Get a life, and die instantly...it's pretty dumb sorry.
get to the 1st giant penguin, and im pretty sure i had almost full life right there, i accidently touch the big penguin, not the small...and instantly died...what the helllll i know that didn't happen originally.

game over, ...i deleted it after that didn't try any other levels. Sorry i dont really like this that much.
The best mm3 hack i've ever played from start to finish in my opinion is "rockman 3 Alpha" by Small Apple.

kuja killer
Posted on 03-31-11 07:02 AM, in Why Rockman...? Link | Quote | ID: 140602


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there is a real true reason and answer to this whole thing.

i remember seeing on TV once before on an episode of "game makers" on the G4TV channel a few years ago that was all about mega man, and featured a ton of scenes and stuff of keiji inafune drawing the rockman logo, mm, and mm1 robot masters all on pencil and paper from very many years ago, and personally stating in his own words how he came up with "rock man"

i dont remember the episode cause it was soooo long ago but he would say something like he grew up as a child in his life loving rock and roll music and various rock music bands or something, which is why he came up with rockman and roll (mm's sister)

kuja killer
Posted on 04-28-11 03:17 PM, in MegaFLE X 0.701 release Link | Quote | ID: 141307


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oh theres only 1 problem that began since like 0.6
on the pallete editor window, the rectangle cursor thing when clicking on a pallete square wont ever do anything unless you click 2 times.
its a little bit of a nuisance.
like i mean you click on a particular spot, and the currently selected rectangle wont show unless you click it again.

it seems to be fine only if theres a pallete animation going currently, but when there isn't, then it happens, hope ya know what i mean, you'll be able to notice it if you try.

its never been a problem in older versions, just wanted to point it out to ya.

kuja killer
Posted on 05-12-11 07:37 PM, in Is it possible? MegaMan V (Stardroids) (rev. 2 of 05-12-11 07:38 PM) Link | Quote | ID: 141974


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yes actually, a group of japanese people were going to create a fan game, not rom hack, of the gameboy mm5. But i think it ultimately may have been cancelled or something because nobody's shown any sign of intrest in almost a year seriously.

the dicussion thread on 2ch is pretty much almost dead -

http://hibari.2ch.net/test/read.cgi/gamedev/1277786681

and some images can be found starting about half way down the 2nd page of this uploader website:

http://loda.jp/rockforte/

kuja killer
Posted on 05-17-11 03:43 AM, in Zelda: Oracle of Ages editing (rev. 2 of 05-17-11 03:43 AM) Link | Quote | ID: 142140


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well looks cool

i certainly truly hope there will be a rom hack of this game someday in the near future

i really wanna play a gameboy zelda hack very much

kuja killer
Posted on 05-17-11 05:43 AM, in Zelda: Oracle of Ages editing (rev. 3 of 05-17-11 10:43 AM) Link | Quote | ID: 142143


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well then you have my total pure 100% support if you do, i really hope.

I just recently was in the mood a week ago to try searching on google for any kind of possible known rom hacks of any of the zelda gameboys and only found one link's awakening hack called "zelda nightmares illusion"

It only had modified dungeons. nothing else was changed, no world map or text or anything except dungeons. But...well it was pretty glitchy and fustrating...because it placed the main weapons you get in the wrong order, so if you get stuck somewhere, it's permenate and no way to get out unless you reset the emulator...or worse, if you saved recently, may be forced to delete the whole entire save file. it happened to me at least 3 times and i was pretty pissed off by then until i quit playing

i'd like to play a real gameboy zelda hack

kuja killer
Posted on 05-22-11 02:17 AM, in Is there any MM2 or MM3 hack that... Link | Quote | ID: 142297


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not as far as im aware. no japanese mm2 hack has ever had a little custom ASM patch by their author's to do such a thing considering neither 2 or 3 ever had that ability originally anyway.

my mm3 hack does though. About letting you go back to whatever level completed, like needing to find heart tanks or other important stuff.

kuja killer
Posted on 05-24-11 10:26 AM, in New Album - Forgotten Music Link | Quote | ID: 142381


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wow that was awesome stuff, i liked alot of them.

and i dont mean to go off topic or anything, but i just listened to this one of yours from your website for the first time and totally just fell in love.

http://nsf.4x86.com/nsfs/Into_Wily's_Fortress.nsf

kuja killer
Posted on 06-08-11 03:21 PM, in General Megaman Hacking Thread (rev. 4 of 06-08-11 03:31 PM) Link | Quote | ID: 143512


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Ah man, i figured my text editor on the MegaFLE level editor that i never finsihed, would of come in handy for people eventually. You can view all the games text for megaman 3, 4, and 5, but couldn't edit any of it cause i grey'd out all the boxes.

It was only because i could never figure out how to do that stuff in visual-basic. About being able to edit text, and insert it back into the ROM properly. every time i tried, it would completely overwrite some totally random place in the rom and literally destroy it, that's why i had the boxes greyed out.

About dr light - the scripts there start at $1C215. Load a table file in the hex editor with the fceux emulator, and you'll see dr light's scripts on the right side of the hex editor for you to edit.

oh and pratieus - you made an accident in your link yours still links to mine, ya forgot to put your ID number thingy

kuja killer
Posted on 06-11-11 05:36 PM, in MegaFle X Palette Editor and Enemy Editor (rev. 2 of 06-11-11 05:36 PM) Link | Quote | ID: 143649


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its right here:
for megaman 3 in pal editor window...


make sure you click the "weapon menu" tab button thingy, then type the numbers into the box under that little megaman sprite. im not sure if those are the correct numbers for how proto looks.

kuja killer
Posted on 06-12-11 02:09 PM, in MegaFle X Palette Editor and Enemy Editor Link | Quote | ID: 143676


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what??

are you sure you're using a megaman 3, 4, or 5 rom ??
NOT 1, 2, or 6 ??

Ya just do what you said yourself - from the main window -
level --- palette editor --- click the "weapon menu" tab on that window you see on there on the bottom half like the image i just showed you, and you'll see a little icon of megaman, pick your colors there by clicking the color boxes, or typing the numbers manually

kuja killer
Posted on 06-15-11 04:20 AM, in MegaFle X Palette Editor and Enemy Editor Link | Quote | ID: 143792


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Since: 03-20-07
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what deflect shots with sheild?

So you want to change megaman to protoman right?
im afraid that will honestly require needing to do actual ASM coding. The fact that none of the 6 NES mm's had a playable protoman of any sort, that's what it makes it harder.

kuja killer
Posted on 06-16-11 10:14 PM, in General Megaman Hacking Thread (rev. 3 of 06-16-11 10:15 PM) Link | Quote | ID: 143900


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-------------
http://www.a3share.com/members/1119/sdfsf.PNG

the text thing is easy, just open megafle level editor, click the scene screen mode checkbox on the main window so its checked...and it's literally the first thing you see before anything else, the stage select screen you can edit.
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about rain in toad, darn, sorry wish i knew. it was documented fully from infidelity once before along time ago, but i dont got that doc anymore.
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ring go up requires a little bit of custom asm coding, i dont feel like going on a mm4 rom and seeing
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not sure about the refight boss thing, dont feel like checking.
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sorry for only answering 1 of your 4 questions at crist_93
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za909 - yea, can copy-paste songs between mm3-6, and whatever other nes games use that engine...but the annoying hard part is that all the dozens and dozenssss of "instrument" pointer numbers have to be changed to other numbers...as long as the game has duplicate instrument settings as another game, or else it's going to sound all screwed up.

if certain instruments dont exist like between megaman 6 and chip'n'dales or whatever, then they gotta be made custom..which sucks.
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