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Main - Posts by 32x1000

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32x1000
Posted on 04-18-15 03:06 PM, in Dragon Power NES Hacking Question (Dragon Power part 2) (rev. 2 of 04-18-15 03:10 PM) Link | Quote | ID: 159929


Koopa
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Thanks! I thought it would need ASM
*one thing if you get hit too much it begins to go down again*

32x1000
Posted on 04-19-15 06:12 PM, in Dragon Power NES Hacking Question (Dragon Power part 2) Link | Quote | ID: 159942


Koopa
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It works perfectly, now I just need to find out where the level data is

32x1000
Posted on 04-20-15 09:21 PM, in Dragon Power NES Hacking Question (Dragon Power part 2) Link | Quote | ID: 159961


Koopa
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Thanks I really appreciate all the help.

32x1000
Posted on 05-17-15 08:00 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160101


Koopa
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I was hacking Rockman 2 when I got this



I have no clue what happened except that I was changing palettes in clash man's stage.
If anybody knows how to fix this please let me know, thanks

32x1000
Posted on 05-17-15 08:25 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160103


Koopa
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Manually, but I did edit earlier on with an editor

32x1000
Posted on 05-17-15 08:33 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160105


Koopa
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Rockman 2 editor by rock5easily

32x1000
Posted on 05-17-15 09:01 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160108


Koopa
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Well I tried it and it didn't work, all that happened was the text went back to the japanese or it did nothing, so now I have no clue what to do

32x1000
Posted on 05-17-15 09:28 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160110


Koopa
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Nope, didn't do anything, sorry.

32x1000
Posted on 05-17-15 09:34 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160112


Koopa
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sorry, nothing's different

32x1000
Posted on 05-17-15 09:39 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160114


Koopa
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ok it fixed the graphics but the palette is wrong.

32x1000
Posted on 05-17-15 09:43 PM, in Help with Rockman 2 glitch Link | Quote | ID: 160116


Koopa
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Yes! That fixed it! Thank you so much

32x1000
Posted on 05-30-15 05:22 PM, in Rockman 2 Wily 1 question Link | Quote | ID: 160217


Koopa
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I'm having problems with rockman 2. When I get to wily stage one it looks like it's suppose to (in my hack anyway )



If i go to the right the stage proceeds as normal, but if I take one step to the left, this happens.



Or this...



If I shoot the megaman it shows the dragon boss exploding, and then I move on to the next stage as normal. I have absolutely no clue what's going on, or how to fix it. If anybody has a clue please let me know, thanks

32x1000
Posted on 06-05-15 02:32 AM, in Rockman 2 Wily 1 question Link | Quote | ID: 160261


Koopa
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Thanks that fixed it! I really appreciate this, I though no one would reply

32x1000
Posted on 06-08-15 08:38 PM, in General Megaman Hacking Thread Link | Quote | ID: 160281


Koopa
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I didn't want to make a whole new thread for this question cause it seems kind of silly so i'm posting it here. I have no idea how to change enemy PPU banks in Rockman 2.



The editor I use has no way of changing which bank is used for each screen. I need to know either hex locations or what editor can edit them.

32x1000
Posted on 06-09-15 10:48 PM, in General Megaman Hacking Thread Link | Quote | ID: 160287


Koopa
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That's it, I got it, thanks

32x1000
Posted on 06-12-15 11:16 PM, in nike roshe run hombre comprar Link | Quote | ID: 160301


Koopa
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we speak English here sir, no mas espanol

32x1000
Posted on 06-13-15 12:52 AM, in Does anybody know how to edit the Mecha Dragon in Rockman 2 Link | Quote | ID: 160302


Koopa
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In Rockman 2 the mouth of the mecha dragon is a separate sprite from the dragon itself. I was wondering if there was any way to move the mouth to a separate location, or just any hacking tips for the boss. PS: I know I've been asking a lot of questions lately, sorry for the overload

32x1000
Posted on 06-23-15 12:06 AM, in Dragon Power NES Hacking Question (Dragon Power part 2) Link | Quote | ID: 160347


Koopa
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An editor would be the BEST! Level editing in hex is a huge pain.

32x1000
Posted on 06-23-15 12:27 AM, in Dragon Power NES Hacking Question (Dragon Power part 2) Link | Quote | ID: 160350


Koopa
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If you don't get the time it's all good, I can still figure it out.

32x1000
Posted on 06-25-15 02:34 AM, in Rockman 2 Everlast is back, baby! (DEMO INCLUDED) Link | Quote | ID: 160355


Koopa
Level: 24

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So, I know it's been forever since I showed off an actual ROM hack, but this one I've been working on for a LONG time. It's a hack of Rockman 2 known as Rockman 2 Everlast. Here's the new title screen and stage select:



Im sure some of you are aware that I showed off this same hack before, well I've made improvements to just about everything in the whole game. If ROM hacks were sold Rockman 2 Everlasts' selling point would definitely be the graphics, all stage graphics are hand-drawn by me, with great attention to detail. Here's some screenies:

Bubbleman:Airman:Quickman:
Heatman: Woodman: Metalman: Flashman:Clashman:

Dr. Wily's stages also have all completed graphics, but I don't want to spoil them, However they can be seen in the demo.
--------------------------------------------------------------------
Keep in mind the game is not finished and I'm still working out the kinks, but there are some fully completed stages, they are: Heatman, Woodman, Quickman, and Bubbleman.
While not all the game is complete, it is still functioning and can be completed to the end, however I still reccomend using passwords to get to the wily stages because running around empty stages and just looking at graphics can get tiresome.
--------------------------------------------------------------------
The music is also unchanged, but I might have someone working on that.
--------------------------------------------------------------------
Some enemies have graphical changes as well, you'll find them in the completed stages.
--------------------------------------------------------------------
Now for the issues, (yeah i saw it coming )
I want to edit the bosses and weapons, however I have no clue how to use the debugger, in it's entirety, in fceux. You see, I CAN use the debugger to set up breakpoints to find Hex values in the ROM. But I CAN'T figure out how to edit the ASM it'self. The debugger has an "inline Assembler" but I have no idea how to use it, and I can't find a single article on it, If anybody knows how to use it give me a heads up, thanks. P.S: any other little tips and tricks for editing bosses or weapons would be appreciated, thanks.
--------------------------------------------------------------------
So here's the download link for the patch: http://www.mediafire.com/download/fldwizm17646csr/Rockman+2+Everlast.ips just patch it to the original Rockman 2 (J) and it should be good
--------------------------------------------------------------------
As a final note, I posted about a year ago, a thread for a robot master contest for users to submit their robot master ideas. I've decided that now is the perfect time to use that idea so here's a link to that: http://acmlm.kafuka.org/board/thread.php?id=7907 You can see the rules there so feel free to submit So that's pretty much it the hack is not dead and I really am excited to see everyone's reactions. So enjoy the demo and feel free to leave comments, Thanks

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Main - Posts by 32x1000

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