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Main - Posts by 32x1000 |
32x1000 |
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Koopa Level: 24 Posts: 81/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Thanks! I thought it would need ASM
*one thing if you get hit too much it begins to go down again* |
32x1000 |
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Koopa Level: 24 Posts: 82/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
It works perfectly, now I just need to find out where the level data is |
32x1000 |
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Koopa Level: 24 Posts: 83/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Thanks I really appreciate all the help. |
32x1000 |
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Koopa Level: 24 Posts: 84/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
I was hacking Rockman 2 when I got this
I have no clue what happened except that I was changing palettes in clash man's stage. If anybody knows how to fix this please let me know, thanks |
32x1000 |
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Koopa Level: 24 Posts: 85/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Manually, but I did edit earlier on with an editor |
32x1000 |
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Koopa Level: 24 Posts: 86/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Rockman 2 editor by rock5easily |
32x1000 |
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Koopa Level: 24 Posts: 87/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Well I tried it and it didn't work, all that happened was the text went back to the japanese or it did nothing, so now I have no clue what to do |
32x1000 |
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Koopa Level: 24 Posts: 88/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Nope, didn't do anything, sorry. |
32x1000 |
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Koopa Level: 24 Posts: 89/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
sorry, nothing's different |
32x1000 |
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Koopa Level: 24 Posts: 90/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
ok it fixed the graphics but the palette is wrong. |
32x1000 |
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Koopa Level: 24 Posts: 91/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Yes! That fixed it! Thank you so much |
32x1000 |
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Koopa Level: 24 Posts: 92/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
I'm having problems with rockman 2. When I get to wily stage one it looks like it's suppose to (in my hack anyway )
If i go to the right the stage proceeds as normal, but if I take one step to the left, this happens. Or this... If I shoot the megaman it shows the dragon boss exploding, and then I move on to the next stage as normal. I have absolutely no clue what's going on, or how to fix it. If anybody has a clue please let me know, thanks |
32x1000 |
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Koopa Level: 24 Posts: 93/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
Thanks that fixed it! I really appreciate this, I though no one would reply |
32x1000 |
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Koopa Level: 24 Posts: 94/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
I didn't want to make a whole new thread for this question cause it seems kind of silly so i'm posting it here. I have no idea how to change enemy PPU banks in Rockman 2.
The editor I use has no way of changing which bank is used for each screen. I need to know either hex locations or what editor can edit them. |
32x1000 |
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Koopa Level: 24 Posts: 95/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
That's it, I got it, thanks |
32x1000 |
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Koopa Level: 24 Posts: 96/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
we speak English here sir, no mas espanol |
32x1000 |
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Koopa Level: 24 Posts: 97/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
In Rockman 2 the mouth of the mecha dragon is a separate sprite from the dragon itself. I was wondering if there was any way to move the mouth to a separate location, or just any hacking tips for the boss. PS: I know I've been asking a lot of questions lately, sorry for the overload |
32x1000 |
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Koopa Level: 24 Posts: 98/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
An editor would be the BEST! Level editing in hex is a huge pain. |
32x1000 |
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Koopa Level: 24 Posts: 99/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
If you don't get the time it's all good, I can still figure it out. |
32x1000 |
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Koopa Level: 24 Posts: 100/116 EXP: 76826 Next: 1299 Since: 12-27-13 From: Florida Last post: 2046 days Last view: 1492 days |
So, I know it's been forever since I showed off an actual ROM hack, but this one I've been working on for a LONG time. It's a hack of Rockman 2 known as Rockman 2 Everlast. Here's the new title screen and stage select:
Im sure some of you are aware that I showed off this same hack before, well I've made improvements to just about everything in the whole game. If ROM hacks were sold Rockman 2 Everlasts' selling point would definitely be the graphics, all stage graphics are hand-drawn by me, with great attention to detail. Here's some screenies: Bubbleman:Airman:Quickman: Heatman: Woodman: Metalman: Flashman:Clashman: Dr. Wily's stages also have all completed graphics, but I don't want to spoil them, However they can be seen in the demo. -------------------------------------------------------------------- Keep in mind the game is not finished and I'm still working out the kinks, but there are some fully completed stages, they are: Heatman, Woodman, Quickman, and Bubbleman. While not all the game is complete, it is still functioning and can be completed to the end, however I still reccomend using passwords to get to the wily stages because running around empty stages and just looking at graphics can get tiresome. -------------------------------------------------------------------- The music is also unchanged, but I might have someone working on that. -------------------------------------------------------------------- Some enemies have graphical changes as well, you'll find them in the completed stages. -------------------------------------------------------------------- Now for the issues, (yeah i saw it coming ) I want to edit the bosses and weapons, however I have no clue how to use the debugger, in it's entirety, in fceux. You see, I CAN use the debugger to set up breakpoints to find Hex values in the ROM. But I CAN'T figure out how to edit the ASM it'self. The debugger has an "inline Assembler" but I have no idea how to use it, and I can't find a single article on it, If anybody knows how to use it give me a heads up, thanks. P.S: any other little tips and tricks for editing bosses or weapons would be appreciated, thanks. -------------------------------------------------------------------- So here's the download link for the patch: http://www.mediafire.com/download/fldwizm17646csr/Rockman+2+Everlast.ips just patch it to the original Rockman 2 (J) and it should be good -------------------------------------------------------------------- As a final note, I posted about a year ago, a thread for a robot master contest for users to submit their robot master ideas. I've decided that now is the perfect time to use that idea so here's a link to that: http://acmlm.kafuka.org/board/thread.php?id=7907 You can see the rules there so feel free to submit So that's pretty much it the hack is not dead and I really am excited to see everyone's reactions. So enjoy the demo and feel free to leave comments, Thanks |
Main - Posts by 32x1000 |
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